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Questions about game messages

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Can they desync? If so does GetLocalPlayer fix them on top of creating empty existing strings then using those for local player?

Also does this desync and if so why?
[trigger=]
Events
A player types -clear as an exact match
Conditions
Actions -
Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
[/trigger]

It shouldn't desync since it is already using a local.

By the way is there by any chance a list of desync's for some of the functions Blizzard unsafely handed us?
 
Game messages won't desync as far as I know. There is a rumor about string table desyncs, which goes as followed:

When a string is used in wc3, it will be entered into a string table. When the string is accessed again, wc3 will look in the string table instead (saves performance). The rumor is that if a string is entered locally, it'll mess up the table and cause a desync.

However, this issue kinda sprouted up without any justification. I tested it a while back, and it doesn't seem to desync. I didn't test it incredibly thoroughly, though. But I believe it is just a rumor that spread around. Even if the table ends up out of sync, it doesn't seem to be enough to cause a disconnection (at least not by itself).

Clearing a screen of text messages for a force won't desync. The general rule of thumb is that visual effects tend to be safe. Creating/destroying things usually are unsafe. But there are actually more specific rules (as noted in my tutorial in my sig).

By the way is there by any chance a list of desync's for some of the functions Blizzard unsafely handed us?

Camera - Smart Camera Pan
There might've been another one. I forgot. But that is the main one to look out for.
 
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