Moderator
M
Moderator
14:02, 19th Sep 2015
Shadow Fury: The map is far too simple and unoriginal to be approved. You by yourself mentioned that the game is unbalanced but a melee/altered melee game should be balanced to ensure that nobody crushes the other easily. However, that's not really the main point. Since the main focus of the map are the new heroes, I had to scrutinize them meticulously. Unfortunately, they were not very enjoyable to play and didn't bring anything new to the table. Apart that all the skills are simple copy-pastes of default ones, many tooltips are too uninformative (no damage or effect described), some are even have "Tooltip missing!" like Frost Shield. The buttons placement is also incorrect because you may find the ultimate skill's button not at the right for example. One strange issue is that Vrykul Gladiator starts with 75 mana only but his axe toss costs 110. How come? Excluding the fact that 75 mana is too scanty, you cannot let an ability cost more mana than the hero has at level 1.
Too bad... the only thing new in this map are the heroes so one would expect them to be very well done. Sadly, this is not the case therefore the map is rejected. Try to be more creative with the heroes, invent something original, make sure all tooltips are informative and re-present your map here.
Shadow Fury: The map is far too simple and unoriginal to be approved. You by yourself mentioned that the game is unbalanced but a melee/altered melee game should be balanced to ensure that nobody crushes the other easily. However, that's not really the main point. Since the main focus of the map are the new heroes, I had to scrutinize them meticulously. Unfortunately, they were not very enjoyable to play and didn't bring anything new to the table. Apart that all the skills are simple copy-pastes of default ones, many tooltips are too uninformative (no damage or effect described), some are even have "Tooltip missing!" like Frost Shield. The buttons placement is also incorrect because you may find the ultimate skill's button not at the right for example. One strange issue is that Vrykul Gladiator starts with 75 mana only but his axe toss costs 110. How come? Excluding the fact that 75 mana is too scanty, you cannot let an ability cost more mana than the hero has at level 1.
Too bad... the only thing new in this map are the heroes so one would expect them to be very well done. Sadly, this is not the case therefore the map is rejected. Try to be more creative with the heroes, invent something original, make sure all tooltips are informative and re-present your map here.