Hi!
I need help with the creation of a passive skill that works exactly opposite of Ursa Warriors (DotA) Fury Swipes. (each successive attack does +25 more damage)
I want every successive attack from each specific unit to deal, say, 7 less damage for each attack. How would you recommend I do this? It is very important that this does not count for all units. I'll clarify with an example.
"Monster A" attacks the caster 1 time dealing normal damage.
"Monster A" attacks the caster 1 time again, dealing normal damage minus 7.
"Monster B" attacks the caster 1 time, dealing normal damage.
"Monster A" attacks the caster 1 time, dealing normal damage minus 14.
I thought that this could be a debuff/effect, but didn't understand how I could make it stack. Also, this effect shall not last longer than 4 seconds max.
I started out with an "Unit - A unit Is attacked"-event, and followed up with this condition; (((Attacked unit) is A Hero) Equal to True) and ((Unit-type of (Attacked unit)) Equal to Ooze)
I couldn't find any action that suited what I was looking for, while still maintaining it unique for every attacker.
Any help appreciated.
- Esa
I need help with the creation of a passive skill that works exactly opposite of Ursa Warriors (DotA) Fury Swipes. (each successive attack does +25 more damage)
I want every successive attack from each specific unit to deal, say, 7 less damage for each attack. How would you recommend I do this? It is very important that this does not count for all units. I'll clarify with an example.
"Monster A" attacks the caster 1 time dealing normal damage.
"Monster A" attacks the caster 1 time again, dealing normal damage minus 7.
"Monster B" attacks the caster 1 time, dealing normal damage.
"Monster A" attacks the caster 1 time, dealing normal damage minus 14.
I thought that this could be a debuff/effect, but didn't understand how I could make it stack. Also, this effect shall not last longer than 4 seconds max.
I started out with an "Unit - A unit Is attacked"-event, and followed up with this condition; (((Attacked unit) is A Hero) Equal to True) and ((Unit-type of (Attacked unit)) Equal to Ooze)
I couldn't find any action that suited what I was looking for, while still maintaining it unique for every attacker.
Any help appreciated.
- Esa