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Old 12-01-2008, 08:30 PM   #16 (permalink)

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give me a minute, I can't seem to find a variable that will let me pick my unit, do you mean unit type?
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Old 12-01-2008, 08:36 PM   #17 (permalink)
 
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Check the night elf unit section - it has an entire section for UPROTED units. There you can add abilities to them.
Edit - no this doesnt solve it as you cant find them in the object editor. Only in the unit palette. I will try creating the map with a trigger.
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Old 12-01-2008, 08:38 PM   #18 (permalink)

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wow that's pretty cool of you.
thanks.
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Old 12-01-2008, 08:50 PM   #19 (permalink)
 
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Hmmm I can't manage to solve it, now that I am in the editor. I am trying with diffrent things, but the editor engine doesn't regognize the uprooted unit. I will try some more. Maybe I will succed.

Edit: my only solution for now is that you try changing the eat tree ability to suit you the best, or try maybe replacing it if that works.
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Old 12-01-2008, 09:11 PM   #20 (permalink)

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I treid that but I want to give him force of nature and entangle, eat tree doesn't have the data I require and I know not how to replace an ability.I only have concept ideas now, and I'm not skilled enought to execute them, they may also simply not work.My only chance of making this work now is to find a master.I apreciate your help though, your solutions would have worked if it weren't ancients we're dealing with.
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Old 12-07-2008, 12:18 AM   #21 (permalink)

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Peon Power!

Well I tried getting an expert to help but so far he hasn't responded so if anybody else could help me that would bhe great.Also, how do I get a mountain Giant to start of holding a war club?I made a very large mountain giant but his attack looks bad because his fist doesn't reach whatever he's trying to kill so I need him to use a war club all the time.Thanks in advance.

P.S. I know this isn't a spell casting ancient problem but I figured it wouldn't hurt anyone and It was kinder than starting a new thread.I still have the spell casting ancient of Lore problem.

Last edited by Rock_Golem; 12-07-2008 at 12:57 AM.. Reason: I forgot to type problem
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Old 12-08-2008, 12:57 PM   #22 (permalink)

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Make a boolean variable for him called "root", that turns true/false when he casts the ability. Then add/remove the spells depending on the variable's status.
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Old 12-10-2008, 10:03 PM   #23 (permalink)

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Peon Power!

Quote:
Originally Posted by Nicokick View Post
Make a boolean variable for him called "root", that turns true/false when he casts the ability. Then add/remove the spells depending on the variable's status.
I'm trying to make a trigger that will change the variable which will then change the ancients abilities.I'm assuming that's what you meant as you weren't very specific.But I can't seem to change any variable with the exception of a region variable.And what do I put the variable as to start off with true or false?False is the default.
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Old 12-10-2008, 10:33 PM   #24 (permalink)

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what about Metamorphosis that way he will change make it last forever and then make it so he can build (himself) where he wasnts to be placed then remove the Metamorphosis unit. and then they can repeat

EDIT:
under war club make it from 15 attacks to like 1000000000000000000 attacks (shift double click) there fore it would be almost impossible for it to dissapear.

Last edited by Rui; 12-11-2008 at 03:04 PM.. Reason: Do NOT double-post.
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Old 12-10-2008, 10:40 PM   #25 (permalink)

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I considered the 1000000000000000000 attacks apraoch but..then you have to grab a tree, I already know I could just do that.I need him to start with a tree in hand, so it'll look good.As for the metamorphisis aproach.I'm afraid I don't understand what your trying to tell me to do.how will metamorphisis help?
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Old 12-10-2008, 11:10 PM   #26 (permalink)

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well first metamorphisis uses a new unit therefore u can make ur new unit with the abilities u want also put build in with repair otherwise it wont build unless u make it a summon, and when its finished kill the unit. the builded unit will be the first unit u started with and thus he can repeat.

EDIT:
as for the war club the only thing i can think of is trying to add the model to the unit in to the hand u want.

Last edited by Rui; 12-11-2008 at 03:05 PM.. Reason: Do NOT double-post.
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Old 12-10-2008, 11:18 PM   #27 (permalink)

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Hmm, that metamorphosis idea is pretty damn clever!Just for that you get a reputation point, I hope that works.
Edit:
It seems to work!Theres still an animation bug but as long as I can fix that my ancient will work.Thanks for your help Hairy.And even if I can't get rid of it I can put a spin on it to explain the bug ingame.

Last edited by Rock_Golem; 12-11-2008 at 12:01 AM.. Reason: It worked!I can't believe it worked!Oh thank you, you must be good luck!
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Old 12-11-2008, 02:55 AM   #28 (permalink)
 
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ok dont do metamorphosis cuz that has limited time. Just do like Bear Form from druid of claw or another ability that changes the unit. You can just set the original unit to building and other unit to uprooted ancient. Just make the uprooted ancient a footman or sumthin and change model, abilities, health, etc. Dont forget to remove the requirements for this ability if you use it tho.

AND STOP DOUBLE POSTING!!!!! use edit instead
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Last edited by wolfman; 12-11-2008 at 04:11 AM..
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Old 12-11-2008, 03:01 AM   #29 (permalink)

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err yea i think he knows what to do.

and pttf qq edit bugs for me.

and metamorphosis can be set to 0 thus it has unlimited time. but yes bear form has same effect.
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Old 12-11-2008, 04:09 AM   #30 (permalink)
 
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but wit metamorphosis, there will be that little bar that says "Metamorphosis" on it unless you change buff, but it still wont look very good. I think that bear form would work better cuz it was made to change the unit permanently or until it is cast again.
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