I need help making a trigger:
When the game starts, I want to remove all nonplaying units. Meaning: If a color slot is not taken, I would like to remove all pre-placed units and buildings that are under the control of the player.
If ((((Player((Integer A))) slot status) Equal to Has left the game) or (((Player((Integer A))) slot status) Equal to Is unused)) then do (Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing)