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Vampirism Nightmare

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~~Vampirism Nightmare~~

by Child_0f_Bodom & lnFlames



1. Introduction

Vampirism Nightmare is map created on basic Vampirism standards with lots of inovations. There are two teams in the map; the Human team and the Vampire team.

Humans have to run from the Vampires and build their bases to defend themselves from Vampire who's main objective is to kill all Human builders.

Once a Human is killed, he turns to Vampire and becomes an evil's servant. Maybe the largest change in this Vampirism Map are custom Human races and Vampires.
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2. Terrain Characteristics:


Map in Vamprisim Nightmare is divided in three parts. First part in upper left corner is Vampire's limb (or Hell). It is a floating landmass in the Void where the Vampires start. There is one large complex in Hell which is called Citadel of Sorrows. In the Citadel, Vampires can heal at the Fountain or buy one of the many items and recipes available.

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Second part, a bit East from Hell is Human picking region. There stands the ruined Citadel of Stars.

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Third part of the Map is the general Battle Field or the World. Humans may build their bases there at one of many base spots. Terrain theme in the World is a ruined Elder city. When exploring the city you will find some beautiful structures which make base spots even more exciting and different. We have managed to greatly increase terrain quality when compared to other Vampirisms because of using custom environment models and large scaled plants to make Ruined City look even more overgrown.

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3. Gameplay Introduction


Just like in ordinary Vampirism games, Human team consists of 10 players and Vampire Team consists of 2 players. But, unlike the other Vampirism Maps, team work and role playing is very important for Human Team, as it is almost impossible to win when playing solo base.

This Vampirism has got great replayability value because of many custom races and Vampire classes. Each Human race and Vampire class plays its own role making numerous strategies and combinations. Each round should last about 25 - 45 minutes which is very different from other Vampirisms that last for more than 2 hours making the endgame monotonic and boring.
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4. Humans


4.1. Introduction
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Human players are able to choose one among many available races. When the race is chosen a builder will spawn for Human player. If the builder dies he will be turned into Vampire. Each builder has got blink ability with 1000 range which makes easier to escape from Vampires. Human Races are categorized by difficulty in 4 categories: Easy, Medium, Hard and Very Hard races.

Easy races are mostly similar to Humans from standard Vampirism Maps and are usually most suitable for the new players.

Medium races introduce some light weighted playing systems which may be good introduction to more difficult races.

Hard and Very Hard races are more difficult to play and involve complex playing systems but may prove stronger than normal races in the hands of the skilled players.

In Vampirism Nightmare there are no "weak" races, as someone may think when first playing this Map. Even the most skilled players may have difficulty when playing solo. This map has meant to be cooperative survival map and each player plays and important role in defending the World from Vampires.
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4.2. Structures and Heroes
Each Human race has its own set of structures available to build. We may put them in three categories; economy, defenes and infrastructure.

Economy structures usually are lumber mills which train workers who harvest wood and Gold Mines which provide a steady Gold Income.

Basic defensive structures are walls and towers. Walls are built on pinch points in Human Bases to prevent Vampires from entering the base. Towers damage Vampires and are built behind walls. Basically, towers must kill Vampires before they break through walls.

Infrastructure buildings provide enhancement for both economy and defense. Ordinary infrastructure buildings are Houses which provide food, Altars which train Heroes and Upgrade Centers which contain upgrades for your Race. Note that not all races are standard so structures may vary greatly.

Heroes in Vampirism Nightmare are called Slayers. Unique Slayers are trained from altars and are available to almost every race. They can increase their level in two ways. First is at idling at Slayer Training Area which is located at the north east and is marked by floating text.


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Level is given to every Slayer in Training Area once per 45 seconds. Wounded slayer can heal at the Slayer Fountain a bit east from Training Area. Second way to increase you slayer level are Tomes bought from Slayer's Vault (buildable structure). Slayers may also gain Levels from killing Vampires.

Every Slayer can learn 5 spells. First three are standard to all Slayers; Blink with infinite range, Attribute bonus(gives bonus stats) and Web (binds target to the ground rendering it unable to move). The other two spells are specific to each Slayer.
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4.3. Races

There are currently 23 custom races in Vampirism Nightmare. Roman, Goblin, Templar, Morphling, Geomancer, Mage, Bandit, Undead, Elemental Spirit, Nord, Firelord, Gnoll, Treefolk, Merchant, Dwarf, Draenei, Nerubian, Troll, Burning Legion, Elf, Bounty Hunter, Tauren and Naga. As the map is developed new Human Races will be added to the list.


BTNMilitia.jpg
First race we ever made is Roman. Roman is balanced Human Race which has easy gameplay and no custom playing systems. It is recommended for new players who want to get used to this map.

BTNGoblinSapper.jpg
The next race is Goblin. Goblin builder does not have blink ability, but it is able to transform into flying Zeppelin form. He can repair at faster rate, but his walls are weaker than average ones. His towers have very strong damage, but slow refire rate. They have the strongest tower in game: Missile Silo which fires powerful projectiles at enormous range. Their workers cannot detonate themselves to prevent Vampire from feeding. Their Slayer has ability do detonate all player's workers in the map, but he requires higher level to learn it.

BTNBloodElfPeasant.jpg
Templar race uses strong walls which compensate weak damage towers. Their Slayer can Heal player's and allied buildings which makes him a powerful supporter to all players, not just his base. Templar can also train Priests who can heal units at very good rate.

BTNFacelessOne.jpg
Morphling race is quite unique when it comes to spawning workers and building structures. Their "builder" actually can't build anything. He can only spawn harvesters which can build structures and gather lumber. Their walls have chance to banish themselves when attacked to prevent all physical damage done to them giving more time to towers to eliminate the threat. Morphling towers are very weak, but have chance on each attack to gain one of 4 following effect: Attack Speed Increase, Mana Burn, Slowing Attack and 3x Critical Strike.

BTNMountainGiant.jpg
Geomancer race has got interesting gameplay and is part of many possible strategies. Their buildings have ability to burrow making them invisible to Vampire. Their workers do not require drop off point for harvested wood. Maybe the most interesting thing are their towers who gain damage bonus during the day and chance to stun during the night. Their builder is able to change time of the day to day or night, but at high Mana Cost.

