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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 06-17-2012, 08:08 PM   #31 (permalink)
Registered User Reaper51
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Quote:
Originally Posted by DarkElfe View Post
In version 3.5a bug that I mentioned earlier was gone and I was able to view the map. It is not pretty bad (at least favorably on an array of cards for Warhammer, now walks on the Internet). One small "but": the model Bloodletter. Why do not you use it here: Or simply put in economy of a place in a map?
Isn't that a DoW2 rip from XGM?
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Old 06-17-2012, 08:13 PM   #32 (permalink)
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idk if those were dow rips or if ironmaiden was that good, apparently ironmaiden was that good
after all, not EVERYTHING from xgm is a rip, it's just not a very trust worthy site because the russians generally don't tell you if something is ripped or not

alsooooo would probably be a bad idea to use a model of that quality, anyway, primarily because it wouldn't fit in with the assisting models AND i think its filesize would be too big anyway

additionally, why is there only enough space in the map for 3 races? are you using THAT many imports?
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Old 06-17-2012, 08:13 PM   #33 (permalink)
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Its a rip? >.<
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Old 06-17-2012, 08:19 PM   #34 (permalink)
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Originally Posted by Wazzz View Post
idk if those were dow rips or if ironmaiden was that good, apparently ironmaiden was that good
after all, not EVERYTHING from xgm is a rip, it's just not a very trust worthy site because the russians generally don't tell you if something is ripped or not

alsooooo would probably be a bad idea to use a model of that quality, anyway, primarily because it wouldn't fit in with the assisting models AND i think its filesize would be too big anyway

additionally, why is there only enough space in the map for 3 races? are you using THAT many imports?
Huh funny thing is I'm making a 40k map, with no XGM models : D
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Old 06-17-2012, 08:32 PM   #35 (permalink)
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i wish warcraft had more models that catered to a futuristic setting, but it's not really all that needed to make a good map at least :3

is your map going to be similar to this one, only in the 40k thingydo?
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Old 06-17-2012, 09:01 PM   #36 (permalink)
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i wish warcraft had more models that catered to a futuristic setting, but it's not really all that needed to make a good map at least :3

is your map going to be similar to this one, only in the 40k thingydo?
Na its more like a mix of DoW1 and DoW2 + some GW stuff.

I'm using unarmed models with weapon and other attachments that resemble 40k to cut down on size.

Planned races: Space Marines, Chaos, Orks.

Here is a nice preview of some spehss mahreens.
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Old 06-17-2012, 09:30 PM   #37 (permalink)
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From what can I see, that model uses ingame textures, so it could hardly be a rip.
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Old 06-17-2012, 11:24 PM   #38 (permalink)
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And! Another Awesome map. Please do NOT release this at my finals. PLEASE!

Anyways. Good game, overall 4.5/5 until full beta.
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Old 06-18-2012, 07:39 AM   #39 (permalink)
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Which I have shown model not pipped! IronMaiden made its itself and as here it was already noticed it on ingame textures. To convert models from DoW2 it is too unprofitable by way of the size of models received as a result of models. For the information, Space Marine authorships Burning_Dragoon5 together with all textures weighs 571,6 KB, and ripped Space Marine from IronMaiden weighs 387 KB exactly (and it looks better). A difference I think is obvious. Well, and about versions on ingame textures I in general am silent.
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Old 06-19-2012, 03:25 PM   #40 (permalink)
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From what can I see, that model uses ingame textures, so it could hardly be a rip.
The animation and mesh is a rip.

I don't plan on using that to replace the current model, I used it prior to uploading this map, and the animations were irritating, it just didn't fit.
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Old 06-19-2012, 07:03 PM   #41 (permalink)
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Originally Posted by RiotZ View Post
The animation and mesh is a rip.

