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%Chance to do something

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First create a passive ability example like bash just change all the % and that to 0 and damage to 0, Second create a dummy unit any unit with the abilities Locust and invurnrable and remove it's shadow and model, third for the trigger
  • Event - A unit Is attacked
  • Condition - ((Attacking unit) belongs to an ally of Player 1 (Red)) Equal to True
  • Action - If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Random integer number between 1 and 100) Equal to <Whateva the % you want it to be example 20% the number would be 20>
    • Then - Actions
      • Unit - Create 1 <Whatever you dummy unit is> for <your attacking unit> at <whereva your unit is> facing Default building facing degrees
      • Unit - Order <dummy unit> to Human Blood Mage - Banish (Attacked unit)
    • Else - Actions
This is a very easy way to do in GUI without any variables but this will leak as it stands.

Edit sorry about that!
 
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Yeah Donut if you do use the orb you will have to order the unit to attack it it will not work if auto acquired and yes you are correct i did forget to put that in.
 
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