OMG
how could TriggerHappy approve this??
well the code is leakless but veeery buggy:
1. the damage detection shows the percentage life the victim has BEFORE it is damaged (first strike will show 100% bu unit has already lost life)
2. friendly fire detects EVERY action you do on a friend. even the "follow" order or heal spells will cause the system to yell "friendly fire"
3. your item detection and your spell detection collide:
if i use a potion or something else which has an on-click-effect both systems fire and the result is something like "Small Potion" and "Item: Heal (smaller)" shown at the same time...
(without these mistakes it would be 5/5 but like this it simply does not what it's supposed to)
1/5