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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 07-11-2009, 10:11 AM   #1 (permalink)
Registered User jawawaQ
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[MAP] Quickie Techies

Needed info for creating a thread

* Quickie Techies
* J.A.W.Z (Its still mine)
* Published
* The game is about using Multiple Goblin Techies (from DotA) and see how you play with this complicated and fun map!
* This games features a small area and a gameplay which lays lots of time around. Also has minor creeps to farm and shop to buy.
* You win this game after 25 kills


Friendly tips

* Use Sentry Ward to gain sight advantage.
* Place lots of mines so that it would be easier to score.
* Use Magic Traps to stun enemies for seconds.
* Use Tinkerbots to trigger a slight explosion.

Quickie Techies!

Changelogs:

Quote:
// GAMEPLAY & COSMETICS

Added a Detonation ability for Land Mines.
Added a 5 second delay on Batobalani respawn time and added 6 more.
Added Flare animation every 5 seconds.
Ankh of Reincarnation: Lowered cost from 600 -> 100.
Remodelled Aqualord to Warship.
Remodelled Hydrophyte to Chopper.
Points: You score will show after you gained points from the player.
Trigger Unhappy: Replaces Spy Wand.
Added Pocket Rocket.

// UNITS

Sentry Wards: Sight range reduced from 10 minutes -> 1 minute.
Sentry Wards: Duration reduced from 600 seconds -> 45 seconds.
Warship: It has a -5 Fortified Armor.
Warship: Abilities are Critical Strike, Ministun and Deploy Choppers.
Chopper: It has critical strike and moves faster than Warship.
Magic Trap: Increased HP from 100 -> 1000.


Requests:
  • A knockback effect like Batrider's Flamebreak (from DotA)
  • How do you instantly create heroes for a Player/Computer?
  • How do you make a unit drop a random item (i.e drops TomeOfInt/TomeOfStr)
  • How to make Tiny's Toss with knockback effect?
  • Do you know how to code Lanaya's Psionic (from DotA) Trap?
  • Resource request found here.

Last edited by jawawaQ; 07-25-2009 at 05:45 AM.
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Old 07-11-2009, 01:39 PM   #2 (permalink)
Registered User HellslayerX15
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/url instead of /rul
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Old 07-11-2009, 02:29 PM   #3 (permalink)
Registered User Zack1996
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Zack1996 is just really nice (332)Zack1996 is just really nice (332)Zack1996 is just really nice (332)
Ok, first thing. Fix the link. Use:
HTML Code:
[URL="http://www.epicwar.com/maps/download/101699/aa0ce3786776fdfc899c9dd13677c8184a5892f0/Quickie%20Techies%21.w3x"]Quickie Techies[/URL]
That way, it works and links straight to the file instead of having to go to Epicwar and download from there.

Next, the creeps spawn too quickly :(
The game is really enjoyable though xD Its really fast-paced and cool.
However, you may want to make the mines trigger all at once if you group them and trigger.
Sentry Ward lasts too long. Maybe 45 seconds or so would be good.
There should probably be a mine limit too, or one Techie might own the whole map with mines 0_o. Something around 25-30? That might be good.
Items are fine, could use some health/movespeed ones or something though. Maybe even some that allows you to plant special traps and such.

Finally, create the hero at game start instead of needing to select, would be better :D

Good luck. This was rather rushed :(
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Old 07-23-2009, 08:29 AM   #4 (permalink)
Registered User jawawaQ
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How do I make it a create hero at the start?

I don't know the exact code for 7 players IMHO
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Old 07-23-2009, 08:51 AM   #5 (permalink)
Registered User redscores
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What are you talking? what a code for 7 players? O,o

You should read tutorials over triggers before you create stuff.
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