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Old 12-17-2007, 06:14 AM   #12 (permalink)
Registered User aznricepuff
OOP freak.
 
Join Date: Feb 2006
Posts: 749
aznricepuff is a jewel in the rough (186)aznricepuff is a jewel in the rough (186)
Former Staff Member: This user used to be on the Hive Workshop staff. 
I really don't know how efficient or inefficient creating/removing units every time castles attack is, but I would guess that my way of just using the attached handle variables is more efficient.

My advice is use my system if you can understand it well enough. If you have no clue how my system works and will spend hours just figuring out how to implement it/tweak it to fit in your map then just go with your idea.
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