Ill try that out thanks. But if I apply other cameras i.e. 90 degrees from the original, wouldn't that result in only two angles? I was hoping of having all the angles in between too. Is it possible to rotate the main camera incrementally as long as your mouse is within the "scroll region"? Also, as the camera rotates wouldn't regions have to follow somehow?If the main camera is as you said static then it's really easy to achieve by making two regions on both sides, and two cameras at your preferred angle. Then you track the mouse position and save the mouse cursor position to a temporary location. Have a periodic trigger that checks if the temporary location is within the battlefield regions, and if it is, you apply the correct cameras. Once the temp location is no longer within the side regions you pan back to the original camera.
or use a resource like this: Combined Camera Slider System v1.0