View Full Version : Roleplaying Tutorial
This is an old tutorial I made. I am leaving it open for feedback, before I even pin it. Please, post your suggestions here!
Welcome to Roleplaying Tutorial
This tutorial was made to help you understand the art of roleplaying and learn how to roleplay on the Roleplaying maps. But before you waste time reading this, make sure you have a average force of will and specially patience. The art of roleplaying takes it's time. If you already know the basics of roleplaying, and it's rules, you might want to skip the Initiate Guide to Roleplay.
http://www.battle.net/war3/images/human/upgrades/priestadept.gifInitiade Guide to Roleplay
What is roleplaying?
Roleplaying is playing a role, as the name describes, role - play . Instead of stealing other stories, you can create your own story and roleplay as a character or faction you wish to create. Map Makers such as the Demise of the Brotherhood or the Curse of the Magi have found ways of creating a map where roleplay becomes, not easy, but effective, on Warcraft III. It is obvious that building cities and making them look nice takes times, and the terrains should have multiple opportunities of making diverse and different themes. As you might experience, you need a lot of patience to roleplay.
Rules on Roleplay
To have a successfully roleplay, you should not only respect other people but speak nice English. Abbreviations, and stuff of the like that increase other players', who are not used to commodist language, difficulty in reading what you just wrote. Examples are:
"oh r u rly ther?!!" ; "wow tats cul!" , etc.
You have to evaluate the grammar level of the other roleplayers, because using expensive words all the time won't help either, if they don't understand it.
Second, obey the host. Do not argue with other players with childish things about "I took the place first!", as the host may forbid BOTH to use it (happens sometimes). When the host tells you something, obey and do not simply ignore or say no, if you say "no", justify, or the host might take other methods depending on the situation.
Third, don't mass, and don't simply attack a player without warning. In your case, you might not like to see 10 ghouls attacking your gates after you just finished your village or base. If the player says he's not ready, do not simply act like if he is. Same happens if he doesn't want to be attacked. You can't just simply run him through with a swarm of undead if he doesn't want you too. If you see yourself in this situation, call for the red player (which has admin powers) or anyone who's taken over his powers while he is away from keyboard (afk).
Fourth, be careful with the Blight. CotMRP1.1, DoBRP, MRP and some other roleplaying maps DO NOT have the ability of removing blight besides using Dispel Magic or Disenchant and turn it to a dirt which you will find ugly, if in the middle of a forest, or in a snowy area.
Fifth and last, if you are not in the mood for roleplaying, do not annoy other players. In that case, simply leave. Other players will not like to be annoyed because someone is not the in mood for the roleplaying act. Do not just spawn a stupid peon and start making useless stuff with it. If you are not going to roleplay, at least let the others do so.
Other
Nothing else to say besides informing you that there is a shop area in every map where you can get units without having to spawn them. There is also a spawner which will active most of the commands above. Also, to speak in the 00C chat, use a point (.) behind what you write.
http://www.battle.net/war3/images/undead/upgrades/necromanceradept.gifBasic Commands
NOTE: The commands do not need to be typed in capital (big) letters.
Spawning
The most used command on the arts of roleplaying. This command allows you to spawn from 1 to 12 units under your spawner. You can spawn anything as long as it belongs to the Object Data. Just type spawn 1-12 UnitName. Note, don't use the plural to spawn them. For example, it's spawn 02 peon and not spawn 02 peons. Here are some examples of Regular and Irregular spawn codes:
Regular Spawn Code:
spawn 07 grunt - This command will spawn seven (7) Grunts under your spawner.
Let's now see an irregular spawn code. Irregular spawn codes STILL spawn units, but the unit code is different. Here's an example:
Irregular Spawn Codes:
spawn 07 wolfrider - This command will spawn seven (7) orc Raiders under your spawner. As you see, the name of the unit is Raider but you used the string WolfRider to spawn them.
Nothing else to say about spawning, I guess. Note, though, that spawning many buildings may cause lag. Spawning 12 castles, for example, will lag for sure.
Coloring
Colors are just player colors. You know, Red, Blue, Teal, Purple, Yellow, Orange, Green, Pink, Gray, Light Blue, Dark Green, and Brown, and Black. You can change the colors of units to whatever you like. For example, you could be Blue, but have a footman with the Gray or Yellow color. To active this command, simple type color ColorName. Example:
color green - This command will turn your unit to the green color.
Note, that only the commands I referred are usable as colors.
Red, Blue, Teal, Purple, Yellow, Orange, Green, Pink, Gray, Light Blue, Dark Green, and Brown, and Black
Here is an incorrect example:
color cyan - This will do nothing. Cyan color does not exist on Warcraft III, but you can consider it Teal.
Sizing
Sizing a unit is easy. The size varies from 1 to 900. As you can imagine, you will most unlikely see a unit with size 1, as it is too small. And, of course, 900 will be a gigantic unit. Here are some examples:
Size 115 - This command will turn your unit to size 115.
Note, that there are irregular unit sizes as well. I mean, not all units are size 100. For example, the Spellbreaker unit is not size 100. I believe it's original size is 85 or 90, so you will notice a size-increase if you type size 100.
Mnstr
The mnstr command is exactly like spawning. But instead of typing spawn you type mnstr. And what does msntr do? It'll directly spawn hostile units (units owned by Neutral Hostile). The rules of the regular and irregular spawn codes also apply here. Here are some correct examples:
mnstr 05 bandit - This will spawn 5 hostile bandits under your spawner.
mnstr 11 footman - This will spawn 11 hostile footmen under your spawner.
