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Triggers & Scripts In this forum you may ask for help on fixing a trigger or script. But if you need help getting started with a trigger, this is not the right place — use the World Editor Help Zone.

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Old 04-22-2008, 02:27 AM   #1 (permalink)
Registered User Deathevyn
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Special Effects

Using the trigger editor, how do i make a special effect at a certain point on a character's body. Like how in some maps people put a special effect in naruto's right hand to make it look like a rasengan?
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Old 04-22-2008, 04:12 AM   #2 (permalink)
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you can use the spell "life regeneration aura", then change targets to self only, and you change the target to whatever model you want, then origin is the point you want, as in "hand, right" for right hand (without quotes) or "hand, left" for left hand, and such
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Old 04-22-2008, 05:14 AM   #3 (permalink)
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In the Special Effect Triggers/model editor, you can use these Attachment points


Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
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Old 04-22-2008, 01:23 PM   #4 (permalink)
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attachment
Events
Unit - A unit Starts the effect of an ability
Condition
(Ability being cast) equal YourAbility
Actions
Special Effect - Create a special effect attached to the hand of (Triggering unit) using Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)

here is an example o.o
while using youR ability the unit will get a special effect on his right hand o.o
it will disappear after 2 seconds o.o
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Old 04-22-2008, 04:15 PM   #5 (permalink)
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Quote:
Originally Posted by Horohor0 View Post
attachment
Events
Unit - A unit Starts the effect of an ability
Condition
(Ability being cast) equal YourAbility
Actions
Special Effect - Create a special effect attached to the hand of (Triggering unit) using Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)

here is an example o.o
while using youR ability the unit will get a special effect on his right hand o.o
it will disappear after 2 seconds o.o
You forgot 1 thing. It should be:
Special Effect - Create a special effect attached to the right hand of (Triggering unit) using
(It's right hand, not just hand O.o)
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Old 04-23-2008, 01:49 PM   #6 (permalink)
Registered User Horohor0
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yes i thought about it o.o
but if you only write "hand" its automaticly attached to his right o.o
i never saw any bugs like this o.o

but perhaps it is better with "right hand" ^_^"
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