An update version of Undead Assault II.
Made by me, with help from Magentix. John_S awhile back made some icons for me which are still used.
There's been various changes across the board, but primarily the entire storyline has been changed.
-The regular modes, Recruit through Insane, have a much steeper difficulty curve. A famous quote after half the team died 2 minutes into hard mode, "Hard mode is hard."
-Tons of new zombies and bosses. The arachnathid (AKA leeroy jenkins) is quite a kicker, but I won't spoil the surprise. I think there's around 30-40 different enemies total.
-Code reset for this version, also you have to complete certain game modes to advance past certain ranks.
-Ranks affect gameplay more. Certain mini-bosses only spawn with a certain level of rank. Try beating insane mode with 80k+ xp team now.
-Much more active gameplay. The missions engage the players a lot more, and camping is rare.
-Side missions: Currently there are only 2 side objectives (add more later if I find time), but they definitely add a new gameplay aspect of having random situations thrown at you, requiring the players to adapt.
The main issue and reason why this is still a beta, is:
1: I didn't have time to add a new survival or competitive mode yet.
2: Umbrella mode has latency issues after the first mission, but I didn't have time to fix that, because it takes a long time to narrow the source of it down. Rough, because with the AI improvements it's hard enough as it is.
Keywords:
zombie, marine, corps, military, survival, undead, assault