Doodad Builder
The doodad builder is a Indoor-help-builder. I mean, the Doodad Builder can build stuff the other builders can't. The doodad builder can be created by Spawning a Props Manager using the Spawner, and afterwords using the Props Manager to create a Doodad Builder. Beds are an example. Beds need the direction you want them to face. Here are the four correct examples of making the doodad builder spawn a bed:
dood b^ - This will make the bed face north when built.
dood bv - This will make the bed face south when built.
dood b< - This will make the bed face west when built.
dood b> - This will make the bed face east when built.
Afterward, use the Doodad Builder, press the Build icon, and there should be a single icon on his building tools. Note, that maps like pRP and FLRP do NOT have a doodad builder.
Tree
The trees are also a command from the Doodad Builder. However, we'll begin by teaching you how to spawn trees under your spawner. The trees are spawned by the first letter of their tileset, and then the number of tree. Some examples:
tree a1 - This will spawn an Ashenavale Tree Wall. The a comes from Ashenvale, and 1 is their first tree. Therefore, tree a2 would spawn an Ashenvale Canopy Tree.
tree l2 - This will spawn a Lordaeron Summer Tree Wall. Lordaeron has Summer, Fall, and Winter. Therefore, l1 is Fall Tree Wall, l2 is Summer Tree Wall, l3 is Snowy Tree Wall and l4 is Winter Tree Wall.
tree s1 - This will spawn a Sunken Ruins Tree Wall (see the "s" of Sunken Ruins). This is the reason why Lordaeron Summer Trees are not spawned by using s1.
To use the doodad builder, simply do the same but replace tree with dood.
Setting Names
Setting names is very easy. You simply have to do the following: setname-Anything. A better example:
setname-John: - This will display the string "John:" behind what you write next.
To talk, type "-" behind what you write. Example:
-Hello, I'm John! - The text will display the following:
John: Hello, I'm John!
You can use other symbols. Like: - , _ , ^ , % , ( , ) , = , and a few others. And, of course, when you write, you have to write with the symbols you used.
setname=Ollor the Cyan:
=We are nearing the capital - The text "Ollor the Cyan: We are nearing the capital" will be displayed.
Facing Spawner
Facing spawner ('fs) command does nothing else rather than making the units or buildings you selected face the spawner. It's useful for building fair cities and rotating your unit if it is not facing the correct direction.
'fs - The units you have selected will instantly face the spawner.
Note: They do not EXACTLY face the spawner, you will notice some "bugs" on this command.
Conclusion
I hope this tutorial is enough for beginners. There are more advanced commands that I may post later. You can suggest something to be added here. The advanced commands are also in the Quests within the RP maps. Have fun roleplaying.
RP Map Samples:
Wolverabid
04-22-2007, 09:54 PM
This guide is really detailed and helpful. I (slightly) edited it to correct a few minor spelling errors. One word that's confusing is "commodist" Would "abbreviated" be a good substitute?
I grabbed the map and will try to take some time to look it over.
GJ Rui!
The tutorial was old, I thank you for correcting spelling errors. I think "commodist" is alright but if you wish to change it, you have my permission.
Shados
04-23-2007, 10:00 AM
...What the hell does commodist mean?
-*meow*
Lazy. It's those sort of people who like to speak 1337 grammar.
The_wand_mirror
05-04-2007, 04:01 PM
Realy ... how more i read how more confused i get O.o
You should try the map. It's the easiest way to understand. Anyway, with the vBulletin code I might add extra stuff for the tutorial.
Gath_Stormer
06-14-2007, 01:59 PM
Good turtorial but i dont need it ive been roleplaying since Warcraft III Reign Of Chaos came out.
Karzvitch
07-24-2007, 02:28 AM
Great tutorial. It covered the basics of roleplaying, easily enough to get people on their way! xD
Arab4life
07-24-2007, 01:07 PM
what about spawning with custom codes?
(spawn 01 custom_n010)
and tinting?
(tint 0505000)
adding sfx to units?
Weather commands?
The alternate way of spawning (buildings at the top left corner)?
waygates?
Adding abilities to units?
Unit Animation commands?
Host commands? (kick, timeout)
Special unit commands? ('hero, 'harvester etc.)
The RP maps have alot of complicated systems and commands, maybe you should make another tutorial showing the more in-depth features. Feels like this tutorial lacks alot.
(Edit):
I hope this tutorial is enough for beginners. There are more advanced commands that I may post later.'
Oh.....
Make an expert tutorial then. Lol.
No patience or time. Why don't you do one then?
Arab4life
07-26-2007, 06:06 AM
--> No patience or time.
Gath_Stormer
07-26-2007, 02:11 PM
I will take you up on that offer Rui heres a list of about every command.
DoBRP Commands
.<text> = talk in the correct talking area using OOC (out of character). You should turn your chat to observers and use this to communicate.
setname <-, =, +, _, [, ], (, ), &, #, $, %, >, < OR ^> <name> AND <-, =, +, _, [, ], (, ), &, #, $, %, >, < OR ^> = talk using an entered name.
remove = remove selected units permanently.
kill = kill selected units, does not remove heroes and leaves corpses.
thunder kill = same as kill but with lightning.
explode = causes units to explode.
remove me = remove all your units.
spawn <1-12> <unit name with no spaces OR custom_<4 letter unit code>> = create 1-12 of the unit at your spawner.
mnstr <1-12> <unit name with no spaces OR custom_<4 letter unit code>> = create 1-12 of the unit at your spawner for a hostile team.
‘colors <color> = set the color that spawned units will be.
