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propotato
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  • So now it when it's done :D?

    smoker pulling
    Events
    Time - Every 0.05 seconds of game time
    Conditions
    Actions
    Set point1 = (Position of smokerstarget)
    Set point2 = (point1 offset by 10.00 towards (Facing of smokerstarget) degrees)
    Unit - Move smokerstarget instantly to point2, facing (Position of smoker)

    Smoker Tongue Trigger 1
    Events
    Unit - A unit Begins casting an ability
    Conditions
    (Ability being cast) Equal to tongue shot
    Actions
    Set smokerstarget = (Target unit of ability being cast)
    Trigger - Turn on smoker pulling <gen>

    smoker pulling stop
    Events
    Unit - A unit Dies
    Conditions
    (Unit-type of (Dying unit)) Equal to Smoker
    Actions
    Trigger - Turn off smoker pulling stop <gen>
    Ok.. So how does ALL the triggers work together? I mean... how will it look like when ALL the triggers are done :O?

    Like this...?

    smoker pulling
    Events
    Time - Every 0.05 seconds of game time
    Conditions
    Actions
    Set point1 = (Position of smokerstarget)
    Set point2 = (point1 offset by 10.00 towards (Facing of smokerstarget) degrees)
    Unit - Move smokerstarget instantly to point2, facing (Position of smoker)


    Smoker Tongue Trigger 1
    Events
    Unit - A unit Begins casting an ability
    Conditions
    (Ability being cast) Equal to tongue shot
    Actions
    Set smokerstarget = (Target unit of ability being cast)
    Trigger - Turn on smoker pulling <gen>
    Okay... i tried to make the trigger look like yours, but the last sentance i was a little confused...

    Unit - Move smokerstarget instantly to point2, facing (Position of smoker)


    I made the smoker variable as a unit and not unit-type, because it didn't want that, the "smoker" variable only came up when it was non-type-unit (Position of smoker)
    So the trigger will look like this...?

    smoker pulling
    Events
    Conditions
    Actions
    Set point2 = (point1 offset by (10.00, (Facing of smokerstarget)))
    the models will need skins, and they will not be scratch-made, they are just a couple of geomerges
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