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World Editor Help Zone Need help with Blizzard's World Editor? Ask general questions about its features and use in this forum.
WARNING: Questions regarding the creation of triggers or systems go here (not in Triggers & Scripts!), whilst problems with malfunctioning triggers must be posted in Triggers & Scripts. README!

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Old 06-14-2007, 06:20 PM   #1 (permalink)
Registered User Traggey da trol
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Unit Kill touch/Slides

Alright iam creating a escape map.so what i need to know is.
1.how do i make a unit get killed if it touches an enemie unit.
2.How to make units slide at special ground titels
3.How I make Units Die When Walking On a Special Goung Tilel
So thats pretty mch the basics for an escape...

Please help me with this

Last edited by Traggey da trol; 06-14-2007 at 06:36 PM.
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Old 06-14-2007, 07:20 PM   #2 (permalink)
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I can only be on for a few moments, since 3 is the easiest, it can be brief! :D

Step 1.) Make a Region on the ground you don't want the unit to walk on.

Step 2.) Trigger:
Event - Unit enters ____ region
Condition - Unit Type of Entering Unit is equal to ______
Action - Unit - Kill Entering Unit

#1 can be done with using "Unit goes within ___ Radius of a unit" "Unit Type = ___" "Kill Unit"

And to be truthful, I'm not sure how to do #2 x.x. You could try downloading a version of Slide Kitty Slide, and reading the Triggers from that.

If nobody else has really gone into detail with it in a few hours, I'll hop back on and help ya' out ;)
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Old 06-14-2007, 07:22 PM   #3 (permalink)
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Do u mean come near or attack in the 1st one?

If its attack its something like this:
Event - A unit is attacked
Condition - unit being attacked equal to (unit)
Action - Kill attacking unit
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Old 06-14-2007, 07:58 PM   #4 (permalink)
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For the unit touch kill, you dont need to do a trigger or a reigon, and i think he's making a maze map where the unit that kills is moving.

Just give the unit permanant immolation.

Edit permanant immolation so that it does 100000 dmg a second or what ever, and remove its effect.
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Old 06-15-2007, 04:13 AM   #5 (permalink)
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Immolation is the way to go. Also, I would suggest reducing the duration field to something around .05, so it does the damage each .05 seconds instead of 1 second.

Sliding is a complex trigger, which would take some serious scripting to get to work right.

For a unit to due when entering a tile, you would do something like this (This is the easiest way, without using hundreds of regions)
Every .04 seconds of game time
Pick every unit on playable map area matching (matching unit is on tile type (your tile type you want to kill them))
and do: Kill unit

Be warned this leaks. You will need to use a unit group variable to remove this leak.
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Old 06-15-2007, 04:41 AM   #6 (permalink)
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There are loads of slide triggers around THW, use the SuperSecretSearchSystem.
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Old 06-15-2007, 07:59 AM   #7 (permalink)
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Okey Dil999 your trigger thing with the comparision doesnt even exsist.
i tried with an own trigger ( Look down here ) but it didnt work.what did i do wrong with it?
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Old 06-15-2007, 01:21 PM   #8 (permalink)
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ah i fixed the triggers in an own way thanks anyway people ^^
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