BTNHeroArchMage.jpg
First Medium race we created is Mage. Mage has got towers which do minimal damage and cannot be upgraded. Instead of upgrading towers player inserts various damage increasing items in tower's inventory.

BTNBandit.jpg
Bandit race has got above average towers. Their workers cannot detonate, but can transform into Militia which can prove good in a fight against the Vampire.

BTNAcolyte.jpg
Undead race features its own tower system. Towers have low base damage, but have autocast ability that increases their damage. They don't regenerate mana, so you must sacrifice Shallow Graves for their mana. Undead walls are also capable of producing zombies and necromancers. Necromancers can raise zombies back in form of skeletons after they die.

BTNBanshee.jpg
Elemental Spirit towers also use items, but they obtain them in the other way. They must sacrifice Spirits of Elements to gain elemental shards. Elemental shard doesn't do anything alone, but creates powerful effects in combinations. Another tower built by this race is Death Tower which provides significant damage output at very high range.

BTNWendigo.jpg
Nord has got towers which steal mana on each hit. Mana stolen by tower can be transferred to walls which use it for casting powerful defensive spells.

BTNHeroAvatarOfFlame.jpg
Firelord has got towers without any damage. They have 2 types of items to select: Volcanic Hammers and Volcanic Fire. Volcanic Hammer does extremely high damage, but must be casted manually while Volcanic Fire does reduced damage in exchange for auto firing. Their workers gather above average.

BTNGnollKing.jpg
Gnoll race is simmilar to mage, but it can customize not only towers, but also walls with items bought at their special shops.

BTNAncientOfWonders.jpg
Treefolk race is the first hard race we made. They don't use towers as their defense but water elementals. They are the only race that can have 2 Slayers: one ordinary Slayer and one Hero Tower which increases their damage output significantly. They can also train support spellcasters: Druids which increase their combat stats a bit. To compensate high damage output, their walls are extremely weak.

BTNPeasant.jpg
Merchant race has got 2 sources of lumber. First are ordinary workers and second are Caravans. Caravans travel between 2 Trading Posts, trading goods among them earning you lumber. Quantity of earned lumber increases with the distance between Trading Posts.

BTNMortarTeam.jpg
Dwarf is the Hardest race in the Vampirism Nightmare. They have only 1 structure availible to build: Workshop. Workshop trains Slayer and Caravans which are used to steal gold from the Gold Mine in the Center of the Map. Their main objective is to level up and gear up their Slayer in Vampire Shops with stolen gold.

BTNDranai.jpg
Draenei are completely invisible race which can't do absolutely no damage. Their only purpose is to disable Vampires and Enchance damage done to them by your teammates.

BTNHeroCryptLord.jpg
Nerubian are cheapest and fastest race to develop. Their towers can only attack targets that were previously marked by one of their units: builder, Slayer or Nerubian Queen.

BTNWitchDoctor.jpg
Troll is the race which uses battle stations in their towers (just like orc burrow), so when you play them you must always be careful and bring your workers in towers in time. Their slayer has ability to repair structures.

BTNInfernal.jpg
Burning Legion is the race that uses Lumber Base for their lumber income. Lumber base can be upgraded several times to increase lumber income. They don't use a structure wall, but they use Hero Wall in form of their Slayer. You can buy Special Slayer Tomes at Charm Shop. Every Burning Legion building needs energy to operate, so you have to build pylon near each structure in order to enable it. Their towers can summon Nether Drakes as powerful additions to your defenses.

BTNTheCaptain.jpg
Elves use unique walling system which consists of 3 structures: Walls, Power Plants and Shield Generators. Their walls have only 50 health, but increase mana with every upgrade. Basicaly, Shield Generator, when activated, gives mana shield to nearby buildings. Power Plants decrease mana cost of Shield casted by Shield Generator. Their damage output consists of Archers which gain bonuses while standing near activated Shield. They also have an unique Slayer which is the only flying Slayer in the Map.

BTNDranaiMage.jpg
Bounty Hunter race doesn't use Slayer nor Towers as their damage output. It focuses on their builder which has ability to temporarily transform into powerful combat form. They have more than 15 abilities to apply to their builder.

BTNHeroTaurenChieftain.jpg
Tauren uses their main worker to mine gold from central mine used for building powerful defensive structures.

BTNMurloc.jpg
Naga race doesn't have towers so they use walls which have several abilities like immolation, reincarnation, armor bonus, etc.

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5. Vampires


5.1. Introduction
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Vampires in Vampirism Nightmare are quite different from Vampires that you are used to from other Versions. Each Vampire has its own set of heavily customized abilities which provide large diversity and fun factor in general gameplay. Vampire's main objective is to turn all Human builders into his eternal slaves by killing them. Each Vampire has got 2 standard abilities and 4 custom ones. Standard abilities are Siphon Soul Essence which gives lumber to Vampire for making advanced items and Far Sight which greatly improves searching for potential victims.
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5.2. Classes
There are currently 15 Vampire classes in this map. Vampire classes are: Demon, Mage, Eredar, Gargoyle, Lich, Infernal, Revenant, Undead, Demigod, Ghoul, Assassin, Warlock, Satyr, Aerial and Starborn. As the map is developed new Vampire classes will be added to the list.


BTNEvilIllidan.jpg
Demon Vampire is the standard balanced Vampire like in any other versions. Demon Vampire learns Wind Walk, Chain Lightning, Healing Wave and Critical Strike.

BTNWindWalkOn.jpg
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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Calls forth a wave of healing
energy that heals nerby Vampires
Gives chance to do more
damage on attack

BTNMetamorphosis.jpg
Mage has got powerful healing and restorative powers and can be a powerful ally to any other Vampire. Mage Vampire learns Wind Walk, Chain Lightning, Healing Wave and Regeneration Aura.

BTNWindWalkOn.jpg
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BTNUnholyAura.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Calls forth a wave of healing
energy that heals nearby Vampires
Increases life regeneration
of all friendly vampires in
range.

BTNTichondrius.jpg
Undead Vampire has got extremely high hit points at the cost of his damage. Undead Vampire learns Wind Walk, Chain Lightning, Hardened Skin and Armor Upgrade.

BTNWindWalkOn.jpg
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BTNCloakOfFlames.jpg
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BTNHardenedSkin.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Permanently increases Undead
Vampire's armor.
Reduces damage of all
attacks to Undead Vampire

BTNDemigod.jpg
Demigod Vampire does the greatest damage in this Vampirism with his bursting attacks. Demigod Vampire can learn Wind Walk, Meteor, Bloodlust, Scream of Pain

BTNWindWalkOn.jpg
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BTNShade.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls Meteor from sky that
damages everything living
in a row.
Increases attack speed of
vampire for a short time.
The Vampire loose a terrifying
howl that reduces nearby enemy
units and buildings attack damage.

BTNKiljaedin.jpg
Eredar is supportive class which can prevent workers from repairing walls or blinking, towers from attacking, etc. Learns Bat Form, Demonic Storm, Blur, Demonic Swipes.

BTNLocustSwarm.jpg
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BTNOrbOfVenom.jpg
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BTNBlur.jpg
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Transforms Vampire into Bat.
In Bat Form Vampire has
increased move speed and
invisibility.
Coats targeted area in demonic
storms preventing towers from
attacking.
Coats Vampire in demonic
shadow giving him chance
to evade incoming damage.
Imbues each vampire's attacks
with demonic energies making
targeted structures unable to
repair. Also, burns mana from
target.

BTNHeroLich.jpg
Lich is rounded caster Vampire that can do significant damage both with physical attacks and spells. Learns Wind Walk, Chain Frost, Ice Prison and Brilliance Aura.

BTNWindWalkOn.jpg
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BTNFrostBolt.jpg
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BTNFreezingBreath.jpg
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BTNBrilliance.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Conjures massive glacier
shard that bounces several
times and does area of
effect damage.
Locks Lich iside ice block
increasing his regeneration
rate and rendering him
immune to all forms of damage.
Provides bonus Mana
regeneration to nearby
friendly units.

BTNGargoyle.jpg
Gargoyle is the hybrid of Caster and Combat Vampire oriented to quick base storming and total cleaning. Learns Wind Walk, Fire Nova, Stone Form and Burning Wings.

BTNWindWalkOn.jpg
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BTNVolcano.jpg
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BTNStoneForm.jpg
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BTNBurningWings.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Launches Firebolts around
caster that deal damage to
nearby units.
Stones Vampire in place
giving him bonus armor,
health regeneration and
invisibility.
Passively increases damage
of Vampire

BTNGhoul.jpg
Ghoul is totally oriented to doing physical damage. His skills increase his combat endurance giving him enough time to rip into shreds everything in front of him. Learns Wind Walk, Rampage, Frenzy and Unholy Protection.

BTNWindWalkOn.jpg
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BTNGhoul.jpg
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BTNGhoulFrenzy.jpg
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BTNUnholyAura.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Gives a chance on to increase
damage of Ghoul when he is
attacked.
Increases Ghoul's movement
speed and attack rate and
gives minor life steal.
Gives bouns Armor to this
unit and renders him
invulnerable once in a while.

BTNAvengingAssassin.jpg
Assassin Vampire, just like his name says, is used for quick and clean assassinations. They will never know what hit them. Learns Improved Wind Walk, Ensnare, Track and Attribute Bonus.

BTNWindWalkOff.jpg
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BTNEnsnare.jpg
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BTNTrack.jpg
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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility, the
attack will do bonus damage.
Causes a target enemy unit
to be bound to the ground
so that it cannot move.
Reduces armor of target unit
by 5 and gives vision of
that unit for few seconds.
Increases all stats of
Vampire and increases speed.

BTNDruidOfTheTalon.jpg
Warlock can summon his own minion to increase his abilities of bringing chaos and destruction to Humans. Learns Summon Minion, Hell's Flames, Life Drain and Fear.

BTNFelGuard.jpg
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Summons a powerful Warlock's
minion to aid him in combat.
Note that minion will spawn
near the Vampire's taverns.
Creates mark of Hell at
designated area. Mark
deals damage to nearby
enemies every second.
Passively drains health from
target unit. If cast on unit
it will slowe him, but if
cast on building it will be
stuned for duration of spell.
The Vampire lets loose a
terrifying howl that causes
nearby enemy units to
shiver in fear and try
to run away.

BTNSatyr.jpg
Satyr Vampire is combat oriented Vampire with capability to do smaller assassinations. Satyr Vampire can learn Wind Walk, Chain Burn, Healing Shield and Doom Strike.

BTNWindWalkOn.jpg
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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units.
Surrounds Vampire with
shield that protects him
from damage and heals
him for the same amount.
Grants passive mana steal
and damage increasing on
the next hit for the next
strike.

BTNDeepLordRevenant.jpg
Revenant is pure caster Vampire which uses his abilities to control electrical currents to literally obliterate everything on its path. Learns Wind Walk, Lightning Orb, Blessing Of The Storm and Presence of Thunder God

BTNWindWalkOn.jpg
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BTNOrbOfLightning.jpg
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BTNMonsoon.jpg
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BTNChainLightning.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Creates vast storm focused
in an orb that slowly
releases its particles in
all directions around it
and damages nearby units.
Gives bonus damage to Vampire
and small chance on attack
to summon small storm that
deals damage to nearby units.
Damages random nearby enemy
unit every few seconds.

BTNInfernal.jpg
Infernal spawns his minions once every 10 to 20 seconds. Minions can be sacrificed either to deal AOE damage or to heal the Vampire. Also, Infernal has got increased regeneration with every minion that he controls. Learns Flame Walk, Soul of Lava, Molten Spawns and Molten Skin.

BTNFlameWalk.jpg
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BTNMoltenSkin.jpg
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BTNInfernalStone.jpg
Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Also adds Fire Blast ability
to molten spawns.
Kills a target Lava Minion,
giving lost of its hit
points to the Vampire.
Gives chance to reduce all
attacks to the Vampire and
gives bonus armor. Also
grants bonus regeneration
for each molten spawn.
Spawns Molten minions every
few seconds.

