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Angel Arena Allstars 1.69f

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Summary:
A mix of Hero Arena, Hero Sieg and RPG.
Kill thousands of creeps, level up as fast as you can, buy legendary itens, fight powerfull bosses, make some quests, increase you power and destroy your enemy to win the Angel Arena Tournament.

Features:
- 72 heros
- 19 special heros
- 5 Anime characters
- Max level 50
- All heros with unique abilities
- lots of game options(-ap,-ar,-sh,-ev,-do, -dm, -wtf, -life, -respawn)
- 21 Hero Bosses
- Over 400 creeps respawn.
- 2 Quest.
- Many itens and fusions
- Custon Loadscreen with players finish load.
- Command -score to see players score(MVP).
- Multiboard with all players(LVL, Kills, Deaths, hero icons, game mode).
- Camera system (change distance and angle of view).
- Many cheats to Single Player, can test all things.
Thanks for JJCP.
And, cheats only is loaded after 20 sec and if is single player.
It don't increase map loading time or anithing, and can't use in mult player game.

-cheat(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)




To know over Extra patch and 1.70+ versions: Click here

Screens:
Click on screens to view full size. (Thanks to Scaler for this screens)







Terrain changes.
Many spelling fixes.
Fix bug in Deathmach(statue don't respawn)
New climate(snow, rain, sun)
Add blue fog on night.
Add sun/moon rays At 12 am/pm.
Slow down day/night cicle.
When player kill/dies the Hero say something.
New Icons.
New Naga ruined city.
New Boss(in naga city)
Change Creeps respawn Timer.
Change Lvl requeriment to Semi Gods.(40 and 80)
Add a small gold cost to teleports.
Remake South forest Creeps.
Change Creeps Respawn delay.


Heroes Remake/Changes.

Apollo(Remake)
Cyclop(Icons,Balance)
Posseidon(Remake)
Hepheastus(Remake)

Steel(Remake)
Earth(Remake)
Wacher(Icons)
Saber(Balances)
Raider(Remake)
Naisha(Icons,Balance)
Muradim(Balance,Abilits)
Windrunner(Icons)
Ominiknight(Remake)

Changes to 1.66b:
Add option to disable Death Mach(-dm)
Duel only start if have 2 players.
Fix bugs in duel.

Heros:
Trent Protector(Remake)
Night Archer(Remake)
Add -r or -respawn option(change creeps respawn delay, can be between 1 to 60, default is 20 seconds)
Add cheats to Single Player(like -tele, -lvl, -str, -agi, -int, -gold, -lumber, -exp, -nocd)(Cheats can bug sometimes)
Fix spells framework(Ieti's Frost Sphere, Goku's Genki Dama, Jaina's Polar, Renegade's Black Hole)
Dimension Shield/Overgod's Armor Invulnerability change From 10 to 6 seconds.
Chaos Ultimate Changed(now create a 1,2,3 illusions with full attack/defend for 20 seconds, 90 sec cooldown)
Now Single Player ever can change hero(don't block -repick to test heros.)
Fix Bug in Panda Ultimate
Change range of Venomancer from 600 to 400
Add 3 new hero's history.
Fix some bugs in Game End.(Cinematic)
Nerf Merlin Ultimate from 10,20,30 to 5,10,15 times hero int.
Fix lag i Stone Nova(Horo 2° abilit)
Base effect now don't block heros.
Changed Special Merchant Area.
4 New Creeps in new area(Dragons and shade)
Fix soo many bugs and leaks.
Now can fusion Itens between Hero and stock.