I don't plan on using that to replace the current model, I used it prior to uploading this map, and the animations were irritating, it just didn't fit.
This model is not converted from the DOW2,because it is different than in DOW2, and has a different animation
Sorry for my bad English
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Old 06-19-2012, 08:23 PM   #42 (permalink)
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Hmm rip or not... speaking of replacements for models;
I'm making a larger scale strategy map with more rpg elements, it borrows a lot from warhammer (although not based on it).... anyways, this style could suit you well;



Yeh, I'm using attachments to make models more chaosy :) thats just an example of my "chaos" lord which is an edited Hatelord with an attached Hatchet Eye Dranosh

For units I'm using the Villager Man with lots of different attachments to make the variety of Marauders (each spawn gets a different helm/weapon, some get armor, some dont, some have shoulder pads, some dont...)

lots of stuff you can do with attachments :D including better looking empire and orcs, saves space too (you can use villager for both marauder and chaos warrior, etc)
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Old 06-19-2012, 08:40 PM   #43 (permalink)
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Quote:
Originally Posted by ResidentV View Post
Hmm rip or not... speaking of replacements for models;
I'm making a larger scale strategy map with more rpg elements, it borrows a lot from warhammer (although not based on it).... anyways, this style could suit you well;



Yeh, I'm using attachments to make models more chaosy :) thats just an example of my "chaos" lord which is an edited Hatelord with an attached Hatchet Eye Dranosh

For units I'm using the Villager Man with lots of different attachments to make the variety of Marauders (each spawn gets a different helm/weapon, some get armor, some dont, some have shoulder pads, some dont...)

lots of stuff you can do with attachments :D including better looking empire and orcs, saves space too (you can use villager for both marauder and chaos warrior, etc)
Very true. I was considering making it all randomized to make it like tabletop, but I couldn't manage to get the system to work right. I will definitely consider using more attachments. But I need some good ones that are very Warhammer-feeling, I haven't seen any.
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Old 06-19-2012, 09:10 PM   #44 (permalink)
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Heres some to use with the villager man, you might need to adjust some a tiny bit to make them fit but the results are good trust me :) especially for randomized marauders.

Weapons for marauders/chaos warriors:
Chaos Axe 01
Chaos Club 01
Chaos Mace 01
Chaos Axe 02
Bloodbreak
SpiritWalkerAxe

helmets for marauders/warriors
Improved White and Metal Helms
Advanced White Helm
Forgotten_Warlords Greathelm
HelmetDt
PlateHelmet
Chaos Marauder Helmet by chilla_killa <---This one requires some serious edit to make it look normal on a villager, but it's easy :O... just need permission I guess.


armor and shoulders (some wont fit with others if you use them so play around and see which fit, but trust me you'll find some great combos)
DeathKnight'sArmor
FurArmor
BreastPlatebySunchips
http://www.hiveworkshop.com/forums/m...ist%26page%3D3
Black Claw Shoulder by Sunchips
Wolf Spirit Vestment no Head by Sunchips
Belted Cape by Sunchips
Improved White and Metal Heavy Armour
White and Metal Heavy Armour
Advanced White and Metal Heavy Armour
Barbarian Shoulder Plate by Forgotten_Warlord<-Totally awesome for marauders in combination with a helm... sadly doesnt come with the gutplate from warhammer online ;)
Forgotten Warlord's Plate Shoulders <-This is what chaos warriors are all about...
Advanced White and Metal Pauldrons
Improved White and Metal Pauldrons
White and Metal Pauldrons

and lastly some CHAOS looking weapons for your lords:
Armageddon
Hatchet Eye Dranosh
DragonBlade <--my fav
Necro Sword
Demon Sword <-- good stuff
DemonHunter
OblivionSwordv2
Bubble Head

There are loads you can find tbh... those are just the ones im using atm.
Combine it with the villager man and an unarmed hate lord and you'll get nearly all your chaos models... for less size I reckon. You can even edit the Medivh model to have no staff and add a chaos looking staff like this:
RithilScepter

good stuff to be had indeed! combine fur with armor, have some of the marauders wearing armor some just shoulder plates and helms, some with this some with that... mix and match :D
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Old 06-20-2012, 12:54 PM   #45 (permalink)
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*Bump*

ResidentV is working on a new terrain version for Chaos Steppes... Currently I'm working on the Empire's icons.

Once I have the map back I'll be changing the Chaos Lord model, possibly the Marauder model.
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