BTNShaman.jpg
Aerial specializes in shifting units with his aerial powers. Aerial Vampire can learn Windform, Aerial Grapple, Monsoon Orb and Aerial Scence

BTNWindWalkOn.jpg
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BTNMagicalSentry.jpg
Shifts caster into ethereal
plane making him move like
the wind. When shifted,
has 100% evasion, increased
movement speed, but has
vulnerability to magic
damage. In addition, all
nearby opponents are slightly
slowed.
Pulls target unit to the
osition of caster with
magnitude depending on
spell level. Target is
stunned while moving.
Cannot pull targets
through obstacles.
Creates orb of concentrated
ightning at target position.
The orb grows releasing its
energy. After some time it
explodes damaging and pushing
nearby opponents.
he power of Aether gives
this Vampire sight of every
unit that comes within his
range for several seconds.
Also increases his damage
and damages units that come
close to this unit.

BTNUnbroken.jpg
Starborn is Vampire concentrated on high defense and weak healing powers. Learns Astral Quickness, Astral Weapons, Unbroken and Aegis Aeternum

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Passively increases movement
speed with each percent of
missing health. When
activated, gives Vampire
chance to gain invisibility
if he is below certain heath
percentage.
Enchances Vampire's weapons
with chance do deal massive
damage. When used on ally,
this spell heals his minor
wounds. When used on enemy,
this spell slows, silences
and reduces target's damage.
Imbues Vampire's body wih
arcane powers giving him
damage reduction and bonus
armor. Also, every attack
done on Vampire has chance
to trigger rapid regeneration
if he has certain amount of
health.
Empowers Astral Vampire
to maximize his defensive
capabilities. Gives chance
to evade an attack, to
fully block incoming
damage or to render
attacker unable to cast
or attack.
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6. Items

There is great variety of items in Vampirism Nightmare. Shops in Citadel of Sorrow sell 38 basic items and 34 recipes. That quantity of items has never been seen before in Vampirism Maps and has always been reserved only to DotA and other AOS maps.

BTNCirclet.jpg
Circlet of Nobility

Gives:
-8 to all attributes

Crown designed for royalty, imbued with small rubies which are
holding mystical energies.


BTNSoulGem.jpg
Divinity Gem

Gives:
-150 mana
-200 health

Gem made from fragment that fell from the sky. It holds great
potential and its true powers are still unknown.


BTNOrbOfDarkness.jpg
Health Gem

Gives:
-300
health

Mystical jewel which increases wielder's hit points.

BTNEnchantedGemstone.jpg
Energy Gem

Gives:
-250
mana

Mystical stone that can increase one's magical powers.

BTNMantle.jpg
Mantle of Intelligence

Gives:
-10
intelligence

Robe provided by Mage Guilds from Borderlands.

BTNRingOfHealth.jpg
Ring of Health

Gives:
-15
health regeneration

Ring forged in cold waters of Aldheorte, that was worn by Ineluki
during his childhood. It has power to imbue its wearers with
regenerative powers.


BTNSlippersOfAgility.jpg
Slippers of Agility

Gives:
-10
agility

Ordinary socks, soft and flexy. They make you feel more
comfortable in your boots.


BTNSobiMask.jpg
Sobi Mask

Gives:
-100%
mana regeneration

Mask that empowers wearer's mind.

BTNImprovedUnholyArmor.jpg
Stout Shield

Gives:
-10%
chance to block 40 damage

Ordinary wooden shield.

BTNGem.jpg
Oracle's Gem

Gives:
-5%
chance to gain 25 mana when struck.

Small gem found in Delphi, Greece. It is said that it holds traces
of divine energies.


BTNPebble.jpg
Warding Gem

Gives:
-Passive
Spell Shield (30 seconds cooldown)

Gem which deflects negative energies.


BTNAxeOfSlaying.jpg
Axe of Slaying

Gives:
-50
damage

Massive axe that deals large amount of damage. Used to
decapitate in single swing.


BTNSpiritWalkerMasterTraining.jpg
Axe of Titans

Gives:
-75
strength

Forged in Earth's molten core to aid titan Testalos in ragnarok, war
of the Gods.


BTNClawsOfAttack.jpg
Blades of Attack

Gives:
-10
damage

Ordinary fist weapon which gives small damage bonus.

BTNRingSkull.jpg
Bloodstone Ring

Gives:
-60
to all attributes

Ring that increases one's potential.

BTNHellionRing.jpg
Hellion Ring

Gives:
-120
to all attributes

Ring that increases one's potential to perfection.

BTNHurrycane.jpg
Hurricane

Gives:
-75
agility

Forged by gods in morning palace. Its strains are lightning bolts.

BTNSteelMelee.jpg
Longsword

Gives:
-25
damage

A common knight's weapon.

BTNMithrilHammer.jpg
Mithrill Hammer

Gives:
-100
damage

Durable hammer used to bash human skulls.

BTNImprovedUnholyStrength.jpg
Mobius's Gloves

Gives:
-5
damage, orb
-50% slowing attack

Gauntlets worn by titan Mobius. They still posses his frost abilities.

BTNStaffOfNegation.jpg
Mystic Staff

Gives:
-75
intelligence

Staff worn by grand Arch Magus. It is said that it doubles mind
capacity of wielder.


BTNPlateMail.jpg
Plate Mail

Gives:
-10
armor

Part of each knight's garment. Protects him from most attacks.

BTNMarkOfFire.jpg
Testalos's Gloves

Gives:
-20
damage, Orb

Gauntlets worn by titan Testalos. They still posses his flame
abilities.


BTNShamanAdept.jpg
Unholy Claws

Gives:
-50%
attack speed

Claws made from tained wonderwood. They increase their
wielder's attack speed but corrupt his soul.


BTNCloak.jpg
Unholy Hood

Gives:
-5
armor
-10% chance, evade attack

Death Knight's cape imbued with unholy powers.

BTNGuldanSkull.jpg
Unholy Shield

Gives:
-2%
to stun units that attack you.

Death Knight's shield imbued with unholy powers.

BTNWarglaive.jpg
Warglaive of Zida'ya

Gives:
-200
damage

Best weapon ever forged by immortal race Zida'ya. Its magical
powers are unknown to human race, but it is rumored that one
who touches this weapon will be sent on an ethereal plane.