Furion(2 New spells)
Rickmaru(New spells icon)
Doom Bridger(New ultimate)
Sand King(New Spells Icon and Frameworks)
Princess of the Moon(1 New Spell)
Jakiro, the Twin Headed dragon(3 New spells)
Miko, the Clerig(New ultimate)
Ufarr, the Ursa warrior(4 New spells)
Sentry, the Wacher (4 New spells)
Terrorblade, the Dragon Spawn (2 New spells)
Knight Davion, the Dragon Knight(2 New spells)
Demeter, the God of Nature(3 New spells)
Horo, the God of Wild(2 New spells, and fix lag)
Yunero, the Juggernaut(1 New abilit)
Dirge, the Undying(4 New abilits)
Groom, the Hellscreen(4 New spells)
Thanatos, the God of Down(1 New abilit)
Gargoyle, the Living Stone(2 New spells)
Pandarem, the Battlemaster(New ultimate, fix bugs)
Changes Goku Genki's Dama(New framework, now is better XD)
Changed Jaina Ultimate(Now it frozen nearby enemies for some seconds)
Changed Hero's Max lvl to 40
Now Stats bonus give 10 to all stats each lvl
More hard to lvl up(lvl 40 is same of old lvl 100)
Now abities requeriment lvl changed from 4 to 2(can buff one abilit)
If hero's don't get runes they are removed in 90 seconds.
Removed Hydra's Platinum
Fix some bugs in abilities descriptions
Increased Dragon(creeps) Bountry
Decreased New creeps armor.
Decreased Fenrir's Bountry(25 to 20)
Now show comands in load screen.
All runes have diferent colors.
Add new hero's Descriptions.
Changed heros Taverns(Agi/Int/Str)
Add Hotkeys to all heros(Q,W,E,R)
All heros have unique abilities.
Fix so many leaks.

Hero's Change:
Gabriel(3 new abilities)
Abigor(3 new abilities)
Hydra(1 new abilit)
Rock Smasher(4 new abilities)
Dragon Knight(Fix 3° abilit)
Pir Lord(1 new abilit)
Void(1 New abilit)
Dreadlord(1 New abilit)
Axe(4 New abilities)
Holy Knight(1 new abilit)
Hecate(2 New abilities)
Rexxar(4 New abilities)
Gilgamesh( 2 New Abilities)

Changes to 1.68b:
Better game balance.
Fix some bugs in duel.
Fix more abilities descriptions.
Increased time between events.
Now can use invis on duels.
Small terrain changes.
Add new area with all bosses.
Add new hero description
Add more creeps


Heros:
Fix bugs in Flying Sheep.
Void 1° abilit Add cooldown.
Doom Bridger 3° abilit changed.
Ominiknight 4° abilit buff.
Axe 4° abilit buff.
Lanaya 4° abilit buff.
Gilgamesh 1° abilit modified.
Gilgamesh 3° abilit changed.
Cratos 4° abilit modified.
Hyperion 1° Abilit buff
Hyperion 2° Abilit buff

Changes 1.68c
Add colours to itens names.
Fix some descriptions.
Now -cam work with mouse scroll.
Now can use -r 0, -cam 0, -cam 100
Add more creeps(Now have over 600 creeps)
Fix the Gamble and Risk, now can't drop fusion itens.
Fix many leaks at mode -ev.(Eclypse)
Increased bountry of Demon Overlord and Warlock
Increased HP of Gates (to Ice and Semi-gods).
Decreased Font HP regen(From 10% to 6%)
Small change at team 2 respawn.
Fix bugs in fusion of some itens.
Changed value of ultimate itens.
Add more enviroments.

Fix lag in Jakiro 2° Spell
Fix lag in Chaos 2° ability
Fix bugs in Morphiling 4° Ability
Remove Kage Bushin from Flying Sheep
Nerf Trent Pulverize
Buff Apolo 2° Skill
Nerf Artropos 2° ability
Nerf Nerubian Flame Strike
Buff sentry 3° ability, and some bugs fix.
Now Chaos 2° abilit is based on hes STR and don't lag.
Nerf Merlin(increased Frost Nova Cooldown)
Nerf Void 3° abilit damage, Remove Cooldown, increased mana cost.
Hellscreen 2° skill now dels damage based on hero's Agi and stun enemies, don't knock.
Heavy optimization(only load picked hero's spells).
Fix -sh mode(All players get the same hero of player 1 red).
Fix -ar mode(now don't spawn heros of same type).
Fix -repick to only one time per player.
Fix some duel bugs.
Fix lots of descriptions.
Shadow quest now is one time per hero.
Improved all random start function.
Improved end cinematic.
Changed Multiboard descriptions.
Now if player red skip end cinematic finish game for all players.
Now show hero's icon in multiboard.
Now show creeps respawn delay in multiboard.
Now can change hero only one time(normal to semi-god/god).
Now every 5 mins show a table with "Players' Score".
Add command -score (show all players score).
Add command -ang # (angle 0-360 to set camera angle).
Cheats now automatic active if is Single Player.
Modified Loadscreen.
Otimized map size (reduced 100kb lol)



