- Joined
- Oct 23, 2010
- Messages
- 420
Good job for the animation @BaiyuGalan... now it's look more hero!
(6 ratings)
Reference:
[ World of Warcraft and HearthStone ]
Update logs:
2024.5.5:
1. Fix the issue of chains passing through robes in Walk.
Your model is also great.Good job for the animation @BaiyuGalan... now it's look more hero!
Can eat. But it is toxic.The staff is like a Green Lollipop.
One of the many models of Kel'Zarach.Fine model for Kel'Zarach
No matter who it is. You can use my animations. No need for my permission. Just indicate which model they come from.I'm waiting for A Heigan Clean
P.S:
Your animations will be stolen by me because they are excellent
He's called that way because he reads Playelf.
Thank you for your evaluation.Epic job!
He has not finished yet.is there any chance to release a ragnok bloodreaver?
what a pity( he well be a fine model for my project.He has not finished yet.
In Blizzard vanilla models, as well as Hive's approved models, there are thousands of hundreds of ones including clipping issues. Because of the lack of a sufficient number of vertices, some clipping issues are almost unavoidable on WC3 classical style models. Don't you think requiring to fix all clipping issues is too strict? None of the other reviewers have required this before.I spotted some issues that need a fixin.
-The health bar is too high above the model. Please fix the extensions.
-There are noticeable clipping issues, but nearly all stem from the default game model. The worst clipping issue is during the Death animation, where the upper chest robe thingie clips through the beard, fix that one.
-In-game, the model does not dissipate, unlike other undead heroes. It does not turn transparent and vanish, and the spirits released by the undead heroes upon death do not appear. Please make sure the dissipate functions correctly.
-The left arm is not in the same position in the Death and Dissipate animation. It might be a minor issue, but you may want to fix it while you are at it.
I only asked you to fix the worst one, but if you are unable to do it, its not a cause for rejection.In Blizzard vanilla models, as well as Hive's approved models, there are thousands of hundreds of ones including clipping issues. Because of the lack of a sufficient number of vertices, some clipping issues are almost unavoidable on WC3 classical style models. Don't you think requiring to fix all clipping issues is too strict? None of the other reviewers have required this before.
In-game, the model does not dissipate, unlike other undead heroes. It does not turn transparent and vanish, and the spirits released by the undead heroes upon death do not appear. Please make sure the dissipate functions correctly.I only asked you to fix the worst one, but if you are unable to do it, its not a cause for rejection.
Alrighty, my bad. I tested by replacing Kel´thuzad.View attachment 474965
I think you might want to re-test the dissipate problem.
Thanks for letting me know, I have fixed the bombard.Are you testing from this perspective?
View attachment 474971View attachment 474972
View attachment 474975View attachment 474977
As you can see, the health bar height is the same as kelthuad, which is of no problem in the game's default view.Thanks for letting me know, I have fixed the bombard.
Hmm, maybe I am allowed to let you get away with it. I have not been a reviewer long enough that I am not constantly rechecking the site rules or asking more experienced reviewers questions about what I can let anyone get away with. I have thought before reviewing your model if I am not being unfair, but so far, it has not been the case. I know that because I have asked in other cases. I know comparing bugged models with default buggy Blizzard models holds no power. Similarly, for you to search around and track models that share errors to enforce your viewpoint does not support your case. My task was to review models, spot faults, and ask the uploader to fix them, which I did. I then approve them when only minimal errors remain, according to the rules. However, if it is within your capabilities to fix all the bugs listed, then there is no reason for you not to do that. You can let me know if that is something that is beyond your capabilities. I also ask you to skip the sassy behavior. It is not necessary, as I am not being disrespectful.As you can see, the health bar height is the same as kelthuad, which is of no problem in the game's default view.
As for the clipping issue, I will not fix it. If the beard doesn't clip with shoulder, then it will clip with the book because of being moved forward. The issues will be endless.
So I will only fix the arm position issue.