BTNAlleriaFlute.jpg
Wooden Staff

Gives:
-5
damage
-5% attack speed

Old man's walking stick.

BTNSpellSteal.jpg
Zaborg's Gloves

Gives:
-5
damage, Orb
-10% chance to purge

Gauntlets worn by titan Zaborg. They still posses his lightning abilities.

BTNSpellShieldAmulet.jpg
Amulet of Spell Shield

Gives:
-Active
Spell Shield (lasts 10 seconds, 20 seconds cooldown)

Small and compact, this pocket shield protects you from magical
damage and spells.


BTNOrb.jpg
Shard of Immortality

Gives:
-Active
Divine Shield (lasts 5 seconds, 30 seconds cooldown)
-5 Health Regeneration

Small Fragment of once very potent item.

BTNStaffOfTeleportation.jpg
Staff of Teleportation

Gives:
-Active
(Teleportation to players units, 90 seconds cooldown )

In theory, this staff can find wormholes and reroute them wherever
you want to, but in practice, it has few limitations.


BTNAnkh.jpg
Massive Grave

Gives:
-Active
builds grave at target place.

Grave deals 8 damage per second in area of 1200.


BTNTomeBrown.jpg
Tome of Experience

Gives:
-1
experience level


BTNAmuletOfAgility.jpg
Amulet of Agility

Gives:
-20
agility
-10 strength
-10 intelligence

Requires:
-Slippers of Agility
-Circlet of Nobility


Amulet that increases its wearer's reflexes. You seem weightless
when wearing it.


BTNPhilosophersStone.jpg
Bloodstone Gem

Gives:
-550
health
-400 mana

Requires:
-Mana Gem
-Health Gem
-Divinity Gem


Gem that is cut from very core of the Earth which is imbued with
power of ages.


BTNBootsOfBlazingSpeed.jpg
Boots of Blazing Speed

Gives:
-100
move speed
-30% attack speed

Requires:
-Boots of Speed
-Glyph of Haste


Best boots for long distance travels because of their durability and
stylish look.


BTNHeartOfSearinox.jpg
Rainbow Ring

Gives:
-40
to all attributes

Requires:
-Amulet of Agility
-Runed Bracers
-Wisdom Charm


Worshiped as gift of the Gods by Yiquanuc trolls. It can refract
Sun light into rainbow colors.


BTNUndeadShrine.jpg
Ritual Mask

Gives:
-100%
mana regeneration
-15 health regeneration

Requires:
-Sobi Mask
-Ring of Health


Mask used by Warlocks and Druids in various magic rituals.
Imbued with unknown powers, it restores its wearer both physically
and mentally.


BTNRingOfHealth.jpg
Ring of Health

Gives:
-15
health regeneration

Ring forged in cold waters of Aldheorte, that was worn by Ineluki
during his childhood. It has power to imbue its wearers with
regenerative powers.


BTNRunedBracers.jpg
Runed Bracers

Gives:
-20
strength
-10 intelligence
-10 agility

Requires:
-Gauntlets of Strength
-Circlet of Nobility


Common archaeological finding. Makes you feel tougher when
wearing it.


BTNTalisman.jpg
Wisdom Charm

Gives:
-20
intelligence
-10 strength
-10 agility

Requires:
-Mantle of Intelligence
-Circlet of Nobility


Put this on before your exams. A marks guaranteed.

BTNDeepLordRevenant.jpg
Ancient Vampire Armor

Gives:
-Active
Divine Shield (lasts 5 seconds, 30 seconds cooldown)
-20 Health per second
-10 Armor

Requires:
-2 Shard of Immortality
-Plate Mail


Mask with endless inner power, which can be channeled to turn its
wearer invulnerable.


BTNAngelicArmor.jpg
Angelic Armor

Gives:
-15
armor
-500 health
-50 health per second
-20% chance, 50 damage block

Requires:
-Cloak of Magus
-Plate Mail
-Knight's Shield


Forged in heavens, it allways shows its Divine potential as bright
glow.


BTNBlazingKatana.jpg
Blazing Katana

Gives:
-25
damage
-20% attack speed
-Active: Wind Walk (lasts 10 seconds, 30 seconds cooldown)

Requires:
-Longsword
-Glyph of Haste


Enhanced Samurai sword. Makes wielder move so fast that he
becomes unseen by his enemies.


BTNCloakOfMagus.jpg
Cloak of Magus

Gives:
-25%
magic reduction
-30 health per second

Requires:
-Ring of Health

Ordinary silk cloak worn by Mages.

BTNArcaniteArmor.jpg
Arcanite Shield

Gives:
-300
health
-15 health per second
-15% chance, 40 damage block

Requires:
-Health Gem
-Ring of Health
-Stout Shield


Your best companion when it comes to battle. Strong and durable

BTNWarlockRing.jpg
Gives:
-1000
health
-20 health per second
-Passive: Damages random unit in 600 range by 25 every 2.25 seconds

Requires:
-Health Gem
-Ring of Health


Warning: doesn't make you invisible when wearing it. Melts in fire.
Good thing is that it doesn't attract black riders on you.


BTNDivineRaiment.jpg
Divine Raiment

Gives:
-15
armor
-300 health
-300 mana

Requires:
-Divinity Gem
-Plate Mail


Shiny polished armor that makes you feel divine.

BTNArcaniteMelee.jpg
Firebrand

Gives:
-50
damage, orb
-20% chance to call meteor that damages units in 600 range by 10 per second.

Requires:
-Testalos Gloves
-Longsword


Blazing sword forged by Hephaestus with powers to change
gravity and attract nearby meteors.


BTNFrostbiteBattlegear.jpg
Frostbite Battlegear

Gives:
-90
damage
-15 armor
-10% slow aura
-5% chance to gain 40 mana when struck

Requires:
-Frostbrand
-Prophecy Raiment


Makes your opponents freeze in panic.

BTNThoriumMelee.jpg
Frostbrand

Gives:
-45 damage, orb
-10% slow aura


Requires:
-Longsword
-Mobius Gloves


Sword with sharpened glacier spike as its blade.

