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08-18-2008, 01:50 PM
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#1 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,824
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Interface For Item System
Hey there once again!
I have been making my campaign for almost a year now. I have already released 12 alpha tests from it. And the campaign soon starts to be in beta stage. However, before beta I want to have an awesome item system for the campaign. Almost all testers have said to me that there are too less item space(almost 500 items at the campaign). That is why I want this.
So, the system is almost finished, but it does not have a "skin" or an "interface". That is why I'm here. I'm requesting you to make one. Here are some details about the system and the system is attached to the post.
The system is made by Flame_Phoenix and it's called "CBS". Here is a quote from Flame_Phoenix about the system.
Quote:
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Originally Posted by Flame_Phoenix
CBS will allow you to store many items depending on the size of the bag. CBS core is mostly done now, so now I am focusing my attention in its interface.
Unlike other bag systems, CBS uses an unique way of creating the interface. While other systems use dummy models and units to create backgrounds and borders, thus making the system harder to import, my system, CBS, uses a cinematic filter.
Cinematic filters are easy to do and easy to change if you know some basics.
Now thing is, I am mainly a programmer, and so my designing skills are not the best. Aeroblyctos (leader of the campaign) asked for a better interface, however I don't think I can do much better.
Therefore if you have experience in skinning and in cinematic filters, this thread is just for you:
- We need an interface for CBS
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Here is then some details about the system itself.
Quote:
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Originally Posted by Flame_Phoenix
This interface has some requirements. The image must be in BLP format and must be 512x512 sized. Please note that the once in game the 512x512 image will be resized to fit the screen.
Here are some links for you to understand the world of filters:
Creating a Custom Fade Filter
[Tutorial] Creating custom fade filter with The Gimp [Archive] - The Helper Forums
The interface also needs to have alpha channels in specific places.
Attachment 35111
This is the current filter being used. The red areas represent the alpha channel, areas that must be wholes in the filter.
Although it looks nice in 512x512 format, in game it gets unfocused and looks like this:
Attachment 35112
If you are an experienced skinner or know how to make filters, than this should not be hard to do for you.
Now the image represents what we want, but we want it with more quality, a lot more.
I would also like to add borders. Human borders around the alpha channels, just like in the image:
Attachment 35113
If you manage to create the interface, you will have more rep from me and from Aeroblyctos and you will have credits on the system.
Please if some one is able to do this, I would appreciate a lot.
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If you can do this, I will surely give you huge credits at the campaign and also rep in here. This is very important for the campaign and I really hope you can do this. Please, do ask question if needed, I or Flame_Phoenix will answer.
__________________
www.TCOcampaign.com
Join to a competition. Every week two competition. Easy to participate, easy to win.
My games/cinematics: The Chosen Ones Alpha 2.8, Chosen Twice, The Fallen Heroes, The Zre Diamond, The Generals, The Protection, The Snowy Fight, The Ultimate Fight, Gardens of Zirmiath, Oblong War, Lava Race, Aero TD, Mystery Of Friza, The New World, Midnight Rush, Art Of Life and War Of The Kings.
Last edited by Aeroblyctos; 08-18-2008 at 02:20 PM.
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08-18-2008, 02:15 PM
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#2 (permalink)
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Master Skinner
Join Date: Jun 2008
Posts: 174
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i dont quite understand what you need, i understand that u have a system that can hold more than 6 items but what do u need? the backpack toolbar to be designed? i would love to help you
__________________
My Loading screen and skins for Command and Conquer Renegade Forces click here!
I am happy to accept any requests for skinning models. And i will try to complete the task in a day or two. For my terms see here if you want a request post it there
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08-18-2008, 02:19 PM
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#3 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,824
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Hmm... I'm not exactly sure myself. I just want this system. I say Flame_Phoenix to ask to your question. Thanks for asking!
__________________
www.TCOcampaign.com
Join to a competition. Every week two competition. Easy to participate, easy to win.
My games/cinematics: The Chosen Ones Alpha 2.8, Chosen Twice, The Fallen Heroes, The Zre Diamond, The Generals, The Protection, The Snowy Fight, The Ultimate Fight, Gardens of Zirmiath, Oblong War, Lava Race, Aero TD, Mystery Of Friza, The New World, Midnight Rush, Art Of Life and War Of The Kings.
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08-18-2008, 02:46 PM
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#4 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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Quote:
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i dont quite understand what you need, i understand that u have a system that can hold more than 6 items but what do u need? the backpack toolbar to be designed? i would love to help you
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Please look at the second quote:
Quote:
This interface has some requirements. The image must be in BLP format and must be 512x512 sized. Please note that the once in game the 512x512 image will be resized to fit the screen.
Here are some links for you to understand the world of filters:
Creating a Custom Fade Filter
[Tutorial] Creating custom fade filter with The Gimp [Archive] - The Helper Forums
The interface also needs to have alpha channels in specific places.
Attachment 35111
This is the current filter being used. The red areas represent the alpha channel, areas that must be wholes in the filter.
Although it looks nice in 512x512 format, in game it gets unfocused and looks like this:
Attachment 35112
If you are an experienced skinner or know how to make filters, than this should not be hard to do for you.
Now the image represents what we want, but we want it with more quality, a lot more.
I would also like to add borders. Human borders around the alpha channels, just like in the image:
Attachment 35113
If you manage to create the interface, you will have more rep from me and from Aeroblyctos and you will have credits on the system.
Please if some one is able to do this, I would appreciate a lot.
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What I need, is a cinematic filter that could be the interface of the system. But with quality.
Please explain your idea of "bagpack toolbar", maybe we are saying the same thing without knowing.
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08-18-2008, 03:17 PM
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#5 (permalink)
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Master Skinner
Join Date: Jun 2008
Posts: 174
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well what i was thinking was something along the line of the inventory slots (with six spaces) and u had somhow added more slots and u wanted the background for the slots to be changed so that it had a background that supported X slots. but now uv said that and i look more carefull i think i was completely wrong i can do skins (quite well) but without detailed instructions of what to change and detailed description of the outcome u want and the texture file in tga or jpg format to do anything.
__________________
My Loading screen and skins for Command and Conquer Renegade Forces click here!
I am happy to accept any requests for skinning models. And i will try to complete the task in a day or two. For my terms see here if you want a request post it there
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08-18-2008, 05:12 PM
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#6 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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So, it means you can't help us ??
You have all information you need, if you need to know anything else, just tell us and we give.
We really need some help, that's why we are posting.
Can't you try at least ?
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08-18-2008, 08:52 PM
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#7 (permalink)
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The RPG maker, and LOVER!
Join Date: Dec 2007
Posts: 994
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I got an add-on to my WC3 wich allows me 24 extra inventory slots ONLY in campaigns, Blizzard campaigns... I don't remember exactly the files it uses or the URL:(
It adds a kind of multiboard DOWN the screen, on the inventory button. pressing it makes a multiboard with interface trackables, not game trackables. That system helped me win the campaigns XD. Search on google for it and see.
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08-19-2008, 09:57 AM
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#8 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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I don't think that's what we want, neither what we need ... Just for the sound of it, my system looks a lot better, it can hold up to 60 items...
At least you could give us a name...
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08-19-2008, 10:56 AM
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#9 (permalink)
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The RPG maker, and LOVER!
Join Date: Dec 2007
Posts: 994
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Please let me see the system a bit, it sounds interesting :O
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08-19-2008, 04:38 PM
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#10 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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08-19-2008, 05:24 PM
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#11 (permalink)
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User
Join Date: Jul 2008
Posts: 97
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After seeing your demo, I dont understand why you use cinematic filters? The quality is horrible, and it increase the size alot. Using models as the layout would increase the quality alot, and decrease the size alot.
Using trackable would also be a [+]. Just too bad that we cant delete trackables again
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08-19-2008, 07:58 PM
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#12 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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Actually the map size is big because I have 2 interfaces in it with 95% quality.
I really should remove one. Filters are easier to import, that's the main reason I am using them. Besides I don't have any model makers to make models for the system...
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08-19-2008, 08:07 PM
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#13 (permalink)
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User
Join Date: Jul 2008
Posts: 97
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The quality is too bad. It really look horrible. A model isnt that harder to import than a skin. You only need to create one destructble.
But I think you shall download Gmax, and the dex script, and create the whole system with models. It isnt that hard to learn, since you only need to create planes.
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08-20-2008, 11:25 AM
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#14 (permalink)
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Map Maker
Join Date: May 2007
Posts: 1,612
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Quote:
The quality is too bad. It really look horrible. A model isnt that harder to import than a skin. You only need to create one destructble.
But I think you shall download Gmax, and the dex script, and create the whole system with models. It isnt that hard to learn, since you only need to create planes.
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It is because the quality is not so good that I am requesting for help.
Besides, I never made skins nor models before, I am really lost with this ... I also don't know how to use a background model, it just covers everything else, even things it shouldn't cover.
Anyway, can you give me a link to the tool you are referring and indicate me some tutorial on tracktables or models as well ?
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08-20-2008, 01:04 PM
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#15 (permalink)
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User
Join Date: Jul 2008
Posts: 97
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