🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
Okey so I have a trigger with a shitload of if/then/elses and when i add one more if then else it gets error when i save it. there is nothing wrong in it
Okey so I have a trigger with a shitload of if/then/elses and when i add one more if then else it gets error when i save it. there is nothing wrong in it
Ummmm I just found the error I had placed one of the if/then/elses in the wrong place but I cant understand how that could interfere with adding one if/then/else in the end of the code, anyways problem solved i guess
The only known limate to me is that WC3 can only execute a fixed number of natives and do so many opperations without some sort of pause otherwise the thread just crashes.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.