here is my problem sometime when i cast the spell the effect and dummy unit doesnt alway go where its should, i rewrite trigger and nothing changed.... maybe some1 will see my error
ill give rep to who help me ^^
ill give rep to who help me ^^
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Sabak SouSou
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Sabak SouSou
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Actions
- Set Unit[699] = (Casting unit)
- Set Spoint[169] = (Position of (Triggering unit))
- Set Point[699] = (Position of Unit[699])
- Set Kido1[169] = (Point[699] offset by 50.00 towards Angle[169] degrees)
- Set Angle[169] = (Angle from Spoint[169] to Mtarget[169])
- Set Mtarget[169] = (Target point of ability being cast)
- Set GReal[1] = (Facing of (Casting unit))
- Unit - Create 1 Dummy Tornado for (Owner of Unit[699]) at Kido1[169] facing GReal[1] degrees
- Set Unit[698] = (Last created unit)
- Special Effect - Create a special effect attached to the origin of Unit[698] using SandWhirl.mdx
- Special Effect - Destroy (Last created special effect)
- Trigger - Turn on Taisou move <gen>
- Wait 1.25 seconds
- Trigger - Turn off Taisou move <gen>
- Unit - Remove Unit[698] from the game
- Custom script: call RemoveLocation (udg_Point[699])
- Custom script: call RemoveLocation (udg_Spoint[169])
- Custom script: call RemoveLocation (udg_Kido1[169])
- Custom script: call RemoveLocation (udg_Mtarget[169])
- Set GReal[1] = 0.00
- Set Unit[699] = No unit
- Set Angle[169] = 0.00
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Events
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Taisou move
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
- Set Point[697] = (Position of Unit[698])
- Set Point[696] = (Point[697] offset by 7.00 towards GReal[1] degrees)
- Unit - Move Unit[698] instantly to Point[696]
- Special Effect - Create a special effect at Point[697] using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Point[697] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_Point[697])
- Custom script: call RemoveLocation (udg_Point[696])
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Events