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Mokuton Jukai Koutan

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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u can change the tree model with birth animation

at the triggers editor ::animation play units birth animation

Keywords:
mokuton,jukai,koutan
Contents

Mokuton Jukai Kuton (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Moderator: Pharaoh_ Date: 18:56, 17th Apr 2012 • The resource doesn't have a proper, in-game screenshot (preview) of the spell in action. • Uses waits. • Leaks. • Makes no use...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

160036-albums4747-picture55861.png

Moderator: Pharaoh_
Date: 18:56, 17th Apr 2012

Review
• The resource doesn't have a proper, in-game screenshot (preview) of the spell in action.
• Uses waits.
• Leaks.
• Makes no use of Loops and basic actions, such as Unit - Add expiration timer.
• Too simple.

Rejected
Useful Links:
 
Level 13
Joined
May 10, 2009
Messages
868
  • Mokuton Jukai
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mokuton Jukai Kuton
    • Actions
      • Set MokutonC[1] = (Casting unit)
      • Set CAsterP = (Position of MokutonC[1])
      • Set MPCku = (CAsterP offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees)
      • Unit - Pause MokutonC[1]
      • Wait 0.90 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Mountain King
        • Then - Actions
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees
          • Set DummyM[14] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 10.00 degrees) facing Default building facing degrees
          • Set DummyM[15] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 80.00 degrees) facing Default building facing degrees
          • Set DummyM[16] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 290.00 degrees) facing Default building facing degrees
          • Set DummyM[17] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 180.00 degrees) facing Default building facing degrees
          • Set DummyM[18] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 180.00 degrees) facing Default building facing degrees
          • Set DummyM[19] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 290.00 degrees) facing Default building facing degrees
          • Set DummyM[20] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 80.00 degrees) facing Default building facing degrees
          • Set DummyM[21] = (Last created unit)
          • Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 10.00 degrees) facing Default building facing degrees
          • Set DummyM[22] = (Last created unit)
          • Wait 2.00 seconds
          • Unit - Remove DummyM[14] from the game
          • Unit - Remove DummyM[15] from the game
          • Unit - Remove DummyM[16] from the game
          • Unit - Remove DummyM[17] from the game
          • Unit - Remove DummyM[18] from the game
          • Unit - Remove DummyM[19] from the game
          • Unit - Remove DummyM[20] from the game
          • Unit - Remove DummyM[21] from the game
          • Unit - Remove DummyM[22] from the game
          • Unit - Create 1 Dummy EXPLODE for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees
          • Unit Group - Pick every unit in (Units within 500.00 of (Position of MokutonC[1])) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Picked unit) is alive) Equal to True
                  • ((Picked unit) belongs to an enemy of (Owner of MokutonC[1])) Equal to True
                • Then - Actions
                  • Unit - Cause MokutonC[1] to damage (Picked unit), dealing (Real(((Agility of MokutonC[1] (Include bonuses)) x 4))) damage of attack type Spells and damage type Normal
                • Else - Actions
        • Else - Actions
 
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