I tested the map and from its very beginning it was a bitter disappointment in everything.
I went for the Rune Knight and immediately I noticed that you used the blp file as the icon for the hero. That's wrong because it does not have any DISBTN icon so it will turn green when the game is paused. Even his skills' icons turn green and that's an infraction to the rules (their link is in moderator's comment). I suppose other icons turn green as well. I guess you forgot to add the
Art - Icon - Research to some skills.
The terrain, well what to say, it is totally flat, completely not decorated and utterly mono-tiled. It really looks unattractive and unpleasant to the eye. You should definitely look out for terraining tutorials in
here.
Time to talk about gameplay. It was very long, boring and repetitive. All items have almost incomprehensible tooltips with some puzzling abbreviations many people might not know (just like myself). They are not organized in a neat way. Playing the hero was unenjoyable because his attack damage became useless with higher levels and particular bosses. When I reached Abbadon, I had to attack and spam my first skill (Dragon Breath I think it's called) for some good 10 minutes before killing him. Even in normal levels I just spammed the first skill till I cleansed the whole way. This got far too repetitive because it occured multiple times with other bosses. Even worse was when I got bosses/creeps with Divine armor. Apparently, my first skill just deals 500 damage to them at level 10 while the normal should be 10000 damage. Attack damage, as mentioned before, was pretty futile so I was just stuck and forced to use whosyourdaddy to proceed. I wouldn't have used the cheats if the bosses'/creeps' hit points were like 5000 but they were over 100000 some times! The levels themselves are not even balanced. There are certain levels which were relatively extremely simple (Ghouls, ArchAssassins) and others were just nightmares (Sword Guardians, Phoenixes).
Eventually, after carrying myself along the tower, I reached the Baphomet and there it was impossible to go any further. He had such a massive damage that he was destroying me and I couldn't even tickle him because of that Divine armor of his. As you may expect, I used cheats.
Finally, there was a very very very annoying bug in your game. Every time my hero (or even a damn creep!) passed from one level to another, it kept displaying "Now entering level X). You forgot to add this trigger when you used "A unit enters Region" function:
-
Trigger - Turn off (This trigger)
This will prevent the trigger from running multiple times. Also add this condition:
-
((Triggering unit) is A Hero) Equal to True
So that if creeps enter the region, the trigger does not run.
Additionally, you should prevent players from passing from one level to another as long as I did not kill all creeps of the current level I am in otherwise I can just sneak past them when I get the invisibility item (Helm of Darkness right?).
Overall. you have to work on these points:
1- Improving the terrain
2- Creating items that boost by a lot the damage (+500 to +5000 let's say) so that attack damage doesn't become useless
3- Organising and presenting your tooltips well. No abbreviations I'd recommend because they can confuse people
4- Fixing bugs and green icons
5- Balancing all levels
6- Adding excitement to the gameplay by implementing better customized skills for instance which are not heavily based on default abilities
As for now, the maps received a 1/5 and is rejected until radical updates show up.