🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Really clean and solid models. Also, great work on the filesize optimization!
The shield could probably need a second vertex layer, though. I was never a fan of using only a single plane on shields, since that makes them look like paper.
Really clean and solid models. Also, great work on the filesize optimization!
The shield could probably need a second vertex layer, though. I was never a fan of using only a single plane on shields, since that makes them look like paper.
He even made it with two bones for arms and two for legs. :0
I agree about the shield.
The attack animations are nice. I thought about using this animations on one of my models but it's impossible since it has not much of bones.
Unlike many of your other models, these have a style & poly-count that, I feel, fits very well among other Warcraft 3 units; as such, this could really be useful & is a definite improvement on your previous versions. Nice job.
I might quibble about a solid-gold hammer, and I agree the shield looks a tad... flat. Also, the attack animation almost seems like it's reversed; he starts with the hammer in their face & swings away.
However, I don't have a lot of hope in you making changes, so I'll leave it at that.
For some reason I can't get your dire bandit model to display in-game or in edit. The dire footman works fine but not the bandit. Any suggests as to why? I imported both models as they are.
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