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Old 12-15-2007, 09:25 AM   #1 (permalink)
Join Date: Dec 2007
Posts: 15
Dezs is an unknown quantity at this point (0)
Basic Introduction to JASS

Hmm, so if BJ functions leak, does it mean all of them? When I converted some of the GUI triggers, functions like expirationtimer got a BJ suffix, so those are leaky? If so, then my tower would be a hell of a leak esp since it adds up on every attack. How do I settle this (In simple coding of course)?

Another problem I encourntered after a little thought is regarding the upgrading method I'm using. What I want to create is upgrades that stack on a tower without changing the base unit (simply adding abilities), but I can't figure out a method to perform this smoothly.

I tried using the train unit, but obviously if I remove availability when the ability reaches max, all other towers lose it.

If I use the upgrade method, The icon is messed up sicne it must upgrade into a building of the same type (An upgrade button with the same icon as the tower looks wierd). If I apply a different icon (just to illustrate the upgrade) from the tower's standard, it shows when the player selects multiple towers and looks wierd.

If I use the research method (research, then reset the research to enable research again), I can't remove the research button when the ability reaches cap. Although I can create a trigger to refund and display a message, the research button stays there, which is not so nice.

Last edited by Dezs; 12-18-2007 at 02:20 AM.
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