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Old 06-03-2008, 02:04 AM   #1 (permalink)
 
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Splash Damage Help

I made a Splash Tower which has a poison ability but I got a problem that it's ability won't work unless I remove the splash damage. And also I want to increase the level of the ability base on how many times I upgrade my tower.
i.e My poison tower is upgraded 3 times so it's ability would be level 3 also.
Thanks!
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Old 06-03-2008, 08:37 AM   #2 (permalink)

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If im not wrong the "Artillery" attack type prevents you from using most attack add-on abilities.(Posion etc.)

Try changing the attack type to "Missle Splash"
Or make a tower with "Missile" Type attack and give it an "Orb of Fire" ability.
the second method may not stack with Poison though.


For your second question.
Simply copy n paste the Posion skill 3 times, and give each tower the respective one.

Alternatively you can give the poison 3 levels and level it up via trigger.
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Old 06-03-2008, 11:23 AM   #3 (permalink)
 
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another way would be to use a trigger
Events
a Unit is being attacked
Conditions
unit type of attacking unit equal to poison tower level1
Actions
add ability to attacked unit
wait x seconds
remove ability from unit

the ability could be unholy aura with negative effects and no range/changed buffs etc., or any other you like
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Old 06-03-2008, 12:43 PM   #4 (permalink)
 
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for frost, the splasheffect works fine.. but i don't know if its the same for poison.
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Old 06-04-2008, 01:42 AM   #5 (permalink)
 
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Is there any ways so I could add a negative buff like poison to those attacked units?
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Old 06-04-2008, 07:09 AM   #6 (permalink)
 
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Don't think so - but i'd do it like UreDe4D.
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Old 06-04-2008, 03:22 PM   #7 (permalink)
 
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well i already told you to use unholy aura with negative effects, as that would be health degeneration and decreased movement, so the same thing like poison
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Old 06-04-2008, 04:31 PM   #8 (permalink)
 
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Alternatively, he could use a poisonous aura that's targets are Player Units. So it'd affect only the units of the owner of the target.. umm yes ^^
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Old 12-02-2008, 09:50 PM   #9 (permalink)
 
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use frost ability and change buffs, effects, sounds, and missle so it looks like poison.
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Old 12-03-2008, 03:39 AM   #10 (permalink)
 
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they wont be taking damage per second unless you make a periodic trigger like

Event
Time - Every 1 seconds of game time
Conditions
Actions
Unit Group - pick every unit in playable map area matching ((matching unit has buff "tower poison") equal to true)
Loop
Order (Your tower) to damage picked unit for (the damage of the level of your poison) damage of attak type whatever and damage type whatever
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