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How do you make sheep not explode from clicking them too many times?

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create a new unit (preferably not from a critter), change its model to sheep, then change "Stats - Race" to anything but Critter...that should work fine...

give rep...:D
 
Just make another unit with the sheep model, and give it the wander (neutral) ability.
 
maybe you could do this

EVENT-unit dies
CONDITION-(dying unit) equal to unit of type (unit type-(sheep))
ACTIONS
-set POINT = position of (dying unit)
-create 1 unit of type (sheep) at POINT
Custom script:call RemoveLocation(udg_POINT)
-remove (dying unit)
 
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