- Joined
- Oct 3, 2006
- Messages
- 302
SO I'm trying to create a floating text on a boss fight that says "ROAR!" And destroy it after 2 seconds.
So, I create a "Floating Text Variable" that's titled "ROAR"
I use the triggers.
The only problem with this is that, the same map has these following triggers as default
I'm scared that the supposed to be Floating Text for "Grunt Mumbling" may be set as the "ROAR/Sasquatch Pause" Floating text variable and vice versa if the timer hits the same.
How do I avoid having this problem?
So, I create a "Floating Text Variable" that's titled "ROAR"
I use the triggers.
The only problem with this is that, the same map has these following triggers as default
I'm scared that the supposed to be Floating Text for "Grunt Mumbling" may be set as the "ROAR/Sasquatch Pause" Floating text variable and vice versa if the timer hits the same.
How do I avoid having this problem?
Attachments
Last edited: