I need to clear some sound leaks via a trigger.
I tried to copy this trigger witch works fine for special effects:
I tried to copy this trigger witch works fine for special effects:
-
Actions
- Custom script: local effect udg_L_EFFECT
- Set L_EFFECT = (Last created special effect)
- Wait 2.50 game-time seconds
- Special Effect - Destroy L_EFFECT
-
Actions
- Custom script: local effect udg_Sound
- Set Sound = (Last played sound)
- Wait 2.50 seconds
- Sound - Destroy Sound