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| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
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06-16-2009, 10:34 PM
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#721 (permalink)
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Feed My Black Heart!
Join Date: May 2007
Posts: 2,750
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And the fact that I'm still counting,don't forget that
And,what are you going to do with so many models?
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06-17-2009, 08:53 AM
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#722 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Quote:
Originally Posted by NearbyHermit
And the fact that I'm still counting,don't forget that
And,what are you going to do with so many models?
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Well, at the moment
I've completely deleted all my old models, and redoing them all.
I'm slowly animating ESF Models and converting them.
For the time being i'm working hard on the most simply animations like
Stand
Attack
Death
Walk
Alternate Walk
Spell
Then i will add the rest of the animations on later, plus i've been working on a few more triggers to get saiyan saga finished, so i can start to work on "Dr Wheelo's" saga next.
__________________
 Dragonball Z Productions: Site Link Click Here
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06-17-2009, 02:51 PM
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#723 (permalink)
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Feed My Black Heart!
Join Date: May 2007
Posts: 2,750
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Quote:
Originally Posted by robot-dude
Well, at the moment
I've completely deleted all my old models, and redoing them all.
I'm slowly animating ESF Models and converting them.
For the time being i'm working hard on the most simply animations like
Stand
Attack
Death
Walk
Alternate Walk
Spell
Then i will add the rest of the animations on later, plus i've been working on a few more triggers to get saiyan saga finished, so i can start to work on "Dr Wheelo's" saga next.
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Wow,wasn't that a bit radical?
__________________
| Youtube! |
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06-17-2009, 03:16 PM
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#724 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Quote:
Originally Posted by NearbyHermit
Wow,wasn't that a bit radical?
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Well at least now my models will have better Spell animations for their correct abilitys,
__________________
 Dragonball Z Productions: Site Link Click Here
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06-17-2009, 03:17 PM
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#725 (permalink)
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Feed My Black Heart!
Join Date: May 2007
Posts: 2,750
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Quote:
Originally Posted by robot-dude
Well at least now my models will have better Spell animations for their correct abilitys,
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That is true!
But an editing would of been better.
__________________
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06-18-2009, 10:05 AM
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#726 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Quote:
Originally Posted by NearbyHermit
That is true!
But an editing would of been better.
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Well most of the Current Dragonball Z Models you see released are rather poor quality and badly animated, so i thought why not just animate them my self, and choose the best models,
__________________
 Dragonball Z Productions: Site Link Click Here
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06-18-2009, 05:05 PM
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#727 (permalink)
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Creator of the world DDD
Join Date: Oct 2006
Posts: 3,145
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And besides the good practice it gives, we do also want to make it as good as possible.
Last edited by RED BARON; 06-21-2009 at 04:53 PM.
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06-20-2009, 10:22 AM
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#728 (permalink)
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Feed My Black Heart!
Join Date: May 2007
Posts: 2,750
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It would take an enormous ammount of time!
But probably something good will come out
__________________
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07-10-2009, 05:48 PM
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#729 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Well we've been working hard on the beta version of DBZ - Rise of the saiyans *Multiplayer* and hopefully we will be able to upload a beta release soon.
We have decided for the multiplayer we will keep it as a 4v4, and the current characters are playable:
Goku 100/100%
Vegeta 90/100%
Gohan 50/100%
Piccolo 90/100%
Turles 80/100%
Babidi/Buu 50/100%
Broly 90/100%
Garlic Jr 90/100%
__________________
 Dragonball Z Productions: Site Link Click Here
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07-10-2009, 06:06 PM
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#730 (permalink)
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Heaven Shall Burn
Join Date: Apr 2008
Posts: 39
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hey dude.. i see you are wokring hard? how's going campaign?
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07-11-2009, 02:26 AM
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#731 (permalink)
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Creator of the world DDD
Join Date: Oct 2006
Posts: 3,145
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Quote:
Originally Posted by Smrth
hey dude.. i see you are wokring hard? how's going campaign?
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Its on hold...
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07-12-2009, 09:18 PM
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#732 (permalink)
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Mapmaker/Modeler/Skinner
Join Date: Jul 2007
Posts: 240
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Hey all i know u aint from me in a while but we have been working hard on the beta version and models. And as far as i know its suppose to be coming out this week i think maybe this month so guys be ready for the ride of ur life :D
Evilcrizpy
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07-12-2009, 09:34 PM
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#733 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Recent Updates and News
By Robot-Dude
Changes:
- Fixed Lord Slug Movements
- Been re-working on our Loading Screen trying to decide a more attractive, and suitable loading screen for our up coming beta.
- Added "Makyo Star Rush" for Garlic jr, Super Garlic Jr
- Added "Heavy Blow" for Turles
- Added and Fixed Special Beam Cannon
- Added more Levels to Solar Flare
- Fixed and Re-Done "Eraser Cannon"
- Added and slowly working on "Death Impact"
- Created heads for "Gohan" for future release, basicly we will be using "Goku's Headless Body" for Goku & Gohan,
- Increased gameplay to 4v4
- Gohan has been added into Beta 0.1. We will be adding a new Hell Fighter soon as we decide which one to add.
- Added "Gohan's Transformations" (Unlock a small fraction of your hidden power (First time you speak to Guru), Super Saiyan, Super Saiyan 2, Mystic (Unlock Deep Hidden Power)
- Added Buu (Player 8 "Pink") to game to make it the full 4v4 (8 Player Base Game) for beta release.
- Added Buu's Chamber, and Babidi's Space Ship
- Added "Fat Buu" and "Kid Buu"
- Started working on "Fat Buu's & Kid Buu's" Animations.
- Finished Dabura,Pui Pui and Yakon
- No EXP Gain for Yakon,Pui Pui and Dabura
- Majin Influenece Working properly
- Vegeta Mind Control Added
- Full Working Power gauge for babidi
- Added "Planet Burst", "Buu Ball" for Kid Buu and "Burst Rush" for Gohan
- Added "Kamehameha" and "Masenko" for Gohan
- Added "Full Animations" to Kid Buu
- Added "Kamehameha" for Super Buu and Kid Buu
- Added "Pui Pui, Yakon, Dabura Summons" for Babidi.
- Been working on Fat Buu's Animations, Piccolo's and Vegeta's, and finally Kid Buu's
- Been working on creeps, added nearly all fully working Creeps onto earth, Planet Meat, Hell, Heaven
- Updated Babidi's/Buu's Help Skills
- Changed a few information updates for Babidi
- Created and added "Majin Buu Release" after reaching 250 Collected Power (AKA 150 Kills)
- Fixed a Few bugs with Babidi (Fly System, spells)
- Reduced Dabura's duration. (From 3 minutes to 2 minutes)
- Keeping "Dragonball Z - Rise Of The Saiyans" as a 4v4 (8Player) based game.
Character Progress
# Goku 100% Completed
# Vegeta 90% Completed
# Gohan 100% Completed
# Piccolo 80% Completed
# Turles 100% Completed
# Babidi/Buu 60% Completed
# Broly 90% Completed
# Garlic Jr 100% Completed
Non Project Relations:
- Started to redo "Vegeta GT" Animations an old model i started on ages ago, and never finished.
- Uploaded "Goku"
- Updated "Kid Buu's, Fat Buu's, Vegeta's, Piccolo's" Attachment points, Animations
__________________
 Dragonball Z Productions: Site Link Click Here
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07-12-2009, 10:03 PM
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#735 (permalink)
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Creator of the world DDD
Join Date: Oct 2006
Posts: 3,145
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Quote:
Originally Posted by EvilCrizpy
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Yea robot forgot to post it
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