\<text> = talk using selected unit’s names.
color <color> = sets color of selected units.
tint <<red%><blue%><green%><alpha%>> = sets the tint statistics of a unit (its color).
‘<abilityname> = add the named ability to selected units.
@<abilityname> = remove the named ability from selected units.
sfx <2 digit code><placement code> = attach an animation or object to selected units on a particular area of their bodies. Placementcodes = [1] = overhead, [2] = head, [3] = chest, [4] = origin, [5] = left hand, [6] = right hand, [7] = left foot, [8] = right foot, [9] = weapon.
remove sfx = removes the last placed sfx from a unit.
bl = opens a banning list. (ADMIN)
timout <color> = suspends the players program. (ADMIN)
timeback <color> = releases player from timeout. (ADMIN)
remove <color> = removes all units for the named color. (ADMIN)
unally <color OR all> = makes you able to attack the player conventionally.
ally <color OR all> = makes you allied with color.
grant vision = allow all to see what you see.
deny vision = deny all to see what you see.
seeall = shows everyone the whole map.
seeall off = removes vision of whole map.
‘log <playernumber> = logs a players commands for all to see. (ADMIN)
@log = removes ‘log. (ADMIN)
‘logall = logs all commands for all to see. (ADMIN)
@logall = removes ‘logall. (ADMIN)
‘header <text> = displays text in the center of your screen, as an object on the map for a preset time.
enable header = allows header. (ADMIN)
disable header = disallows header. (ADMIN)
enable hero = enables hero text. Unfortunately hero text is ‘believed’ to create a certain selection bug. (ADMIN)
disable hero = disables hero text. (ADMIN)
‘action <text> = this allows you to talk with text above selected units. May only work with hero text enabled.
setstat on = allows the use of setstat commands. (ADMIN)
setstat off = disallows the use of setstat commands.
set<str, agi OR int> <number> = sets the requested attribute to the requested number.
max<str, agi OR int> <number> = sets the maximum value of the number to be set to in setstat commands. (ADMIN)
‘clone = creates copies of selected units (as in the default unit).
play <attack, dead, channel, ready, spell, birth, victory, decay, dissipate, morph, spell slam, walk, spell third> = plays the animation for units selected.
play < attack, dead, channel, ready, spell, birth, victory, decay, dissipate, morph, spell slam, walk, spell third> loop = plays the animation for units selected until they are ordered otherwise.
play dead all = causes all units to play dead.
size <number> = makes selected units become the entered size.
speed <number> = sets the selected units move speeds to the number.
fly <number> = sets the distance off the ground for selected flying units.
‘nc = disables contact for units, they can walk through anything.
‘cn = enables contact for units.
‘level <number> = sets the maximum level. (ADMIN)
level <number> = sets selected heroes to the level.
give <color, me , hostile(c), neutral(c), rescuable(c)> = give selected units/group of units to selected control.
‘cd = reset cooldowns for units selected.
‘pause = pause selected units.
‘unpause = unpause selected units.
‘<harvester, arrow, transport, invulnerable, hero, devour, waygate> = gives unit selected special ability (@ to remove).
dood <2 symbol code> = make doodad builder build selected units.
‘csave<1 TO 4> <<red%><blue%><green%><alpha%>> = saves tint so that it can be loaded added easily.
stint<number> = sets units to saved tint of that number (1 to 4). You can also add this between number and unitname in a spawn or monster command to spawn tinted units.
weather on = turns weather commands on for all players. (ADMIN)
weather off = turns weather commands off for all players. (ADMIN)
aweather <weathercode> = changes whole map to have this weather.
setpoint 1 AND setpoint 2 = sets a rectangular area between the two points that you had your spawner at apon entering these commands.
weather <weathercode> = sets the rectangles weather.
deleteweather all = deletes all weather.
deleteweather <number> = deletes the numbered weather (max 9 different weathers).
aweather none = stops aweather command.
removeweather all <color> = removes weathers spawned by a color.
removeweather all players = removes all weather.
list <race><m, c OR n><u, h OR b> = lists spawn codes for a race. (m/c/n) = melee/campaign/neutral, (u/h/b) = unit/hero/building. Basic races = humans, orcs, undead, nightelfs, naga, trolls, ogres, demons, spiders, draenei, furbolgs, critters, facelessones, animals, creeps, gnolls.
spawn? = gives the spawn code of a selected unit.
name <name> = sets selected units to have the name (not physically).
;<text> = speaks using the given names of units, after the name command.
‘npc <name> AND ‘npc <text> = sets a unit to say the line apon someone right clicking it. Only works with hero text on.
‘buff = removes spell effects from units.
‘fs = makes units face your spawner (use on buildings).
item <itemname> = spawns an item. Don’t use spaces in item name.
door <size> <doorname><v, h, d1 OR d2> = spawn door with properties. v, h, ect are rotations. Doornames = elvengate, dungeongate, city(gate?), irongate, demongate.
sky <skyname> = sets sky texture.
set lever = sets a lever to be one when your spawer is above it.
set door = sets a door to be connected to the lever you set. After this is complete do not use open or close commands.
timer <seconds> <name> = spawns a timer.
pause timer = pauses the timer.
destroy timer = destroys the timer.
‘promote <color> = allows color to use admin commands. (ADMIN)
‘demote <color> = disallows color to use admin commands. (ADMIN)
‘find <unitname> = finds a unit and tells where it is and who owns it.
‘flvl <min level to find> = finds heroes above level.
