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Foothills of Eldenyn(8)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I was working on a project for an academic contest, and this is what I came out with, it is a very nice melee map, complete with many different melee features. The map is near completely symmetrical and is very balanced, I need YOUR help to test this map, and bring me YOUR elitist/humble claims so that I may fix the terrain, hammer out the drops, or fix creep mistakes. I hope you have playing this melee map with your friends. It is a true work of art.

Once the center of the forgotten empire of the Strachtosa, a faction of renegade fear based planewalkers, the kingdom of Eldenyn was given life, quite ironically, by the dark gods. These gods asked for nothing in return other than the growth of this new empire. They secretly hoped that these peoples would overtake the outside world, and their godhood, they being lesser gods, would be fulfilled. But, when the Strachtosa were destroyed by a great hero, one who later established Dondadill Village as the home of the watchers of this darkly blessed land, the dark gods went to seek more thoroughly blighted pastures to bless with dark gifts. These events were lost to time, and the lineage of the Druditians does not reveal it's secrets easily. At this point, the dark magic is waning, and the armies of mortals, once again, invade the land, and plunder and pilfer the life gifted land, the dark gift will soon be lost to time, the dark gods have not yet returned, perhaps the watcher, who resides in the kingdom of hell, may be able to share his secrets, if he is to be convinced first. The mortals do not worry about that, all they care about is their feudal war, and war they shall have, when the foothills of the once great Edenyn are filled with the soldiers of mortal armies. The drums of war sound once again here, and it shall sound till every last gold bar has been looted and every last tree timbered. Perhaps fighting is the only way...


Need all the feedback you can give, constructive criticism alike. Thank you! :)

Keywords:
Lore, Foothills, Foothill, Melee, Map, Well Made, Well, Made, Fun, Symmetrical, eight, player, eight, player, gold, resources,
Contents

Foothills of Eldenyn(8) (Map)

Reviews
13:26, 15th Jul 2010 ap0calypse: Rejected
Level 3
Joined
Jul 13, 2010
Messages
31
My Ratings Value:
5/5 for Perfect
4/5 for Really Good
3/5 for Good
2/5 for Fair
1/5 for Bad
0/5 for Horrible
For Overall Rating:
15 - 20 for Perfect
10 - 15 for Really Good
05 - 10 for Bad
00 - 05 for Horrble
Story:-
Quests:-
Combat:2/5
Sounds/effects/skills:3/5
Terrain:3/5,
Gameplay/Fun factor 4/5
Overall:12/20
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
It is a true work of art.
Art or anti-art? (Ironically, the latter is also considered art for some).

I would say this is anti-art, as it goes against everything a melee-map stands for.

Balancing: the item drops are absolutely terrible! All items are pre-set (that means a creep can only drop 1 type of item, no matter how many games you play, apart from 1 gnoll which can drop 2 item types) and not a single creep has a 100% item drop.
With a bit of bad luck, the opponent gets all drops and you get none.
The Granite golem does not drop anything at all, even though it's the strongest creep in your map and people hunt those for the great drops it usually gives.

You can actually go fight a creep camp from the back, even though you made them at the edge of the map - usually that is NOT the point.

There's a tree in the middle of a gold mine spot on one side, but not on the other - so that's definitely not balanced (the tree shouldn't be there in the first place, it prevents expansion and might block the workers).

Terrain: it doesn't get any better here. Most of the terrain is just plain empty near the base (out of the expansion-range, where the spiders and goblin lab are for example).
There are a few patches of massed doodads (flowers and corn).
There is a 'patch' of spammed critters, they are likely to block the path of anyone who passes their, which also means they block the nearby players from getting somewhere.

The entire bottom of the map is just empty, aside from a few trees and the small spot of dirt.

There's a huge lack of environmental doodads, and no: the massed doodads don't count.

Let's just stop here, as there is just not a single positive point I can think of.
 
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