Heros:
Add Venomancer's Description
Add cooldown of 0.5 sec to auto-cast skills of Artropos, Renegade and Void.
Buff Ichigo Getsuga Tenshow(increased damage and range)
Nerf Saber Excalibur(increased cooldown)
Nerf PofM Fire Arrow(Increased cooldown)
Changed Goku's KameHameHa(New framework and now damage is based on STR)
Changed Goku's Kaioken(Remake, and add framework)
Remake Flying Sheep

Changes 1.69b
Fix bug in -ar (Now can't change god, pick god only one time.)
Fix bug in drop itens when fusion itens with dead heros.
Fix bug in Multiboard (Don't show Leave players)
Fix Holy Wather Quest.
Changed Score(now score is multiplied by respawn time of creeps)


Heros:
Lina 1° Abilit(Increased cooldown, Increased Mana Cost)
Lina 2° Abilit(Decreased Mana Cost)
Lina 4° Abilit(Increased Range)
Sheep 3° Abilit(Nerf Damage, now is 20% to 60%)
Lanaia(Increased Move Speed 330)
Lanaia 1° Abilit(Buff increased damage)
Lanaia 3° Abilit(Buff mana shield)
Lanaia 4° Abilit(Buff Increased Range and Decreased Cooldown)
Lanaia 4° Abilit(Buff damage is based on hero INT)
Dragon 3° Abilit(Buff Need less kills to bonus str)
Crusader 1° Abilit(Buff increased heal and range)
Crusader 4° Abilit (Buff, Decreased Cooldown)

Changes 1.69c
Add -switch
Add -d (Select Next Dueles).
Add AI to computers.
Add Effect to Selene.
Add Effect to Helios.
Change Boss Bountry to STR.
Change Max Level to 50.
Changes in some creeps.
Fix some bugs on duel.
Fix ending cinematic
Changed abilites terrain deformation effects.
Changed Apollo 2° abilit(Meteor)
Buff Apollo 4° abilit(Increased range, damage, stun and cooldown)

Changes 1.69d
Fix Fatal Errors
Fix ending cinematics
Fix bugs in -switch
Fix Bug when repick(invunerable)
Fix some wrong descriptions
Add protection to -d and -kick(don't crash game if use colors)
Now auto-kick to afk players after 5 mim of game.(if don't pick any hero after 5 mim)
Now can switch with red and green(but red and green can't use -switch)
Removed some unless creeps
Buff Warlock Staff(Increase damage and mana cost)
New loading and Preview screens(again)
Level Requeriment to Chaos now is 50.
Fix Warlock 4° Abilit(Lasts 8 seconds)
Nerf Naga 4° Abilit(Increased cooldown from 20 to 30 seconds.)

Changes 1.69e:
Fix to Warcraft III 1.24
Updated damage system, now it show the true damage dealt by each ability.

Naisha 1° Ability
Sasquach 2° Ability
Naga 2° Abilit(Increase cooldown)
Renegade 3° Ability
Jakiro 3° Abilit(Decrease damage)
Naga 3° Ability
Muradim 3° Ability
Rickmaru Ultimate
Lanaya Ultimate
Cratos Ultimate
Pudge Ultimate
Axe Ultimate

Changes 1.69f:
Fix Fatal Errors(crashs)
Increase Chaos stats.
Add bountry to Chaos kills.
Increase stats price(from 250 each to 1k each)
Increase Defense System(Rockets) attack and price.(attack cooldown from 2 sec to 1 sec and cost from 500 to 1.250)
Now can fusion 2 Defense system lvl 3 to get an Infernal Fist.
Decrease Infernal Fist attack cooldown from 2 sec to 0.5 sec.
Add 3 levels to infernal fist(increase attack each level)
Warlock Staff, changed itens recié and add 5 levels:
Warlock Staff = 2 Magic Stone+Mana Aura+Hammer of Pain
To increase warlock staff level buy more hammer of pain.

