i got a pre-beta test from him, what i can say is,
This map is pretty good,
the spells are well made,
but i suggest having all 4 skills to be active, while still learning its passive effects.
Passives didn't need player skill nor player involvement at all, reducing game-play elements,
a good game needs great mastery and utilization of given advantages, not just going for normal attacking to kill, it must need some effort to kill, and fluency in all 4 skills of the hero, to really master the hero. (things like critical strike, evasion, does not need player's involvement nor their fluency on the hero).
i really like the terrain, good job, this is not important, but the ground is too flat everywhere.
and i feel like the creeps are too little in amount, for a team game. well, its just my preference,
but i think fewer creeps has its great gameplay too, like Racing to get creeps, and strategies which creeps to take, or make ambushes when enemy hero tries to hunt the creep.