- Joined
- Aug 6, 2009
- Messages
- 697
When I save a model that has bones without vertices attached to it, those bones turn into helpers. Is there a way to avoid this problem? Or maybe my version of MDLvis is bad? It's 1.41 English version.
It will also turn helpers to bones if you attach vertices to them, so there is no problem actually.
Very odd. So odd that I fail to reproduce this issue on models I made. Could you please upload the model in question so I can see what's going on? thanksI saved again after adding vertices to one-two of the bones. Then, I opened it in Magos, but they were still helpers. This is odd...
Very odd. So odd that I fail to reproduce this issue on models I made. Could you please upload the model in question so I can see what's going on? thanks
From my point of view it's very convenient that Mdlvis behaves like this, so that you don't have to care which is a helper and which is a bone, everything is automatic and clean.
When I modify heavily an existing model in Mdlvis and delete vertices, and then open it in Magos I can instantly see which bones are no more needed (since they are now helpers) and delete them.
Having helper+bone for each bone in many official models is just useless clutter, probably caused by conversion from original 3D software, it has no advantage and just doubles the number of nodes.
oh....i occasionally had that too on models which i changed dozens of times, especially whenever i removed old parts before assigning the new ones to the corresponding bone.The point is, that even though vertices were added to the helpers, after saving and opening it in Magos, the helpers did not become bones.