- Joined
- Oct 31, 2009
- Messages
- 352
Unreal Legends
PrefaceCenturies ago, a great evil enveloped the land. A demonic creature of unimaginable power known as the Dark One was released from the depths of hell. His sole purpose was to prepare for an assault upon the heavens by destroying the troublesome mortal races. Using ancient demonic magic, the Dark One opened a portal in the ruins of the ancient city Ba'rok Nor through which he summoned vast legions of horrific undead creatures from the abyss. With his cursed armies he swept across the land like a plague; leaving destruction, famine, and misery in his wake. It was not until the Guardians, a coalition of the greatest warriors from across the land, stood united agaisnt the forsaken armies as the last true defense of the heavens, was the Dark One defeated and forced back into the stronghold of Ba'rok Nor. There he has slumbered, regaining his strength, rebuilding his armies, and waiting...waiting for his revenge.
Seven hundred years have past, and the peace and tranquility of the world are once again threatened. The Dark One has awoken, the shadows of his evil once again creep over the land, his armies prepare to march, and a war seven hundred years in the making will come to bear at last.
The only question is...which path will you choose?
SetupUnreal Legends is a pvp based node-match that is set up like an AoS. Two team-bases are connected by 3 paths which are lined with nodes. Teams are periodically granted points depending on what nodes they control and the winner will be whichever team reaches a pre-determined point limit first. The following is a rough sketch of the map outline (the number next to the node titles are however many points they will be granting periodically relative to the other nodes):
Ideas |
Custom character stats (including spellpower, spell crit, spell penetration, defense, magic defense, resilience, and melee critical strike) |
Item recipe system |
Item enchanting/socketing system (manually add bonuses to items) |
Custom hero and mode selection screen |
PvP-kill system that records damage done and grants kill recognitions to the appropriate player |
A difficult and smart A.I. so gamers can play it solo |
Automated or purchasable creep and node upgrades |
Kill streaks w/ gold bonuses and sounds |
Multiboard that tracks everything (including individual player stats, items being carried, ultimate CD, death timers, overall game stats, and more) |
Balanced, brilliant, and visually spectacular abilities that do everything from causing you to sprout giant animated angelic wings to consuming entire landscapes in lush jungle or horrific infernoes, to slowing time itself |
A beautiful and stunning terrain like no other in its genre |
Project Board/Recruitment
We are currently recruiting people who:
1. Have notable experience and skill in their area of expertise
2. Are willing to put the time forth to be equal contributors to a massive project
3. Can keep up with the demands of their position and contribute innovative ideas both conceptually and physically
I work on the philosophy that every member of the design team should be able to put forth their own ideas and implement map concepts in their area of expertise in what way they see fit.
Still looking for:
- Effects artist
- Jasser
- Testers
Still need:
- Flame fist effect (clenched fist, slams into ground)
- Ghost pirate/flying dutchman skin and icon
- Molten boulder missile (large and rolls on ground)
Team Icons Team Member(s) Position Recruiting? N1ghthawk Terraining No eMo2LoVe 2-d Artist (icons) No Sunchips 3-d artist (doodads) No empty 3-d artist (effects) Yes N1ghthawk Trigger-based systems designer No Catch Ya Jass-based systems designer Yes N1ghthawk, Cpt.Znack, Wolfe Orscythe Class designer No N1ghthawk, Cpt.Znack, Wolfe Orscythe Gameplay designer No
dead-man-walking Game testers Yes
Heroes
Picture Hero Name Detail Guardians
or
Damned
Vanguard
Description:
Born a prince of a distant yet powerful human kingdom, the Vanguard entered the holy order at an early age and became a protective paladin of his kingdom. Able to call upon holy energies to heal his allies and judge his enemies, the Vanguard is a force to be reckoned with on the field of battle.
Model :
Arthas [Skin : Vanguard]
Type Tactic :
Supportive
Main Attribute :
Strength
Stats :
Strength : 24 (+ 2.5)
Intelligence : 22 (+ 1.9)
Agility : 17 (+ 1.6)
Abilities :
Icon Name Description Smite The Vanguard's hammer is enchanted with holy flames, causing his next attack to deal additional damage and heal friendly units adjacent to the target. Once the attack is made, the Vanguard's hammer will become enchanted again after a short recharge time.
Blessing Heals friendly units in a target area for a percentage of the Vanguard's spell power + strength. Deals half the amount healed to enemy units.
Unyielding Faith Causes the Vanguard's spell criticals agaisnt friendly targets to also cause a protective barrier to form around them, increasing their armor and defense rating. Additionally, increases the spell critical strike chance of the Vanguard.
Infusion of Light (ultimate) The Vanguard calls upon the heavens to grant him angelic powers for 15 seconds. During this time the Vanguard's health cannot drop below 1 hitpoint, his attacks cause additional holy damage, he has 50% increased spellpower, 10% increased spell critical strike chance, increased movement speed, and additional armor.
Guardians
Void
Description:
A fearsome sight to behold, the Void instills terror within his enemies simply by being. Few are able to control this chaotic creature from the nether realm, and fewer still have encountered it and lived to tell the tale.