‘mp = spawns a magic pen.
dreammode <on/off> = sets dreammode.
blackmask <on/off> = sets blackmask.
whitemask <on/off> = sets whitemask.
hazeandfog <on/off> = sets haze and fog.
modes on = allows above modes. (ADMIN)
modes off = disallows above modes. (ADMIN)
fog <on/off> = sets fog.
zoom <number> = zooms camera to level.
‘dnd <on\off> = turns on/off DnD mode. Only player one and DMs can use commands while this mode is active. (ADMIN)
‘dm color - Makes that player a DM. (ADMIN)
@dm color - Makes that player not a DM. (ADMIN)
give <color (receiver)> <color (giver)> = give a color another colors units. (ADMIN)
'fp on = first person (game saves will corrupt in this mode).
'tp on = third person (game saves will corrupt in this mode).
'tp off = off TP.
'fp off = off FP.
remove tree = removes doodad or tree.
kill tree = kills doodad or tree.
reset tree = resets tree layer.
tree <letter><number> = spawn a tree - letter = tileset of tree 1st letter, number = a variation.
tree w<-, I, /, \> = spawn wall facing direction of symbol.
time lock = locks time progression on the warcraft clock.
time unlock = unlocks time progression on the warcraft clock.
HRP/Improved Commands List
‘hideoff = turns shadowmeld off for ALL your units.
‘hideon = gives shadowmeld to selected units.
sfix = purges selection bug.
give <hostile, neutral OR me> group = gives a large area (600) to hostile.
-s<speed> = set gamespeed, includes fastest and slowest. (ADMIN)
@allunit = removes abilities from all selected units.
addlife <num> = sets a units life to number.
addmana <num> = sets a units mana to number.
adddam <num> = add number to damage (or subtract).
addarm <num> = add number to units armor (or subtract).
max<listed statistic or attribute> <num> = sets the maximum a player can add to or set a statistic to. For life, dam, arm and mana this is only how much can be added at a time and the constant maximum is 4095. (ADMIN)
addstat on = allows players to add life, mana, dam, and arm. (ADMIN)
addstat off = disallows players to add life, mana, dam, and arm. (ADMIN)
abilup = levels up last ability learned by a unit. It seems that it doesn’t work for most custom abilities (they don’t have levels).
removeitems <color> = removes all items held by all units owned by a player of entered color. (ADMIN)
hostile <color> = makes a computer/player who has left controlled by the command user and hostile to all.
control <color> = makes a computer/player who has left controlled by the command user and have determinable allegiances. Build HRP embassies to determine these.
Custom Spawns
A
E00T - Admiral Ent
o00Y - Ahnki Calling Tower
o00T - Ahnki Conjurer
o00W - Ahnki Great Hall
o00X - Ahnki House
o00P - Ahnki Peasant
o00S - Ahkni Rider
o00U - Ahnki Scourge
o00Z - Ahnki Tower
h02G - Ahnki Trinity
o00Q - Ahnki Zealot
H040 - Alchemistress
h03U - Altar of Seas
n009 - Ancient Spawn
n00A - Ancient Spawn
n00B - Ancient spawn
h03V - Aquadeck Barracks
n01E - Aquadeck Dock
h03P - Aquadeck Gunner
h030 - Aquadeck Probe
h03Q - Aquadeck Sage
H03Z - Arcane Warrior
U00H - Arch Banshee
U014 - Archimonde
H01C - Arch Priest
h01W - Armor
H034 - Askari
B
U00E - Baalrog
e00V - Ballista
H02T - Bandit Captain
H03Y - Bandit Lord
h023 - Barrel
H00W - Bartender
N00S - Bear Form (Druid of Nature)
O01D - Blizzard Warlock
h03R - blue Mage
o001 - Boat Yard Builder
h010 - Bookshelf
n00J - Bookshelf
h037 - Boom
o00J - Builder of Many Things
C
h01A - Camp Fire
H020 - Captain
o00G - Carpenter
u00R - Carrion Fury
o01L - Catapult
H02B - Cavalier
e00Q - Celestial Druid
e00R - Celestial Guard
e00S - Celestial Sniper
u00Y - Celestial Spirit
u00W - Celestial Star Warrior
h02p - Chief Rifleman
H02V - Child
o00F - City Builder
o009 - City Builder
U00T - Cktar Emgrantus
o00O - Cktar Fire Carapace
o00V - Cktar Dominion
o00L - Cktar Drone
o0011 - Cktar Hive
o00M - Cktar Shock Infantry
o00R - Cktar Zealot
n00Y - Chair
H02P - Chief Rifleman
h02L - Church
H01E - Commoner
e004 - Corrupted Wisp
n004 - Corrupt Soul
u00Z - Crystal of Life
D
h03C - Dark Priest
U00I - Dark Rider
h02I - Defender of the Light
e005 - Demon
O018 - Desert Barbarian
n007 - Docks
h04D - Doodad Builder
U00N - Doom Prophet
H02N - Dragoon
E008 - Dragon (Flight level 1)
O01 - Dragon Guardian
o01B - Dragon Roost
o01A - Dragon Spawn
n006 - Dragonspawn Apprentice
n002 - Dragonspawn Meddler
e006 - Dragon Totem
n00F - Dragon Turtle
h03G - Drake Hatchery
h03F - Drake Rune
H03M - Dream Magician
E00M - Dream Magician (Dream Form)
E00F - Druid
E00P - Druid Master
N00T - Druid of Nature
e003 - Druid of the winds (Bird Form) (Stormcrow Form)
E00N - Druid Summoner (Without Stag)
E00U - Dryad
h02H - Dwarf Gold Cart
o01m - Dwarven Axeman
E
E00O - Efur (Shaman)
h03D - Elite Guard
h03S - Elven Horseman
o002 - Extra Special Buildings Builder
E00E - Ewar (Faerie Dragon Queen)
F
U00C - Faceless Ancient
e00B - Faer
e00A - Faerant
H02R - Faer Admiral
n00W - Faer Battleship
n00X - Faer Fighter
E00I - Faer Mother
e00C - Farmland
O01J - Felguard Commander
u001 - Ferenzic Doctor
H031 - Feumort
n00P - Fire Guardian
h03X - Fire pit of Skulls
n00I - Flag
n00O - Flag
n00H - Flag
h012 - Flowers
n014 - Flood
u00X - Fly
h04G - Flying target
E00K - Forest Guardian
e00D - Forest Monolith
h00Z - Fountain
H02D - Footman Captain
G
H035 - Gens
n00Z - Glowing Eye
u005 - Gnoll Pathfinder
h02C - Goblin Blaster
O01N - Goblin Trio
O01N - Goblin Trio
U00J - Golden Nerubian
O00E - Grunt Batle Chief
O014 - Grunt Captain
o00K - Guild Master
h04J - Gyrocopter
H
O019 - Headhunter
o00H - High Elf Architect
o00A - High Elf Builder
O015 - Hive Imperius
U011 - Holy Knight
o000 - House Accessory Builder
I
O013 - Infernal Captain
J-none
K
H042 - Knight in Training
H036 - Knight Captain
O01H - Kodo Master
H03I - Kylinx Lord
U00K - Kylinx Warrior
L
h01T - Level
n00L - Light
H03B - Liolleon
u00V - Locust
H030 - Lord
E009 - Lost Being
n015 - Luxory Well
M
n00N - Magic
H02S - Magi Knight
o001 - Mason
N008 - Master of The Unholy Fire
H01D - Mercenary
n00R - Mercenary Camp
N01F - Murloc Spell Caster
h04L - Metal-Target
n01D - Meteorite Fiend
h03N - Militia
U000 - Molten Infernal
H04N - Mountain King
O00B - Mutant Assassin
N
O01F - Naga Blademistress
H03L - Naga Sea Witch
U012 - Necromancer Master
o003 - Night elf Fishing Village Builder
H02Z - Nomad Wizard
O
U00O - Obsidian Gargoyle
U00P - Obsidian Gargoyle (SF)
O017 - Orc Conjurer
H01O - Orcish Crossbowman
O012 - Ogre Lord
P
U013 - Paladin Horserider
h04E - Priest
h03E - Pirate
H03K - Pirate Captain
o01E - Pirate Ship
u002 - Pitlord
n00M - Plant
n013 - Port
h022 - Props Manager
H02U - Psychic Chancellor
Q-none
R
h01L - Rainstorm
H033 - Red Mage
h03T - Reef Hideout
h00V - Refrigerator
E00H - Riene Dryad
E00J - Rift Druid
H02W - Rock Golem
H03A - Rogue
H039 - Rogue
O01G - Royal Guard Captian
n01G - Rug (Large)
n010 - Rug (Large)
S
O00B - Samurai
H083 - Santa
H02X - Sasquatch Chief
H038 - Satyr Piach
n00G - sea Drake
H041 - Sea Mage
E00L - Sensi
u004 - servant of the fire
h04C - Set Doodad
n00E - Shadow Dragon (level 3)
H043 - Shandris
E00G - Shadow Wizard
O006 - Shaman Magic Master
E001 - Shiaris
h04H - Siege Engine
U00D - Skeleton Captain
U01O - Skeletal Dementor
n00Q - Sleep
n000 - Snowy Owl
u00S - Soul Dealer
n00D - Soul Dragon (level 2)
u00B - Soul Hut
n005 - soul Keeper
u006 - soul Stealer
h000 - spawner (Custom - CAPS ON C)
h02J - Spirit
n00C - Spirit Dragon (level 1)
h01R - Spirit of Intelligence
h01s - Spirit of Power
N00U - Staff Fighter
h04F - Sorceress
h02F - Suspended Cage
T
n012 - Table
h00Y - Table
h01Y - Target
O01I - Tauren Warrior
o007 - Tents Builder
o008 - Tents Builder 2
O005 - Thunder Mage
U00M - Tidal Dragon
U00Q - Tidal Dragon (Submerged)
E002 - Tharikifa
n001 - Thief
h024 - TNT
H032 - Todrank
E007 - Tojara (Transformed)
h011 - Torch
H02Y - Trader
n00K - Treasure
o00D - Trebuchet
U00U - Turaka'thi Archmage
u00A - Turaka'thi Female
u008 - Turaka'thi Female (In flight)
h03H - Turaka'thi Hall
u009 - Turaka'thi Male
h03K - Turaka'thie Spirit Golem
U
U00L - Uber Ghoul
V
O00C - Vampire
u003 - Vampire
N00V - Vampiress
h035 - Villager hero
W
h00X - Waiter
h041 - Water
E000 - Warden Apprentice
h02M - Well
U00F - Vieille Summoner
h02K - Windmill
U00G - Wind Serpent
u007 - Witch
O01k - Witch Doctor
H02Q - Wolf
n011 - Wood Bench Straight
X-none
Y
n003 - Yuan-ti
SFXs
01 DevotionAura.mdx
02 DivineShieldTarget.mdx
03 SlowTarget.mdx
04 BarkSkinTarget.mdx
05 EntanglingRootsTarget.mdx
