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Old 04-01-2012, 07:07 AM   #16 (permalink)
Registered User Nestharus
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hm... well, I'm trying to come up with a way to do custom targeting. I want it so that if a unit is using a sword, it can't hit air units. If it's using a bow or something, it can ;\. To do this, I need to support custom targeting with low overhead ofc.
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Old 04-01-2012, 07:22 AM   #17 (permalink)
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perhaps upgrades might help? lol

but not orbs.. can ruin some games like stacking with lifesteals, frost arrows and such
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Old 04-01-2012, 03:01 PM   #18 (permalink)
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Quote:
Originally Posted by jim7777 View Post
perhaps upgrades might help? lol
Hell no :( you can't downgrade.
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Old 04-01-2012, 04:49 PM   #19 (permalink)
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You can't downgrade, so here's the solution

I have 2 techtree: A and B

A upgrades to B
B upgrades to A

See what I did there? ;)
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Old 04-01-2012, 05:21 PM   #20 (permalink)
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But using upgrades, even negatives ones make the number of the modifications available not really reasonable, comparing to the needed object editor stuff.
Since when an upgrade is applied, it is forever, or i'm missing something.
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Maybe you've too much ego,or worse, you're a douchebag
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Old 04-01-2012, 05:42 PM   #21 (permalink)
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Oh.. right :L
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Old 12-09-2012, 07:19 PM   #22 (permalink)
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Old 12-12-2012, 11:47 AM   #23 (permalink)
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This is sooooo limited.
You can't do any spell auto cast with this system anymore (since acquisition range is used for attack range).
This will fire an overhead of events that are proceeded and ignored.
A very limited amount of users may be able to use this since this wont work on a lot of maps.
This will not work if you use other movement system that are out here for AOS Maps.

I know it's a good system, but sadly it's not flexible enough for many purposes.
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Old 12-12-2012, 05:38 PM   #24 (permalink)
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Could you please post a test map? I'm lazy to create one when you most likely have its map :)

It's always nice to have a test map attached to the main post, it attracts a lot more people to download and test the snippet.
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