Add a new items:
Holy Blade = King's Blade+Holy Warfare
Divine Protection = Guardian Force+God's Diamond+Scale Armor


Terrain Remake(Now is arena, not Labirint).
Removed Many Bosses(Medusa,Judas,Quimera,Cerberus,Chaos).
Boss respawn time changed to 10 seconds.
New Effect to Boss Models.
Now bosses drop gold by his STR(Selene,Helios,Archangel).
Bosses bountry can up to 1.000.000 gold to all players of team.
Now have over 800 creeps.
New way to secret shop.
Max level now 50.
Changed arena creeps model.
Add -switch # comand(can use only one time in game and only can switch with leave players)
Add -d #(select the player to next duel)
Add Starting option -ng (or -no gods)
Show Player number on Scoreboard.
Don't Show creeps on minimap.
New Loadingscreen
New dumbass AI. (it don't use any ability or buy itens, only fight lol)

Heros:
QoP 3° Abilit(Improved effect)
Apollo 2° Abilit (Changed)
Apolo 4° Abilit (Buff, Increased Damage and Range)
Apolo 4° Abilit (Fix requerimente lvl 12)
Fix -switch
Fix -d (Add a protection to don't bug if select a leave players)
Fix some leaks.
Fix lots of AI bugs.
Fix AI in -ar(if use AI in -ar bots stats grown up like crazy)
Add new comands -com
Add new comands to starting game.
Add a Delay to Hidden Island Passage, you only gan buy it after 5 mim of game.
Increase Delay to Replenish of Hidden Island Passage(30 seconds)
Now Red and Green can't use -switch.(it bug Deathmatch =/)
Improved some scripts(kick and switch)


Removed Beta Version because many bugs.
(imbalances, fatal errors, freezes, crashs).


Keywords:
Angel Arena Allstars
Contents

Angel Arena Allstars 1.69f (Map)

Reviews
16:27, 27th Sep 2009 Rui: The map does not seem to be compatible with patch 1.24. Since it is unplayable, it is not worth having it up for download.

Moderator

M

Moderator

16:27, 27th Sep 2009
Rui:
The map does not seem to be compatible with patch 1.24. Since it is unplayable, it is not worth having it up for download.
 
Level 5
Joined
Aug 24, 2008
Messages
199
i fail to see the siege part.

No mana regeneration is one thing but ultimates are often not being usable since they cost like 1000 mana which is damn much in this map in the first till middle game.

The Spells are nothing special as they seem to be standard melee abilities.

Because of the limited mana passive skills are the way to go in this map.
However their are a few very nice points. For example the ability to transport items owns. Most of the Events are nice like the eclipse. You made good use of imported models. The attachment and item design are nice too.

All in all this map is nothing special and it suffers from the balance. I rate it 2/5
 
Level 6
Joined
Feb 19, 2008
Messages
89
btw i trying to make the game most fair, have no many custon abilits (only 47 trigered abilits more than 300 abilits of map) i will don't make new heros before finish make all custon heros.

I think the no HP/Mana regen make the game more competitive you need buy itens to have HP/Mana regen. and u can use itens to regen HP/Mana(the life potions can be used at stock and give effect to hero.
 
Level 6
Joined
Feb 19, 2008
Messages
89
Can someone Test the new version?

Moderators can aprove the map? I think it working property, don't have many bugs or imbalanced heros.

If have and bug on map report me and i fix it, i trying make the map fair and fun to play.
 
Level 6
Joined
Feb 19, 2008
Messages
89
You can't use this iten to fusion or anything, and it uses 1 slot in hero, have too and magic resistence of 50%.

This items only give protections and don't attack, all players try to get more attack to farm.
 
Level 4
Joined
Apr 30, 2008
Messages
32
Best AA i know of. :)

Well, i've played this a bit since 1.5x, and i must say, i consider it the best version series of Angel Arena out there.

It's not perfect (then, nothing is), but it's well put together, fun to play, and quite reasonably balanced, especially for an Angel Arena map.

I've watched the changes since 1.5x and it's been all on the up and up - i think this map is pretty darn good.

