The starter trigger
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Round start triggerer
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Events
- Time - Elapsed game time is 16.00 seconds
- Conditions
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Actions
- Trigger - Turn on Round start <gen>
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Events
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Round start
- Events
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Conditions
- round_active_checker Equal to 0
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Actions
- Game - Display to (All players) the text: Next round will beg...
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer A) Equal to 1
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Then - Actions
- Unit - Move Fly Bomber 0017 <gen> instantly to (Center of Region 004 <gen>)
- Unit - Move Fly Bomber 0020 <gen> instantly to (Center of Region 005 <gen>)
- Unit - Move Fly Bomber 0021 <gen> instantly to (Center of Region 008 <gen>)
- Unit - Move Fly Bomber 0018 <gen> instantly to (Center of Region 007 <gen>)
- Unit - Move Fly Bomber 0019 <gen> instantly to (Center of Region 006 <gen>)
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Else - Actions
- Game - Display to (All players) the text: test
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
+rep for who helps