Hi, I'll be short and concise about my request.
I have a vulnerable mineral field and a harvester unit.
Is it possible to add some sort of property to the mineral field, so that it inflicts
damage to itself whenever mined or mineral count drops?
I'm talking about a solution that doesn't involve using a scripted listener that
triggers whenever something is mined.
Preferably some sort of behavior or other "magic tricks" using the Data Editor.
Thanks for any replies!
I have a vulnerable mineral field and a harvester unit.
Is it possible to add some sort of property to the mineral field, so that it inflicts
damage to itself whenever mined or mineral count drops?
I'm talking about a solution that doesn't involve using a scripted listener that
triggers whenever something is mined.
Preferably some sort of behavior or other "magic tricks" using the Data Editor.
Thanks for any replies!