BTNInfernalBattlegear.jpg
Infernal Battlegear

Gives:
-100
damage, orb
-20 armor
-3 damage absorb
-20% chance to call meteor that damages units in 600 range by 10

Requires:
-Firebrand
-Knight's Raiment


Cooled infernal torso, which doesn't loose its flexibility and strength
in process.


BTNKnightsRaiment.jpg
Knight's Raiment

Gives:
-20
armor

Requires:
-Crude Armor
-Plate Mail


Heavy armor suit. Looks better if polished.

BTNAdvancedMoonArmor.jpg
Prophecy Raiment

Gives:
-15
armor
-5% chance to gain 30 mana when struck

Requires:
-Plate Mail
-Oracle's Gem


Thin and flexible, but very strong. Popular among mages and
warlocks because it doesn't restrain you while casting.


BTNPriestMaster.jpg
Scepter of Amon-Ra

Gives:
-50
to all attributes
-10% attack speed
-10 damage
-Active: Silence (400 area, 3 seconds, 15 seconds cooldown)

Requires:
-Wooden Staff
-Mystic Staff


Divine staff used by ancient Egyptian Gods when punishing
people.


BTNGoldRing.jpg
Seal of Ages

Gives:
-1000
mana
-15 health per second
-Active: Mana Shield (0.5 damage absorbed per point of mana)

Requires:
-Ring of Health Staff
-Mana Gem


In this case, smarter one survives.

BTNThunderbrand.jpg
Thunderbrand

Gives:
-45
damage, orb
-5% chance to Purge target and do 20 extra damage

Requires:
-Zaborg Gloves
-Longsword


Sword that leaves static charges on each swing.

BTNWindfuryBattlegear.jpg
Windfury Battlegear

Gives:
-90
damage, orb
-15 armor
-500 health
-500 mana
-10% chance to Purge target and do 50 damage

Requires:
-Thunderbrand
-Divine Raiment


Some people say that it is made by pure lightning.

BTNBladeOfDespair.jpg
Blade of Despair

Gives:
-85
damage
-Passive Critical Strike (10% chance, 2.times normal damage)

Requires:
-Axe of Slaying
-Enchanted Javelin


Weapon used by minions of Hell. Spreads terror and destruction on its wake.

BTNNagaWeaponUp3.jpg
[Blades of Shred

Gives:
-10
damage, orb
-20% attack speed
-Passive Increasing Damage (10 per hit, 100 max)

Requires:
-Blades of Attack
-Glyph of Haste


Opens target's wounds on each strike making him bleed.

BTNBlinkstrike.jpg
Blinkstrike

Gives:
-75
agility
-30 damage
-30% chance to evade attack

Requires:
-Hurricane
-Wooden Staff


Weightless weapon that cuts through any armor, and doesn't slow
its wielder allowing him to evade some attacks.


BTNCorrosiveEdge.jpg
Corrosive Edge

Gives:
-30
damage
-Passive Corruption (-5 armor)

Requires:
-Zaborg Gloves
-Blades of Attack


Blade coated in acid. Desintegrates its victim's armor and flesh.

BTNDeathknightsRaiment.jpg
Deathknight's Raiment

Gives:
-5
armor
-50% attack speed
-15% evasion
-Passive 4% to stun attacker when struck (5 seconds)

Requires:
-Unholy Claws
-Unholy Hood
-Unholy Shield


Terrifying armor used by Deathknights.

BTNImprovedStrengthOfTheMoon.jpg
Enchanted Javelin

Gives:
-35
damage
-Passive Critical Strike (10% chance, 1.75.times normal damage)

Requires:
-Blades of Attack
-Longsword


Spear with Elvish touch.

BTNEssenceOfImmortality.jpg
Essence of Immortality

Gives:
-75
strength
-1500 health
-30 health regeneration

Requires:
-Axe of Titans
-Health Gem


This artifact once gave immortality to its holder. It has preserved
only parts of its original power.


BTNMinneyar.jpg
Minneyar

Gives:
-350
damage

Requires:
-Axe of Slaying
-Mithril Hammer
-Warglaive of Zida'ya


Forged by Tinukeda'ya before ages of humanity. Its perfect design
has preserved it through ages. One of the three legendary sword,
Minneyar, the Memory.


BTNOrbOfSouls.jpg
Orb of Souls

Gives:
-400
health
-550 mana
-2% chance to gain Reincarnation on kill

Requires:
Bloodstone Gem

Orb with capability to store souls of dying units.

BTNRagnarokHammer.jpg
Ragnarok Hammer

Gives:
-100
damage
-10% chance to deal 200 extra damage

Requires:
-Mithril Hammer
-Zaborg Gloves


Thor's hammer used in Ragnarok, battle of Gods.

BTNStaffOfSilence.jpg
Scepter of Arch Mage

Gives:
-75
intelligence
-550 health
-450 mana
-Active: Spellbook

Requires:
-Mystic Staff
-Bloodstone Gem


Powerful rod used by best Mages. It has ability to cast several
spells.
[TD][/TD] [td][/td]

7. Game Commands

To ensure better playing experience, we have developed several game commands which include: Vote Kick, Minion Kick, Setting Camera height, Repick and Roll. Commands are explained at the block below.

-kick [number] (player 1 can initiate vote kick)
-kick all or [number] (vampires can kick vampire minions)
-roll (rolls number between 1 and 100)
-cam+ raises camera height
-cam- lowers camera height
[TD][/TD] [td][/td]

8. Map Preview

MapWithLegend-1.jpg


Legend

[TD]
[TD][/TD]
Base.jpg
- Base Entrance
Fountain.jpg
- Fountain
Waygate.jpg
- Portal Vampire World -> Human World
CitadelOfStars.jpg
- Citadel of Stars (human picking area)
CitadelOfSorrows.jpg
- Citadel of Sorrows (Vampire Picking Area)
TrainArea.jpg
- Slayer Training Area
[td][/td]
[/td]

9. Changelog


- complete re-coding from pure GUI map to vJASS
- complete re-terraining
- huge balance changes
- many new icons
- minor bugfixes
- some race remades
- added multiboard which shows game state
- increased performance
- decreased loading time by 75%



