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need help on special effects(?????)

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Aug 25, 2006
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I'm trying to make a sludge look like it's bleeding. I tried quite a lot of things with trigger, and I tried on special effects for quite a while now. but it never worked. Is it possible to make it look like it is bleeding all the time? Or do I have to do something with the model and add some blood effects to it?
 
That isn't too hard.
Do this if you want to train a bleeding one (replace minion with unit/blood with whatever blood). If you want just a single instance of the bleeding, then do this.
 
Sorry, I forgot to mention that I summoned it by an ability, based it on feral spirit, and with the lavaspawn buffs. I called it Summon Live Ones.

this is how I tried it:
Event: a unit begins casting an ability

Condition:
(Unit-type of (Summoned Unit))equal to greater live ones.
((Casting unit)is a Hero)Equal to true.
(Ability being cast) Equal to Summon Live Ones

Action:Special effect - create a special effect attached to the chest of (summoned unit) using Objects\Spawnmodels\Nightelf\NightelfBlood\NightElfBloodDruidRaven.mdl


It didn't work, maybe because of the word chest
because I simply typed the word chest into the value part. Do I have to do something else first?
 
As far as I know, that should work. You could try another skeleton part (maybe sludges don't have torsos?) or this.

Actually, thinking about it... create an aura based on Slow Aura (Tornado) as it has no icon. Then set AOE to 0.00, and Move Speed Factor to 0.00. Go into Art (Target) and select the blood effect. Target Attachment Point 1 = origin. Target Attachments = 1.
 
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