Alright, I have some questions about spells/hero abilities, among other questions.
Intro: I'm making a (or attempting to) create an ORPG map, that's heavily influenced by Twilight's Eve, and well I need help.
Question One: I'm trying to make a couple abilities and they're not working/showing on the hero's main command slots.
-Ability One: Essentially I've created an ability that does not act visible to the player, but when I do connect it with a dummy copy, the tooltip for the dummy instantly goes to level two when I come out of the ability selection (when choosing for only level one). It does ultimately fix itself when at full level or just later levels. So any ideas how to fix this?
-Ability Two: This ability is based of the item effect that raises base hp. I want to make it work for 20 levels on a hero but it only adds 50 max hp when I up it. (Basically It wont work past level one). Any ideas? Also should I enhance it with triggers to make sure that it works, and essentially make it a dummy ability?
Question Two: I need a fixed creep respawn trigger set. I've looked for one, but I can't find it. The ones I do find are vague as all heck or only respawn the unit at the point of its death. Also, this respawn needs to be universal, so all creeps on the map (except dungeon mobs) will respawn a short time after their death. Can any get me this?
I still have further questions, but those are mainly balancing and ideas for the map. I need these answers first.
ALSO: Would anyone be willing to help playtest the map when I get it playable?
Intro: I'm making a (or attempting to) create an ORPG map, that's heavily influenced by Twilight's Eve, and well I need help.
Question One: I'm trying to make a couple abilities and they're not working/showing on the hero's main command slots.
-Ability One: Essentially I've created an ability that does not act visible to the player, but when I do connect it with a dummy copy, the tooltip for the dummy instantly goes to level two when I come out of the ability selection (when choosing for only level one). It does ultimately fix itself when at full level or just later levels. So any ideas how to fix this?
-Ability Two: This ability is based of the item effect that raises base hp. I want to make it work for 20 levels on a hero but it only adds 50 max hp when I up it. (Basically It wont work past level one). Any ideas? Also should I enhance it with triggers to make sure that it works, and essentially make it a dummy ability?
Question Two: I need a fixed creep respawn trigger set. I've looked for one, but I can't find it. The ones I do find are vague as all heck or only respawn the unit at the point of its death. Also, this respawn needs to be universal, so all creeps on the map (except dungeon mobs) will respawn a short time after their death. Can any get me this?
I still have further questions, but those are mainly balancing and ideas for the map. I need these answers first.
ALSO: Would anyone be willing to help playtest the map when I get it playable?