- Joined
- Nov 19, 2015
- Messages
- 27
Had an idea for an AoE style forest nothing map, would anyone know how to set up the triggers to do the following:
Each time a player cuts down a tree theres a chance of either "creeps spawning" "Gold chest dropping" or nothing
As the players cut down more of the forest higher level creeps with more powerful drops start spawning
only worker units harvesting trees count towards the individual players percentage that increases spawn rates
Each time a player cuts down a tree theres a chance of either "creeps spawning" "Gold chest dropping" or nothing
As the players cut down more of the forest higher level creeps with more powerful drops start spawning
only worker units harvesting trees count towards the individual players percentage that increases spawn rates