- fixed button positions of some vampire spell
- fixed Vampire Minion exploit
- added new loading screen and preview
- added camera raise/lower system
- minor terrain glitches fixed
- fixed Lich Vampire's portrait and icon
- fixed Burning Wings icon
- balanced vampires a bit


Lastest Changelog (3.00b - 3.01)
[TD]
[TD][/TD]
- added icons for item recepies
- added two new vampires: Aerial Vampire and Starborn Vampire
- remade Dwarf Slayer Drop system
- balanced Treefolk Race
- improved quality of custom icons
- minor terrain glitches fixed
- fixed Undead race exploit
- changed icon of Corrosive Edge
- added new standard item: Shard of Immortality
- remade Ancient Vampire Armor
- fixed minor terrain bugs
- balanced damage of Shallow Grave
- removed some trees that block view
- decreased ingame lag a bit
- balanced Elf race
[td][/td]
[/td]

10. Credits and Contacts


Credits:
[TD]
[TD][/TD]
Happy Tauren - Grass Model
Nasrudin - Willow tree models
xXm0RpH3usXx - Flower, Bush, Brick Floor models
olofmoleman - Fern models
sc_freek - Fog model
[td][/td]
Contact:
You can contact us with:
- email ([email protected] (that is LNFLAMES :p ))
- with Hive (Private Message, Visitor Message)
- directly on Battle.net (Child_0f_Bodom, lnFlames at Northrend (Europe) )
[TD][/TD] [td][/td]
[/td]

11. Final Word


NOTE: This map is protected.
Please, post some comments about this map.
[TD][/TD] [td][/td]

This map is approved and works properly.

Download Vampirism Nightmare v3.10.w3x
(1186,66 KB)
 
Last edited:
Level 3
Joined
Jan 3, 2008
Messages
52
Cool but murlocs is more than a man and more than a fish xD Anyway Is it a final version yet or beta or so?
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
Cool but murlocs is more than a man and more than a fish xD Anyway Is it a final version yet or beta or so?

This is final version, but 3.01 is in development which will add even more diversity to gameplay.

you could make an Escape Menu instead of the Commands (Skips a cinematic)

That's a good idea. Ill add it to my top priorities.
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
I WERE a hardcore vampirism player, until i got hit by a rp shock and then... [long story about how i ended up spending most of my time on hive workshop and worldeditor and not on battlenet] ... and this looks AWESOME! When i saw this map on the developing forums i thought "Lets hope they finally allow the the humans to choose races and classes", and i can say that i werent disappointed! The word awesome kinda doesent work for this map... i need a better one... awesomesaucewithdemonbeefandepicspice?

Anyways i cant wait to play this one =) it seems alot awesomer than my last fave: Vampirism Fire.
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
Nice =)
"The one Ring" (i can even see where in the movie the clip is from... not that hard ;P) doesent seem to have a name on the list. Also, you should give it a active ability that turns you "Permanently" invisible for a liminited time. That would be cool =)

I like that there are no items that destroy a building completely, or makes you able to teleport a small distance. Those things were always seriously imba in vamp fire. You should also make it so "The One Ring"'s ability to damage random units does not target buildings or the human builder, but only human heroes, human summons, humain repairers and other such stuff. That would balance it abit =)

Keep on the awesome work!
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
Okay... Il do a lil review on the current races/classes and come with some suggestions =)

A Vampirism Fan's Review:

Human races:
Roman: Nothing to complain about here =)
Goblin: I like the idea with the ability to detonate all player's workers in the map, but it could be used by the goblin player to blackmail the others into giving him resources, wich is bad. Perhaps it should only detotate workers that only uses food, and not the ones that cost gold, and that you would try to move away from your base instead of detonating.
Templar: Da defence dude: hes almost obligatory right?
Morphling: I like this one. The chance for the wall to go banish should be a a %5 or something, and it should be on all of their buildings =)
Geomancer: Once again: a nice idea. But be carefull. Burrow screws up alot of stuff, and do for f**** sake not give it to a unit with mana! When the unit burrows its mana will be set to 0 when it surfaces again, and its mana reg will be gone. permanently.
Mage: Using items to increase tower damage is a thing that works awesomely. Trust me. I played eve! td.
Bandit: I must say that i am ABIT sceptical about this one. It is a cool idea, and it should work in theory. BUT... balancing units so that they will aid the combat, and not be imba, is hard, but if you can make it work, itl be cool =)
Undead: Nihce. Niche. This one will be interesting to play =) Give the walls a small chance (about 2½%) to generate a abomination instead.
Elemental Spirit: This sounds cool too =) Make sure the items are stronger than the ones the mage got.
Nord: This one reminds me of power towers, but well, power towers were a awesome concept =) Your should make it so that the mana transfered heals the walls instead of letting them cast spells. That would be neater =)
Firelord: Great idea =) Hope you can make it work without the player stressing out ;)
Gnoll: Another great idea =) Rmb to weaken the items abit.
Treefolk: So... they use units as towers? Im sorry but this one confused me abit =(
Merchant: Now THIS is a awesome idea! You should make the caravans upgradeable, and make sum triggers that make them keep taking the rute without the player having to order them around all the time. Make them slow, so that the vamps got a chance to destroy them, but give the trade route outpost big =)
Dwarf: This is the one for players that think that vampirism is too easy. Its gonna be tough as hell. You could make it so that the hero learns to build towers as he levels up. That would be cool =)
Draenei: This one COULD get abit boring. You should make the workers able to build traps and stuff around the map, and other stuff that will irritate the vamps as hell. Also make sure that there can only be one of each race, else it would screw game balance totally.
Nerubian: Okay, the fast dev race. Im not sure i got the thing about marking and attacking though... does it mean that the towers can only attack targets marked by theese units???
Troll: A nice addition to the map =) Not really more to say im afraid.
Burning Legion: Rename it to demons please ;) Normal units as towers is a idea i cant get myself to like =( give the hero a uproot/root ability. that could work =)
Elves: Again this reminds me of power towers, and is a awesome idea. Your should make the power plants regenerate mana to nearby buildings intsead. would be alot easyer and probably work nicely =)
Bounty Hunter: Cool idea. They do use towers right?
Tauren: I like this one =) Give the worker alot of defence abilities.
Naga: Sounds great =D


Okay now... il give you the vamp class review later.
MAN that lil hub of text were tiring. dunno why.

oh and... have i even given you rep for this yet? O.ô guess i got a lil something to do!
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
A Vampirism Fan's Review
Part 2

Okay.... time for da vamps!