06 FaerieFireTarget.mdx
07 MoonWellCasterArt.mdx
08 RejuvenationTarget.mdx
09 MoonWellCasterArt.mdx
10 StarfallCaster.mdx
11 ThornsAura.mdx
12 TargetArtLumber.mdx
13 Berserkertarget.mdx
14 BloodLustTarget.mdx
15 CommandAura.mdx
16 ensnareTarget.mdx
17 LightningShieldTarget.mdx
18 PurgeBuffTarget.mdx
19 SpikeBarrier.mdx
20 AntiMagicShell.mdx
21 CurseTarget.mdx
22 CrippleTarget.mdx
23 FrostArmorTarget.mdx
24 PlagueCloudCaster.mdx
25 UnholyAura.mdx
26 VampiricAura.mdx
27 WebTarget.mdx
28 BlackKeeperMissile.mdx
29 Banditmissile.mdx
30 BansheeMissile.mdx
31 BristleBackMissile.mdx
32 CatapultMissile.mdx
33 CryptFiendMissile.mdx
34 ColdArrowMissile.mdx
35 DruidoftheTalonMissile.mdx
36 Dryadmissile.mdx
37 FarseerMissile.mdx
38 FireBallMissile.mdx
39 FlamingArrowMissile.mdx
40 GargoyleMissile.mdx
41 GryphonRiderMissile.mdx
42 HarpyMissile.mdx
43 huntermissile.mdx
44 KeeperGroveMissile.mdx
45 LichMissile.mdx
46 NecromancerMissile.mdx
47 SearingArrowMissile.mdx
48 WaterElementalMissile.mdx
49 CircleOfPower.mdx
50 FireTrapUp.mdx
51 FrostTrapUp.mdx
52 PottedPlant.mdx
53 CrystalLamp.mdx
54 CrystalShield.mdx
55 LanternPost.mdx
56 MagicRunes0.mdx
57 MagicRunes1.mdx
58 MagicRunes2.mdx
59 City_ColumnSingle.mdx
60 MineCart.mdx
61 Corn.mdx
62 wheat.mdx
63 ArcheryRange.mdx
64 HeadOnSpear0.mdx
65 TorchHumanOmni.mdx
66 Shoreline0.mdx
67 Waterfall.mdx
68 GreenDragon.mdx
69 Harpy.mdx
70 RedDragon.mdx
71 Tichondrius.mdx
72 Shade.mdx
73 StormBoltMissile.mdx
74 Brazier.mdx
75 UndeadLargeBuildingFire0.mdx
76 SmallBuildingFire0.mdx
77 OrcBloodGrunt.mdx
78 GoblinLandMine.mdl
79 LillyPad.mdx
80 Hippogryph.mdx
81 cape.mdx
82 TrollBurrow.mdx
83 huntermissile.mdx
84 FreezingBreath.mdx
85 FlameStrike1.mdx
86 ImpaleMissTarget.mdx
87 ManaDrainCaster.mdx
88 ManaDrainTarget.mdx
89 ElfLargeBuildingFire1.mdx
90 LargeBuildingFire
91 Footman.mdx
92 Rifleman.mdx
93 HighElvenArcher.mdx
94 Cloud.mdx
95 grunt.mdx
96 RidlerlessWyvern.mdx
97 Glyph.mdx
98 ExclaimationMark.mdx
99 QuestionMark.mdx
Doodads
Barricade
BA
Dungeon Spikes
DS
Bed (Forward)
B^
Bed (Left)
B<
Bed (Right)
B>
Bed (Reverse)
BV
Big Rune
LR
Blue Rune
RB
Bush
BU
Fire
FI
Flowers
FW
Grave Stone
GS
Green Rune
RG
Ice Crystal
IC
Lightning Bolt
LB
Magic Rune
MR
Mine Cart
MC
Magic Lantern
ML
Egg Sack
EG
Lever
LE
Crates
C8
Throne
KT
Orange Rune
RO
Pink Rune
RP
Purple Rune
RU
Red Rune
RR
Scorched Remains
RS
Rowboat
BT
Skull Pit
SP
Teal Rune
RT
Vines
VI
Well
WE
White Rune
RW
Yellow Rune
RY
Fireflies
FF
Butterflies
BF
Trees
Wall Vertical
WI
Wall Diagonal+
W/
Wall Diagonal-
W\
Wall Horizontal
W-
Rock Chunks
Rock<0-5>
Items
amuletofrecall
amuletofspellshield
amuletofthewild
ancestralstaff
ancientfigurine
ancientjanggoofendurance
ankhofreincarnation
antimagicpotion
arcanescroll
arcaniteshield
assassinsblade
battlestandard
bladebanearmor
bloodfeathersheart
bloodkey
bookofthedead
clawsofattack+15
clockworkpenguin
crownofkings
crownofthedeathlord
daggerofescape
demonicfigure
drektharsspellbook
druidpouch
dustofappearance
emptyvial
enchantedgemstone
enchantedshield
enchantedvial
essenceofaszune
firehandgauntlets
flaregun
fluteofaccuracy
frostguard
frostwyrmskullshield
fullvial
gemfragment
gemoftrueseeing
gerard'slostledger
glovesofspellmastery
glyphofpurification
goblinlandmines
goblinnightscope
greaterreplenishmentpotion
greaterscrollofreplenishment
grimoireofsouls
healingwards
healthstone
heartofsearinox
heartofzaszune
helmofbattlethirst
hornofcenarius
hornoftheclouds
humanflag
iceshard
infernostone
ironwoodbranch
jadering
kegofale
kegofthunderwater
keyofthreemoons
killmaim
lesserreplenishmentpotion
lesserscrollofreplenishment
lionsring
magickeychain
manastone
maskofdeath
maulofstrength
mechanicalcritter
mindstaff
minorreplenishmentpotion
mogrin'sreport
monsterlure
mooncrystal
moonkey
moonstone
necklaceofspellimmunity
nightelfflag
notetojainaproudmoore
orbkiljaeden
orbofcorruption
orboffire
orboffrost
orboflightning
orbofslow
orbofsvenom
orcflag
partialkeyofthethreemoons
phatlewt
potionofdivinity
potionofgreaterhealing
potionofgreaterinvisibility
potionofgreatermana
potionofinvulnerability
potionofomnciscience
potionofrestoration
potionofspeed
reddrakeegg
replenishmentpotion
ringofprotection
ringofsuperiority
ringofthearchmagi