I, personally, hover between a 4/5 and 5/5..... lots of modes, characters, items, events, options, and i especially love the ability to send items to and from ur Bank from ANYWHERE on the map, and how the Bank can use Potions for your hero and whatnot - very handy.

I think i'll give it a 5, really quite good fun if you ask me - keep up the good work youkaiz! :)
 
Level 6
Joined
Feb 19, 2008
Messages
89
Thanks by rating :)

I fix disconects and many leaks from 1.50
Now(1.63) have new hero Son Goku(DBZ) and lots of new trigger abilits.
New secret itens (drop fron bosses) if you find all boss itens you can make ultimate item.

I learned yesterday how to use structs(vJass) :).
 
Level 1
Joined
Mar 14, 2009
Messages
1
Youkaiz = saviour of Angel Arena! His maps are the only ones worth playing.

+1 Best, legit version of AAA.
 
Level 1
Joined
Feb 24, 2009
Messages
2
Great game indeed, though it is hard for first-timers to learn how to play, and gold is useless mid-game, as well sometimes someone will lag out at the start of the game, believe it may be due to the triggers. 4/5
 
Level 6
Joined
Feb 19, 2008
Messages
89
Dark_Dragon: Thanks for rep XD i working on many new abilits to make all heros with unique abilits(have 309 diferent abilits on game and 91 heros, need 364 abilits to all heros have unique abilits).
Now i making 1.66b to fix some issues and more abilits to heros. I make option to disable deathmach some ppl like a 3 hours game =/.


Vater:The start game lag is to load heros, have 91 heros on game and don't need to load all at loading(it increase loading time by 1 mim +-) and i load heros when players pick.
(because lag at starting)
 
Level 1
Joined
Jan 21, 2009
Messages
2
hey i really like this map, but i think its a little bit hard to make the ultimate weapon with the bosses drop, i just can find the leviatan armor, ice blade, undead blade, the god's gem, but i cant find the last item, can u tell me plz? or maybe some clue? XD

Good work i always play this map with my friends.
 
Level 6
Joined
Feb 19, 2008
Messages
89
Hello. XD

Metal_Head13
I don't know what is happen on 1.23 patch (i don't instaled it here because i waithing for more players on garena have it) but i will make a backup here to install 1.23 and see what is happen now.
(Tested on 1.23) 2° Edit
Is true, wc3 close when start game on 1.23, i realy don't know what happen, it only work on 1.22 =/
I will see here what can be happen and release an 1.67 fix, but i have no idea.
(Retested on 1.23) 3° Edit
It is working on 1.23 is only my wc3 is crashing i don't know what bugs here on pacth install, but i reinstall 1.23 and now is working >D
Hehehehe...

nokkio
Thanks, and the ultimate wapon is something only to fun because it is too hard to make in a serios game, but you need blades of all Kings(Gold, Ice and Death) with it you make the king's Blade(3k dmg), and:

King's Blade + Leviatan Armor + God's Diamond = God's Blade(Last Iten)
 
Last edited:
Level 1
Joined
Jan 21, 2009
Messages
2
Oh! i see that makes sense XD, well i tested the map today and i killed golden king like more than 30 times but he doesnt drop the sword, im pretty sure i played this version.

Anyway the map is awesome!!!! its like all the things i like in all the maps ive played but together. My friends are learning to play and now its really fun to play, well cya, good Work!! seriouslly!!!!
 
Level 15
Joined
Jul 19, 2007
Messages
618
wow i was not serious :D i know how hard to make AI is well i am one of top vJass coders so if you need help about structs methods static stuff and such you can always ask me and ill help you out!

And as i said your map is really good but problem is its hard to play on bnet so thats why i wanted AI but making that is actually maybe not too hard but takes a lot of time i did once AI for some map and it took me a lot of time :p

anyway if you want to make AI make it but its just my experience on making AI.

As i said if you need help on some coidng and such i can always teach you!

Greets!
~Dark Dragon
 
Level 6
Joined
Feb 19, 2008
Messages
89
Lol 1000 lifes each, 5 hours game o_O
I trying to make game have something like 20-40 mim,
is impossible to balance a 5 hours game. hehe

Now i changed max lvl to 40(don't need lvl 100 if have no new abilits to it at lvl 40 you can have all.
And changed the lvl skip to abilits(from 4 to 2) now you can buff some abilities.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Lol 1000 lifes each, 5 hours game o_O
I trying to make game have something like 20-40 mim,
is impossible to balance a 5 hours game. hehe

Now i changed max lvl to 40(don't need lvl 100 if have no new abilits to it at lvl 40 you can have all.
And changed the lvl skip to abilits(from 4 to 2) now you can buff some abilities.

