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Old 07-20-2008, 09:37 PM   #1 (permalink)

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Unit animation

Hey, I'm having a problem with my model that has more than one spell animation. I do the trigger
Animation: Play (triggering unit's) Spell 2 animation.

But since it has 3 spell animations, it only does it 1/3 of the time. Sometimes it does the spell 1 animation, spell 2 and sometimes spell 3. How can I make it so it does the spell 2 animation 100% of the time?
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Old 07-20-2008, 09:51 PM   #2 (permalink)
 
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Try by going to your ability and edit your Art - Animation Names to what you want to use, like attack or spell. I'm not sure if you can put like attack1 or attack2 seperately, but it may work.
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Old 07-20-2008, 10:10 PM   #3 (permalink)

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i have it as spell 3 but its not working : \
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Old 07-20-2008, 10:30 PM   #4 (permalink)
 
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Try this : Do the same thing as I said before, but just have attack (eg)
Then make a trigger like this :
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Storm Bolt SPAM
Actions
Animation - Play Blood Mage 0000 <gen>'s attack1 animation

It worked for me. It did only attack1 animation.

EDIT : if spell is channeling, try using A unit Begins channeling an ability.
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Old 07-20-2008, 11:01 PM   #5 (permalink)

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what do you mean (eg) ?
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Old 07-20-2008, 11:09 PM   #6 (permalink)
 
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i mean "example". Did you try it?
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Old 07-20-2008, 11:14 PM   #7 (permalink)

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uh i have spell not attack
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Old 07-20-2008, 11:17 PM   #8 (permalink)
 
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Try using spell1 for example instead of attack1
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Old 08-02-2008, 10:12 PM   #9 (permalink)
 
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spell,
second

is what I do in these situations, unless I'm understanding the question wrong.
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Old 08-02-2008, 11:09 PM   #10 (permalink)
 
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I'd look in the world editor for the proper animation strings (object editor -> your unit -> browse to Art - Model) click, then the model apperas (o rly) at the left side of the screen and above the shown model is kinda like a bar where you can check them.
Then triggers and set the animation string to the matching string you found in the we.
I hope it helps ^^
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Old 08-07-2008, 10:00 AM   #11 (permalink)
 
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Idea

Did you make sure that the spell being cast has no animation? It might be set to spell, causing the unit to play a random spell animation.
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