rodofnecromancy
ruinedgauntlets
rustyminingpick
sacredrelic
sacrificialskull
scepterofthesea
scrollofanimatedead
scrollofhealing
scrollofmana
scrollofrestoration
scrollofrsurrection
scrollofspeed
scrollofthebeast
scrolloftheunholylegion
scrolloftownportal
searingblade
sentrywards
serathil
shadoworb
shadoworbfragment
shamanclaws
shamanictotem
shieldofhonor
shieldofthedeathlord
shimmerglazeroast
shimmerweed
skeletalartifact
skullofguldan
skullshield
soul
soulgem
spellbook
spiderring
spidersilkbroach
spikedcollar
staffofnegation
staffofpreservation
staffofreanimation
staffofsanctuary
stonetoken
sturdywaraxe
talismanofthewild
thunderbloombulb
thunderlizarddiamond
thunderlizardegg
thunderphoenixegg
tomeofsacrifices
undeadflag
urnofkingterenas
voodoodoll
wandofillusion
wandoflightningshield
wandofnegation
wandofneutralization
wandofshadowsight
wandofstealingstealing
wandofthewind
wirtsleg
Weathers
lashenvalerain
hashenvalerain
dalaranshield
hdungeonbluefog
ldungeonbluefog
hdungeongreenfog
ldungeongreenfog
hdungeonredfog
ldungeonredfog
hdungeonwhitefog
ldungeonwhitefog
hlordaeronrain
llordaeronrain
northrendblizzard
hnorthrendsnow
lnorthrendsnow
houtlandwind
loutlandwind
raysoflight
raysofmoonlight
hwind
Basic Projectiles
ancienttower
advancedbouldertower
arcanetower
archimonde
avatarofvengeance
banshee
batrider
cannonball
coutal
cryptfiend
dragonhawk
deathtower
demolisher
druidofthetalon
dryad
flyingmachine
faeriedragon
fireball
frostwyrm
gryphonrider
gargoyle
gnollassassin
goblinblaster
Skies
blizzardsky
lordaeronsummersky
dalaransky
felwoodsky
foggedsky
genericsky
lordaeronwintersky
lordaeronwinterbrightgreen
lordaeronwinterpink
lordaeronwinterpurple
lordaeronwinterred
lordaeronwinteryellow
outlandsky
there you go take that Rui
Arab4life
07-26-2007, 04:39 PM
you missed 'cmdlog for hrp.
MySpaceBarBroke
07-27-2007, 08:13 AM
that's one sexy list of custom spawned units.
Gath_Stormer
07-27-2007, 02:15 PM
so yall like it and never heard of 'cmdlog what is it.
DarkKnight
07-29-2007, 04:17 AM
What about a non wcIII simming tutorial?
Edit: Oops my mistake, this IS the wc3 roleplaying topic/forum ^^.
Arab4life
07-29-2007, 06:32 AM
so yall like it and never heard of 'cmdlog what is it.
Its in HRP, it shows any player who types 'cmdlog a list of what people typed in. Basicly like the 'log shit.
DarkKnight
07-29-2007, 12:38 PM
Hmm I see the connection ^^ cmd log... altrough I have no idea what cmd stands for (sorry I'm not good at those things)
Gath_Stormer
07-29-2007, 02:33 PM
LOL LOL cmd stands for command. sorry darkinght stroke me for halarious but im sorry for laughing.
DarkKnight
07-29-2007, 05:35 PM
Oh yes I remember.. *me pokes Gath_Stormer*
Gath_Stormer
07-30-2007, 02:22 AM
poking me your so hurtful *runs away crying*
DarkKnight
07-30-2007, 02:48 AM
O.o *me continiues trying to think of stuff for the sim*
Karzvitch
07-31-2007, 10:57 PM
Yeah, you can find that (and a tiny bit more) @ freewebs.com/dobrpcustoms .
Gath_Stormer
08-01-2007, 02:43 PM
hmm dident get it from that site i will look at it.
pig_ninja
09-09-2007, 04:43 AM
I have sad news about wc3 rping, many people kick players if they don't know cmds (bun Bum Bum!!!) which means the rpers will eventually die out once every rper learns about WoW.
Everyone knows about WoW, but not everyone is stupid enough to spend an entire life playing it, not to mention the every-month-paying.
And that is why I posted this tutorial and attached the map to it. If you guys learn the commands, you can get in.
DarkKnight
09-09-2007, 01:41 PM
World of warcraft is Satans work itself, I'm convinced, It has even killed the players, some people have played it so long that they eventualy died of it O.o
Gath_Stormer
09-09-2007, 04:24 PM
WoW sucks it almost destroyed roleplaying we need to make some rping turtorial MAP or somthing.
You'd best take that discussion in another thread then, this is going too off-topic.
Gath_Stormer
09-09-2007, 04:45 PM
I said Turtorial RP map thats on topic
DarkKnight
09-09-2007, 04:49 PM
Gaths' right, A map, were you can interact with units that act like they are roleplaying, but then step by step learning and so on, lots of people would apreciate that I guess... I hope...