Awesome.
I played 3v3 a few hours ago. team 1 was my friend, me & someone else. team two was some other guys. I choosed random, Player 3 in my team left becouse he didnt like hes hero.
But i didnt care, didnt feel like rmking so me and my friend continued to play.
After a while i found that i was stronger then the other team, even tough we was just 2 and they were 3, we could easily beat them.
Then about 10min later i wanted to get to the island but i didnt get there. So i tryed again.. didnt work.... I get damn anoyed and try again... Still doesnt work. I repeat that over 10 times & when i finally get there, the duel starts...
How horrible..... I lost in the duel becouse i didnt have time to buy items and i have to keep trying to get there. about 30 min later it was me versus 2 other (my friend had to sleep), have 90k and DAMN, I GET TO THE ISLAND. and now its time to buy the items, "mwahahahaha" i bought all the besst items and could easily kill them becouse i had an agility hero and they were Int/Str. Now i one hit KO the str hero and he left after like 5 kills in a row.
its 1v1 and i one hit KO, we repick, i still one hit KO. Then he left that game.
And i won when we were first 2v3 then 1v2. :)

What im trying to tell you is that your random trigger that teleport the hero to the island makes a HUGE inbalance in the game. You just need to be lucky to win. Maybe make so that every four time you enter, you get there? or maybe every three time? That would reduce the inbalance abit.
And you should also try to make the items on the island a bit more seriuse, not a single item on that island is balanced i think.

Also, it always end up with agility heros wins. at the end all you want is attack speed, becouse you get reduced attack speed by the best weapon. And if your an agility hero, you dont even have to think about it.

Windrunners tooltip for the damage aura is a little fucked up. it adds three 0 at the end at the %. So when it is suppost to say "gives 12% more...." it says "gives12000% more.....", pretty damn anoying.

When you choose a new hero, make it appear below the gate in the middle please, it bugs me that i die everytimes i get a new hero.

Some heros can stand on the other side of a wall to kill Archangel & Chaos, CHEATING O.O!!!

You can windwalk to the damn platinum coins that you have placed on the map. Please remove them, they are useless anyway. I mean, if you can get there, it means that you can make faster money by just killing the units that is standing there, they gives 5 platinum each.

Please remove the shop where you can instantly by update items.
That destorys alot of the balance, if a hero have windwalk, they can just windwalk there and doesnt have to matter about getting to the damn island.

It also bugs me that the guards that leads to the Undead Priest & to the huge demon level up when you kill them. If you is able to kill them, and get to the boss and then die. The guard just gets stronger & stronger. after a while your not able to get through the guard cus he is stronger then the boss himself. (happened for a guy i played with)

Maybe make so that you have to defeat the North East Undead Priest, to make the North East Demon appear & so on. And when you have defeated all demons the archangel appears.
 
Level 6
Joined
Feb 19, 2008
Messages
89
Hmm, i fixing Windrunner Aura XD
Boss creeps can see invisible units, windwalk don't work on hes hehe.

I making the 1.68 now, i will try fix all to it(when chose special heros born in other's place and change the hidra's platinum, hydras can see invisible units)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
you should still try to fix the balance by doing the things i said abow.
Maybe make so that you have to defeat the North East Undead Priest, to make the North East Demon appear & so on. And when you have defeated all demons the archangel appears.
That would be awesome since it is totally useless to kill the demons now.
The most important would be this
Your random trigger that teleport the hero to the island makes a HUGE inbalance in the game. You just need to be lucky to win. Maybe make so that every four time you enter, you get there? or maybe every three time? That would reduce the inbalance abit.
And you should also try to make the items on the island a bit more seriuse, not a single item on that island is balanced i think.
I changed my mind abit, make so that you get there every third time when you kill the undead priest & every second time when you kill the demon.
Hmm, i fixing Windrunner Aura XD
Boss creeps can see invisible units, windwalk don't work on hes hehe.

