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Old 07-23-2008, 10:47 PM   #1 (permalink)

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Using Maya Need Help

Hey, I'm using MAya to make my custom models. I have two completely modeled and rigged and now all I have to do is skin it and animate it. Does anyone else use Maya? If so I could use some pointers on how to skin and animate it. Thanks.

If anyone's interested in Knowing the two models I'm working on are Lagann(from the anime Tengen Toppa Gurren Lagann) and a Giant black killer rabbit.

Would greatly appreciate any help anyone could give me. I haven't really seen any tutorials for Maya on the site.
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Old 07-23-2008, 11:05 PM   #2 (permalink)
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I doubt there be anyone here who uses maya, mainly because it does not support wc3 models.
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Old 07-23-2008, 11:09 PM   #3 (permalink)

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How not? You have to convert the models from Objs to a different format using a different program anyway don't you? So why not model it in MAya and then use whatever other programs you need to after words to do the conversions?

From what I've read so far it doesn't seem to matter what program you use to model it.
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Old 07-23-2008, 11:22 PM   #4 (permalink)
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Most people use 3dsmax which is almost as powerful as Maya and supports wc3.

and you are suppose to export using .FBX if you want to keep animations, Objs tend to fail.
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Old 07-23-2008, 11:24 PM   #5 (permalink)

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So then what I could do is animate it in Maya and then bring it into 3DSMAX then? Or bring the model into 3ds and then animate it there? Would either of those options work?
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Old 07-23-2008, 11:27 PM   #6 (permalink)
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better animate it in 3ds max, exporting animations may become a big problem when it comes to those formats.
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Old 07-23-2008, 11:29 PM   #7 (permalink)

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Do you think it'd be better to apply the colours and such to my model in Max? Skeleton?
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Old 07-23-2008, 11:34 PM   #8 (permalink)
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make the rigging and/or the biped in max.
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Old 07-23-2008, 11:39 PM   #9 (permalink)

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Damn... I was hoping I could at least do up to that point in Maya. I don't really know Max all that well.
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Old 07-23-2008, 11:55 PM   #10 (permalink)
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Then use bipeds for now, all you have to do is pose them into your model.
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Old 07-23-2008, 11:55 PM   #11 (permalink)

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Do you know anywhere where I could find some decent Max tutorials? I can't even import the model without horrifically warping it.
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Old 07-24-2008, 12:01 AM   #12 (permalink)

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Sorry what's bipeds? Is that a different program? I'm pretty sure you're not talking about bipedal character (like things that stand on two legs)
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Old 07-24-2008, 12:53 AM   #13 (permalink)
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a biped is a pre-made humanoid rigging, you'll find it in the same place as the bones.

I suggest you to look at 3dsmax's tutorials, specially the area labelled Character animation, learn how to use bipeds and then how to make an IK chain.
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Old 07-26-2008, 11:06 PM   #14 (permalink)

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Actually I found out a way that I can transfer My models animations, skeletons and all from Maya flawlessly into Max. Now that I've got that figured out. does anyone know how to animate in Maya? Or perhaps got some tips?
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Old 07-27-2008, 07:45 PM   #15 (permalink)
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Maya has a whole chapter of tutorials and tips for animation in Help->Tutorials, why don't you start with that??
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