(Random real number between 1.00 and 100.00) Less than or equal to 33.00 (Level of Vengeance for (Attacking unit)) Equal to 1 (Unit-type of (Attacking unit)) Equal to Holy Avatar
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random real number between 1.00 and 3.00) Equal to 1.00
Then - Actions
Unit - Create 1 Dummy-Vengeance for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Attacked unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random real number between 1.00 and 3.00) Equal to 2.00
Then - Actions
Unit - Create 1 Dummy-Vengeance for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Unit - Order (Last created unit) to Human Archmage - Blizzard (Position of (Attacked unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random real number between 1.00 and 3.00) Equal to 3.00
Then - Actions
Unit - Create 1 Dummy-Vengeance for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Attacked unit)
Oops, my bad, I was testing something, I mannually wrote that trigger, so without the editor in a notepad from scetch, and I was testing if it looked alright ^_^.