I making the 1.68 now, i will try fix all to it(when chose special heros born in other's place and change the hidra's platinum, hydras can see invisible units)
Pfffftt. All you need to do is to stealth your way to the Hydras then use an invul item and pick as many as you can. Now your imba in the beggining of the game.
Dont tell me that it doesnt work cus i did it once :p

What about making the Demons/Undead Priests giving you something? :p Like a item that drops in a 10% that is named something like "Gem of the Death" or something like that for one of them and "Gem of the Heaven" from another and so on. And when you have all four gems, it turns into one special gem. And then the same with the Undead Priest guys, make one of them drop something like "Charm of the Evil" and one that drops "Charm of the Good", "Charm of the Corrupt" & "Charm of the Pure" And make them turn in one charm. And when you have the charm and the gem, they turn into one item and tadaaahhh, now you got a badass item, that you deserved, not a stupid shop have anything to do with it.
 
Level 3
Joined
Apr 4, 2009
Messages
44
I belive i try the map In few minutes, Will comment after it


Tested 3v3:
1 Major hero unbalance!
Gold king(Gilgahmes or something)
That axethrow skill, you can throw enemy stacks to hell with it... and anything else which is enemy
The Run ability or what is it with gold king, some times you get trough the black areas... and i got to duel arena... enemy spawn.. fenrirs right side(shooted him down with the staff)
anywhere!!! it gotta be fixed
3/5.... good map but bugs
 
Last edited:
Level 1
Joined
Jun 16, 2008
Messages
9
As of 1.68, Flying Sheep is broken because of the loss of level-reqs for skills. Cratos also does ridiculous damage: 60k dmge at 2k int.

All heroes with level-based skills got the short end of the stick. Axe, for example, got his ulti nerfed a few versions back, and got another indirect nerf making it completely useless to use.
 
Level 3
Joined
Apr 4, 2009
Messages
44
OH yeah... the events
first started an ecplipse... then started another..
after that 1 ended.. well later started another and then
the 2nd started ones ended so it ended the 3rd one..
and so on got funny bugged..
ps: it comes too much -.- and the vision is too dark!
 
Level 3
Joined
Apr 4, 2009
Messages
44
Lol again i played this time AP 6v6 300 lifes.
Started pit lord(imba cleave) bought some of the stats staff(imba at start)
then... when i got enough gold and imba items... i tried to get a imba hero ofc from archangel, but i saw chaos was lvl 100 req. well i had to buy ONLY 2k! each LVL TOMES!!! omg??
thats kinda cheap... make it more expensive or something, or im too good at the map
oh ye forgot to rate at first point
5/5 :D or did i forget who knows xD
CHAOS OWNS FENRIR 1000-0 (25 platium each kill 1 respawn rate is imba gold)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
then... when i got enough gold and imba items... i tried to get a imba hero ofc from archangel, but i saw chaos was lvl 100 req. well i had to buy ONLY 2k! each LVL TOMES!!! omg??
thats kinda cheap... make it more expensive or something, or im too good at the map
After you have come far into the gameplay the tomes will ofc become cheap. And levels doesnt do so big differences in late game anyway. And well, when you said "im too good at the map" you mean that you had pit lord that you said was imba yourself, right?
And your not suppost to get that far into the gameplay so that you can kill the platinum units, if you can get the platinum units, that means that you easily can win the game so just win insted of playing it for hours and say that your to strong :p

BTW Youkaiz, what about reading some terraining tutorials and remake it? When i play the map and look at those screenshots, it makes me wanna cry. I like the map itself but the terrain is one of the big issues in the map.

One more thing: Can you get chaos now? You can only get level 40 (- heros can up to level 40) so i guess he is playing an old version.
 
Level 6
Joined
Feb 19, 2008
Messages
89
Now chaos is lvl 40, and is realy hard to up to lvl 40.
(now don't have lvl up tomes, only exp tomes)

I trying to improve terrain but im realy bad at this. I will try improve terrain to and many others things to 1.70 (remake the most part of map terrain)

(to 1.69 i will make a system to load only picked hero abilities, and show heros icons at multiboard.)
 
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