Gath_Stormer
09-10-2007, 12:30 AM
ya that would be a great idea.
pig_ninja
10-10-2007, 01:46 AM
I play WoW and WCIII
DarkKnight
10-10-2007, 05:56 PM
Ah right, interresting ^^, WCIII pwns wow ^^
TheDivineBoss
10-20-2007, 05:22 PM
Hey uhm people, even though it's a old thread but we don't care, it was still under the 15 days. I've just found something out in some maps, the abilup command: Everyone knows it upgrades your ability. But they didn't say you can reach a overrigged level with it. Just get a mountain king for example, upgrade his stormbolt and abilup. Now it's melee and has PERMANENT STUN, now that's awasome don't ya think? I've also discovered many ways with abilup with OTHER abilities, like Charm: No cooldown or mana usage but it still maintains it's power to take over units. That's cool too aint it? Oh and I discovered something drasictly annoying and maybe laggy: The Finger of Death. If you take Balnazzar and learn the FoD, now say abilup and you notice no changes, BUT it's melee and gives PERMANENT beam to the target, it will follow it anywhere. From very short range its still ok but FROM LONG RANGE, that's horrible a huge zigzagging red bolt in the screen, ruins the terrain. Kill the target and the beam stays on the death spot. Also counts for the caster, I think. Oh and I found a new method to error a game but I rather not tell it (PM me if you want to :S). If you abilup the Transmute, you can poof every hero and unit and building, friend or foe, away, no money back off course. Don't worry about your hero, he only dies, so you can resurrect him back. The abilities luckly don't work on your Spawner, don't worry!
I'm trying to sort out which abilupped abilities are lethal or not, like the FoD or the ones who error.
Abillupped abilities:
Stormbolt = Permanent stun, melee
Avatar = Permanent effect
Thunder Clap = Nothing, bit laggy
Holy Light = Only the light effect, no healing
Resurrection = Not yet tried
Animate Death = Ditto
Deathcoil = Same as Holy Light
Death Pact = Kills undead friend but no HP
All Passive Abilities = NO EFFECT, except the extra attributes
If you want to know about a AS (Abillupped Spell), call me here or on Bnet, I'm mostly online.
I don't understand the purpose of that abilup.
By the way, does anyone know the URL of the HRP forums?
TheDivineBoss
10-21-2007, 02:47 PM
I give a hand: Get a random unit, say four times 'stormbolt and you get a level 4 stormbolt which has no mana, cooldown or damage. It gives permanent stun and it's melee, the perfect noob item.
Omniferous
12-18-2007, 11:46 PM
I'm sorry if this is too necro-y or too off-topic, but what do you think about 'abilup? Should it be removed? If you think so, I will remove it in HRP 1.4b.
Gath_Stormer
12-19-2007, 12:03 AM
it should not be removed but their should be like a limit on it probly.
TheDivineBoss
12-19-2007, 03:52 PM
I'm not telling anything but I do know some nifty RP tricks and pranks, you may PM me but don't hope I will tell. ;)
Omniferous
12-20-2007, 09:23 PM
Gaths' right, A map, were you can interact with units that act like they are roleplaying, but then step by step learning and so on, lots of people would apreciate that I guess... I hope...
The problem is, no one would ever host 'learning' rp maps. It would have to be a feature built into the map.
Gath_Stormer
12-20-2007, 09:34 PM
maybe a map that they could play solo to help themselves??
TheDivineBoss
12-21-2007, 11:59 AM
How about a quest-trigger?
You say like '' quest 1 on/off '' and the story begins, just like in a RPG.
The sub-quests get placed random, a city gets build (pro style not some shitty melee style, you know) fast like in 20-30 minutes by the AI. The main quest is unpacking too so you can do it step by step. Etc.
Steel_Stallion
12-21-2007, 06:35 PM
thats not that easy to make... and it would be annoying, the city build thing..
i can imagine a way for it to get done, but wait, sub quests and a city build? your getting out of hand, you might as well make an RPG out of it.
Omniferous
12-22-2007, 07:06 AM
thats not that easy to make... and it would be annoying, the city build thing..
i can imagine a way for it to get done, but wait, sub quests and a city build? your getting out of hand, you might as well make an RPG out of it.
This is true. It's possible, but it's ridiculously hardcore to write code that could generate a good town anywhere, and you can't do all of the things in the editor that you can in game. (For instance, in game you can overlap as much as you want, but you are a bit limited in the editor).
If you want pre-made towns and quests, play an RPG.
If you want human generated towns and quests, play a DND.
If you want to make whatever you want and not be restricted to one singular plot, play an RP.
Easy as that. =)
Gath_Stormer
12-22-2007, 03:35 PM
rpgs are just to limited.
TheDivineBoss
12-26-2007, 04:53 PM
[IDEA] Got a great idea y'all. We all know those doodad beds (dood bv, b^, b> and b<) and that switched a light by me. How about if you make another rampdoodad? Instead of beds we use... Bricks? Wooden blocks? I don't know
what to use exactly but it does sound great, does it? ^_^
Steel_Stallion
12-26-2007, 05:13 PM
there already is stuff like that... not much
ill add some more next ver.
Anarki
01-02-2008, 07:15 AM
I don't understand the purpose of that abilup.
By the way, does anyone know the URL of the HRP forums?
maricspage.tk
There is a link there.
Although I suggest you don't go - it's been utterly bombarded with spam, shock porn and advertisements for roleplay maps either then HRP.
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