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  • yes, and i entered them using Jump.
    Tip - add some kind of healing
    Bug - you can jump over walls and exit the area

    btw, please, test my map, i posted a new wip; looking forward for feedback :D
    Yeah, there are never big differences for individual systems, but when you have about a couple of hundred systems put together, those function calls depending on how numerous can be the difference between a slide-show, and smooth gameplay.
    I actually wrote an incredibly long text telling you how to do it, but I closed that browser tab, and now I'm incredibly frustrated :<

    Set your resource to "Pending" by just updating it without any changes to remind me that I have to re-review it.
    Well, in order to make it user-friendly, what you can do is use a hashtable in your system to store data.
    For a user to add something to the system, on map initialization, he would save data to the hashtable.
    Unit-types are integers and so are abilities.
    Store the ability that should be added to the unit (the custom burrow one, meaning that you wouldn't be using one ability with different levels) in the hashtable while using the unittype as the first key and 0 as the second key.

    Instead of having that large if block, you would just load the ability from the hashtable and give it to the unit.
    Reputation:
    (Post) W.E. zone helper? you really have helped many people out there and when i looked... 13 rep?? are they joking? you should receive more... :D
    Press my signature. Go to the Dualism Development thread. In there you can read about Beta Testing and there is like a form to fill.
    Reputation (+1):
    (Post) Very mature and helpfull member even tho being new to our forum. "The Hive is strong in this one..."
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