I've been working with UTM at the moment, and just about EVERY SINGLE doodad isn't solid, as in any unit can walk and in some cases fly RIGHT THROUGH (what are meant to be) solid objects, and this kind of isn't how a building is ment to be. This isn't all that urgent as i have a fair bit of work to to do on my map, but i would still appreciate an answer anyway.
Making an Ultimate Doodad Map (with pathing) would be relatively impossible because when scaling a doodad, the pathing texture does NOT scale, and thus if you would make a doodad of scale 3.0, you'll still be able to walk through it.
You have 2 options now:
- Give every doodad you need a (custom) pathing texture
- Place Pathing Blocker doodads around the models.