- Joined
- Dec 29, 2008
- Messages
- 3,361
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Human Build Stables
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Events
- Unit - A unit Finishes construction
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Conditions
- (Unit-type of (Triggering unit)) Equal to Blacksmith
- (Unit-type of (Triggering unit)) Equal to Stables
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) slot status) Equal to Is playing
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Race of (Picked player)) Equal to Human
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Then - Actions
- Player - Limit training of Knight to -1 for (Picked player)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Events
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Human Build Lumber Mill
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Events
- Unit - A unit Finishes construction
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Conditions
- (Unit-type of (Triggering unit)) Equal to Lumber Mill
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked player) slot status) Equal to Is playing
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Race of (Picked player)) Equal to Human
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Then - Actions
- Player - Limit training of Blacksmith to -1 for (Picked player)
- Player - Limit training of Stables to -1 for (Picked player)
- Player - Limit training of Church to -1 for (Picked player)
- Player - Limit training of Archer to -1 for (Picked player)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Events
What happened?
(I know it sucks, I also want it to be better )