Model :
Water Elemental
Type Tactic :
Offensive
Main Attribute :
Intelligence
Stats :
Strength : 20 (+ 1.9)
Intelligence : 23 (+ 2.7)
Agility : 19 (+ 1.4)
Abilities :
Icon Name Description Torment Unleashes waves of shadowy blasts in front of the Void, dealing damage to enemy units hit by the blasts. Damage is dealt every second for 10 seconds or until the channel is interrupted.
Dark Pulse Conjures a dark vortex at a target location for 10 seconds. The vortext sends out powerful magical novas every second it is active that deal minor damage and stun enemy units for .25 seconds.
N/A N/A
Shadow Dispersal (ultimate) The Void breaks down into shadow mist and forms three smaller versions of itself. As long as one Voidling is still alive after X seconds, the shadows will re-form into the Void.
Damned
Sorceress
Description:
Whilst elegant and beautiful in appearance, the Sorceress has the ability to manipulate the forces around her to conjure elemental fire and bend it to her will. Although the Sorceress acts only as a sentinal for the good and pure of heart, in combat she as fearsome and destructive as she is beautiful and is not to be trifled with.
Model :
Sorceress [Skin : Sorceress Skin]
Type Tactic :
Offensive
Main Attribute :
Intelligence
Stats :
Strength : 20 (+ 1.6)
Intelligence : 25 (+ 2.7)
Agility : 18 (+ 1.7)
Abilities :
Icon Name Description Molten Boulder N/A
Ignite Conjures flames at a target point for 50 seconds. Enemy units who are near the flames are burned for damage per second. Only 5 areas can be ignited at once.
Infernal Smash Smashes an area with incredible force, dealing damage to enemy units and stunning them for 1.5 seconds. This ability has a 35% additional chance to crit.
Dragon Storm (ultimate) Launches a volley of powerful fireballs at a target area, dealing incredible damage to enemy units within the target area. The fireballs temporarily ignite the ground beneath them as they fly through the air, causing enemy units to take burn damage if they stand on enflamed ground.
Guardians
Warlock
Description:
Ages old, the Warlock has no recollection of his mortal life before he was slain and raised by the Lich King thousands of years ago. Since he was initially given the dark gift, his powers have grown immensely and he is now the most feared lieutenant of the dark lord. Able to bend and manipulate the dark energies that bind all matter, the Warlock can instill his enemies with fear and suck the life from their very souls.
Model :
Skeletal Mage
Type Tactic :
Offensive
Main Attribute :
Intelligence
Stats :
Strength : 19 (+ 1.9)
Intelligence : 25 (+ 2.7)
Agility : 19 (+ 1.4)
Abilities :
Icon Name Description N/A N/A
Curse Afflicts an enemy unit with a terrible curse, dealing damage per second for 12 seconds and slowing by 10%.
Fear Causes nearby enemy units to run in fear. Heroes have a 50% chance to not be effected by fear.
Soul Leech (ultimate) A dark leash latches onto a target enemy units' soul, draining health, mana, and spellpower every second for 8 seconds. The spellpower is slowly returned after the channel is broken. Drains 25% more health if the target is cursed.
Damned
Zombie King
Description:
In the sands of a forgotten kingdom, a great and terrible pharaoh used his massive army to swarm across the land like a plague; spreading terror and misery wherever they went. Eventually, the pharaoh's army was defeated, and his enemies cursed him with unnaturally long life before trapping him in his royal tomb. For thousands of years he has waited...and now..he has returned with avengeance...
Model :
Zombie [Skin : Mummy]
Type Tactic :
Offensive
Main Attribute :
Strength
Stats :
Strength : 24 (+ 2.8)
Intelligence : 19 (+ 1.4)
Agility : 20 (+ 1.8)
Abilities :
Icon Name Description Infection When an enemy who is infected dies, a mummified minion (with X health and X damage) will rise from their remains and obey the command of the Zombie King. Only 6 minions can be active at one time. Minions last 60 seconds and are slower than normal units but have no collision.
Plague Cloud Creates a swirling mass of poisonous fumes at a target area, dealing damage to enemy units who stand in it and infecting them. Additionally, the Zombie King gains increased strength whilst standing on plagued ground.
N/A N/A
Night of the Rocking Dead (ultimate) Summons several graves from which, after a short pause, zombies will rise and begin to traverse the area. If and when a zombie comes in contact with an enemy unit, it will explode; dealing damage to nearby enemy units and infecting them. Lasts 15 seconds or until all zombies have sacrificed themselves. *play rock music whilst ability is active*
Damned
Tauren Battlemaster
Description:
Although a shamanistic race, the Tauren greatly respect and honor the trained hunters of their race. These hunters, though not very well know, are among the greatest warriors to walk the lands, and have seen their proud race through countless conflicts in ages past. Backed by powerful shamanistic magic, Tauren warriors dominate the field of battle with their ferocity and honor.
