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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

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Old 07-09-2009, 08:15 PM   #31 (permalink)
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I know that the comic isn't anything you're trying to replicate, BUT it sets you in the mood for your map, i think.

{EDIT}
Okay. ... I was just pointin' out an opportunity, but yeah, it was a bit offtopic. sorry. Well! just 1 thing! if it's murlocs that attack, they have the type 'murloc nightcrawler' that have invisibilty or alike. are you going to use that in the murloc waves? like, copying the akama passive wind walk and giving them to one type of murlocs, and they can only be seen when they attack, or when you drink Grammys' potion.? ... that was both a question AND a suggestion :D

Last edited by Rui; 11-01-2009 at 09:51 AM. Reason: Gamecrafter_DK's posts merged. The rest has been removed.
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Old 07-09-2009, 08:25 PM   #32 (permalink)
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i'm already planning to add a Murloc Assasin level, so don't worry for that, cause your wish will be granted.. :D has for the grammy potion, no need.. but you did gave me an idea.. tought
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Old 07-09-2009, 08:31 PM   #33 (permalink)
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Woo! once again i do it! inspire beyond compare!

Are they only going to be in 1 level? why not in more? people should have a chance of killing them multiple times, and the stuff making them visible shouldn't be something 1 time... that's always annoying.
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Old 07-09-2009, 08:38 PM   #34 (permalink)
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yeah.. but since there's only 12 level.. i can't make too much sneaking levels..

let's say, the first 3 levels i can't touch, cause they player are too weak, there's already 4 Boss Plainned.. for each act

-=Act 1=-
(3 normal level)
1 boss

-=Act 2=-
(3 normal level)
1 bos

-=Act 3=-
(3 normal Level)
Final boss

so yeah, maybe 2 invisible level D:
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Old 07-09-2009, 08:40 PM   #35 (permalink)
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Make mixed levels... NO army unleashes one type after another in real life, those TD's are SO unrealistic... not Blizz' they got mixed units in each levels.
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Old 07-09-2009, 09:05 PM   #36 (permalink)
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many TD's do use mixed units.
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Old 07-09-2009, 09:10 PM   #37 (permalink)
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Only ones i've come across was by blizzard...
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Old 07-09-2009, 09:33 PM   #38 (permalink)
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Goblin, do it like that(kinda):

Wave 1:

Murloc Villager

Wave 2:

More Murloc Villager
Murloc Militia(lol)

Wave 3:

Lots of Murloc Villager
More Murloc Militia
Murloc Footman

Boss:

Like 5 footman
1 Murloc Paladin(boss)(lol...)

Act 2 wave 1:

TONS of murloc villagers
Lots of murlos militia
More murloc footmen
Murloc siege tank


etc... You got my point? Like, don't do it kinda like that:

Wave 1:

Murloc Villagers

Wave 2:

Murloc Militia

Wave 3:

Murloc Footmen

Because it really sucks. The other way is better.
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Old 07-09-2009, 09:47 PM   #39 (permalink)
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thanks alot Debode but i already have my clear ideas..

{EDIT}
Don't worry i was already planning on it.. to make more than 1 type of unit, i only said the level, and not the units right? :P

so don,t worry! :D

smile! and i got a ride to go to my cottage later, so i still have 2 days left here `D
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Old 07-10-2009, 06:55 AM   #40 (permalink)
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i have a spell idea
goblin shock-fires a shocking thunder to a targeted unit,so in every 2 seconds the targeted unit will be shocked and mini stunned.
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Old 07-10-2009, 08:13 AM   #41 (permalink)
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The Berserker
Seismic Fury [ACTIVE]
The Berserker slams his pickaxe into the mighty earth, sending a force of violent earth in a target line that uproots targets away from the line and deals xxx damage.

Angerstrike [ACTIVE]
The Berserker strikes a target with such anger that the targets next to it are also struck for xx% more damage than the Berserker's initial damage.

On The Warpath [PASSIVE]
The Berserker is given a xx% of entering a frenzy that increases his attack speed by xx% each time he uses an ability.
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Old 07-10-2009, 08:18 AM   #42 (permalink)
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nice ideas! i really love the On the Warpath one :D
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Old 07-10-2009, 10:37 AM   #43 (permalink)
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On the warpath - Very simple to trigger :P but it's a great idea. i found out a way to make triggered abilities autocast (on attack only, though.) And i'm using it alot. Just for everyones' record, i HAVE offered my help over a private chat with Mr.Goblin. So now it's... 'official'

One last berserker's spell:

CHARGE (or alike) [Active]
You know, either the WoW one, where it's singletarget, and the berserker runs to him, or the more WCIII-y where the hero actually just follows a shockwave. I can make both. I think there's a replica of the charge spell in the gaulish wars map, but it's heavily outdated, and you've said to me, that you don't want people to go where they're not allowed, so i'm guessing that you should ignore this whole thing, starting from 'or the more WCIII-y...' 'kay?

Nothing says 'berserker' like a charge!
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Old 07-10-2009, 11:30 AM   #44 (permalink)
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Awesome project Mr.Goblin!
However murlocs are strange...

The village you made looks really goblinish.
I would even think that its the city of Edj on isle of Kezan.

But I know that the enemies of the goblins are the naga, pirates(ironic isnt it?)and trolls.
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Old 07-10-2009, 03:06 PM   #45 (permalink)
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Don't forget gnomes(the famous rivalry), night elves(they like nature, goblins ruin it) and tauren(same).
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