Vampire Classes

Demon Vampire: should be called demonic vampire ;)
Mage: The healer: its the kind of vamp not many wants to be, but everyone wants someone else to be.
Undead: The tank. Obligatory =)
Demigod: Like the skills on this one =) Nice icon you got for it!
Eredar: I think this one will be popular. Do you make those icons yourself? the blurr once is awesome! I know demonic swipes is a ulti, but make sure it doesent last too long. Else it would be like demonic remains in vamp fire O.ô
Lich: Yay! Go liches! Nice skills again for this one. Im gonna play that if im ever gonna be a vamp =)
Gargoyle: Nice idea! Make sure it isnt imba though.
Ghoul: I also think this one will be popular. =)
Assasin Vampire: I think id play this one too. Gonna be popular 100%.
Warlock: As soon as i saw the minion i were about to write "Make sure it cant be summoned inside bases!", but then i saw you had already taken care of it ;) it would be cool if you could choose between diffirent minions when you first learn the skill.
Satyr: Make sure this one is tougher than the other assasin.
Revenant: Had to be there somewhere ;)
Infernal: Nice idea! But, make sure that the minions doesent spawn inside the human base if the infernal is attacking a wall.
Aerial: Nice =) make sure the aerial grab is unable to target workers!
Starborn: Cool one =)



Finished =)
Man those icons are really awesome! I could actually use that flame walk icon in my own map! So eh... is it a published icon on hive? for i would really like to borrow that one!
 
Last edited:
Level 27
Joined
Jun 23, 2009
Messages
4,787
Heh =P Well i think il need a attach. =(

Okay... Item Reveiw time!

A Vampirism Fan's Reveiw
Part 3

This reveiw will mostly be a "status check" on the items.
Green: Needs more coffee.
Yellow: Balanced.
Red: Needs nerfing.
Dark Red: OMG! IMBA!

But OFC i will also be posting comments, if i can think of something to post =P
And eh... if you want a REAL detailed item reveiw, post pricing and how much gold vamp gets from killing stuf.


Circlet of Nobility: Fine.
Divinity Grem: 200 hp = about three shots from a lv 1 tower.
Health Gem: Nothing to write home about here.
Energy Gem: I dont know how much mana a vamp usually usees/has, but i think this is reasonably balanced.
Mantle of Intelligence: Same as above.
Ring of Health: Okay... what kind of 15+ health reg? 15 hp per sec or 15+ health reg? If it is just 15+ health reg watchout, since it is in percent, and just writing 1 means 100%. If it is 15 hp per sec, this should be pretty expensive.
Slipper os Agility: Fine too.
Sobi Mask: Nothing wrong here.
Stout Shield: Give it abit extra armor. From what ive seen in your map, 40 dmg isnt much.
Oracle's Gem: Pretty nice idea =) raise the chance abit though.
Warding Gem: Spell shield every 30 seconds? thats gonna be REAL IMBA against some races.
Axe of Slaying: All ordinary.
Axe of the Titans: Woweth. You do know that along with other stuff, this thing is gonna give about 1500 hp? this things gonna be X-PENSIVE!
Blades of Attack: This one is almost a waste of bagspace unless its REAL cheap.
Bloodstone Ring: FLACK! Thats ALOT of damage, hp, mana, armor, attack speed, etc! Gonna be XXX-PENSIVE!
Hellion Ring: Should be a recepie...
Hurricane: Like Axe of the Titans, this is gonna be a money eater. Even though its gonna be ultra damage dealing when you get it...
Longsword: Balanced.
Mithril Hammer: Balanced id say.
Moebiu's Gloves: I dont really see how this is of any use since youl be attacking walls most of the time.
Mystic Staff: Like the Other two with +75.
Plate Mail: De Balancê
Testalos Gloves: Balanced.
Unholy Claws: Balanced.
Unholy Hood: I THINK its balanced...
Unholy Shield: Nice one =) Dont make it too expensive.
Warglaive of Zida'Ya: Just on the border of basic items.
Wooden Staff: More coffee!
Zaborg's Gloves: Like this one =D
Amulet of Spell Shield: MORE COOLDOWN! ARGH!
Shard of Immortallity: Give it ABIT more cooldown.
Staff of Teleportation: Only allied ones right?
Massive Grave: The horror of the human player.
Tome of Experiance: Has to be there somewhere.


OK... that should be it.
Il do the recepies, another time.
 
Last edited:
Level 16
Joined
Jul 21, 2008
Messages
1,121
Thanks for your in-depth reviews. But, you should know that one main attribute point gives 0,25 damage. All other stat gains are greatly reduced too, so item giving +60 to all stats doesn't add that much.

Anyway, I am planning to do something with those items like change them and put in some recipes. Amulet of Spell Shield's cooldown will be increased. For the warding gem; I have tested it a lot and it seems that it's cooldown is in place.

Thanks, again.
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
There is abit of similarities with all the races and the diffirent building systems.
I dont know what youre working on right now, but if youre making more races: Dont. Just add more content to the old ones. =) Theyre all awesome, but in my opinion simply needs more content. (Also in my opinion: THAT is where Island Defence failed.)
 
Level 5
Joined
Nov 2, 2008
Messages
48
haha, hell yeah xD great map! you have make me loove vampirism again! <3
I'm soo happy for the results of the map (I have tested one of the first versions of the game) and i must say. This is skills. +rep to you for the perfect vampirism ;P
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
Green Icons do suck. But hell... if you don't know the cause, it can be hellish to fix.
I'm not the superviser of this, and technically not even on the team, but i know that this will be a very prized information if theese icon's are to be fixed: Wich ones?
No really... looking through every icon in the game, every unit, every item, every building, IS TIRESOME! There's alot of stuff yaknow =P So please, post a list of icon's that go green. If that information is available, it is much easier to fix.
 
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