Model :
Tauren Chieftan
Type Tactic :
Offensive
Main Attribute :
Strength
Stats :
Strength : 26 (+ 2.7)
Intelligence : 17 (+ 1.5)
Agility : 20 (+ 1.8)
Abilities :
Icon Name Description N/A N/A
Bloodthirst For each enemy creep the Battlemaster slays he gains a 5% boost to attack speed for 20 seconds. Additionally charges reset the timer but can only stack up to 20 times. Additionally, every enemy hero the Battlemaster kills causes him to gain a permanent strength boost.
Gift of the Earthmother The Battlemaster is protected with 4 ancestral spirits that surround and protect him. Whenever the Battlemaster takes damage a spirit will sacrifice an equivilent portion of its' health to heal the Battlemaster's wounds. Lasts until all spirits have died.
Bloodbath (ultimate) The Tauren Battlemaster leaps to a random enemy unit within 1200 yards (favoring heroes); dealing heavy damage and stunning all nearby enemy units upon landing. While this spell is in process the Tauren Battlemaster is invulnerable but cannot attack or cast spells. Leaps up to X times.
Guardians
Banshee Ranger
Description:
Once a servant of the Dark Lady, the Banshee Ranger broke away from the Forsaken to journey the lands in search of victims and power. The Ranger's incredible firing distance and ranged capabilities make her a difficult enemy to adapt to.
Model :
Banshee Ranger [Skin : Lady Sylvanas Skin]
Type Tactic :
Offensive
Main Attribute :
Agility
Stats :
Strength : 17 (+ 1.4)
Intelligence : 19 (+ 1.8)
Agility : 27 (+ 2.8)
Abilities :
Icon Name Description N/A N/A
N/A N/A
Marksmanship Boosts the maximum attack range of the Ranger by X yards.
Arrow Storm (ultimate) The Banshee Ranger fires hundreds of arrows whilst slowly turning (ending after a 45 degree turn from right to left). Each arrow breaks upon impact with the first enemy unit it meets and deals minor damage.
Damned
Dwarven Engineers
Description:
The Dwarwen Engineers are the most ingenious minds of their kind and are invaluable in combat due to their arsenal of gadgets and gizmos and their ability to construct mechanical terrors (or 'battle bots') that dominate the field of battle.
Model :
Mortar Team [Skin : Mortal Team Skin]
Type Tactic :
Offensive
Main Attribute :
Intelligence
Stats :
Strength : 17 (+ 1.4)
Intelligence : 26 (+ 2.6)
Agility : 20 (+ 1.8)
Abilities :
Icon Name Description Battle Bots The Dwarwen Engineer constructs belligerent mechanizations to aid him in combat and destroy his enemies.
Robot Model : Prowler
Saw Bullet Fires a spinning saw blade using the Engineers' patented launchomechothingamabob. The blade flies through the air in a straight line dealing intial damage and causing effected enemy units to bleed for damage over time.
Dwarwen Engineering Improves the effect of the Dwarven Engineers' other abilities.
Anti-magic Field (ultimate) Places a generator that creates a highly unstable Anti-magic Field. The field reduces the magic damage taken by everyone (regardless of affiliation) within the shielded area by 75% and has a 50% chance to reflect incoming spells that pass through its' protective barrier back at the caster. The generator requires a lot of energy and has a battery life of only approximately 13.832 seconds.
Guardians
Dark Hunter
Description:
There was a time when those of good intention and pure heart had no place in the world and the lands were consumed by darkness. In a desperate attempt to fight back the forces that threatened their lands the elves bred legions of half-demon half-elf warriors that hunted down and destroyed the dark legions that occupied the land. Although victorious in their plight, the demonic warriors that remained grew restless and violent. Soon the Elven leaders could no longer control them, and they were unleashed upon the world. Thousands of years later, most have been slain by valient paladins and adventurers alike, but there are a few that remain; and they are hunting...
Model :
Illidan [Skin : Illidan Stormrage Skin]
Type Tactic :
Offensive
Main Attribute :
Agility
Stats :
Strength : 18 (+ 1.7)
Intelligence : 17 (+ 1.5)
Agility : 28 (+ 2.8)
Abilities :
Icon Name Description N/A N/A
Dark Assault Steps through the shadows and appears next to a random enemy unit (preffering heroes) within 900 yards, dealing damage. Steps up to 3 times before returning to the Hunters' original position.
One With Shadows Gives the Dark Hunter X% chance to evade incoming attacks and causes him to periodically (at random intervals) meld into the shadows and become invisible for half a second.
N/A (ultimate) N/A
Damned
Shaman
Description:
The Trolls have an ancient and highly shamanistic culture. Due to their reclusive nature, little is known about them except what is learned through merchants who trade goods for their mystic potions. It is said, that the Shamans of their race are extraordinarily powerful, and can bend the very elements around them to their will.
Model :
Shadow Hunter
Type Tactic :
Supportive
Main Attribute :
Intelligence
Stats :
Strength : 18 (+ 1.5)
Intelligence : 25 (+ 2.7)
Agility : 19 (+ 1.8)
Abilities :
Icon Name Description N/A N/A
N/A N/A
N/A N/A
N/A (ultimate) N/A
Guardians
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