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[Solved] Item Charges

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Is there a condition or action that has this.
Is a unit uses an item and charges of the item = 0
then remove item from unit and replace it with a different item.

maybe this work

  • Untitled Trigger 001
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-class of (Item being manipulated)) Equal to Charged
      • (Charges remaining in (Item being manipulated)) Equal to 1
    • Actions
      • Hero - Create Ring of Protection +5 and give it to (Triggering unit)
if no then use wait 0.5 sec and check the charge after wait
 
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