Quote:
Originally Posted by C4pt4in
But in those 5 seconds, the trigger might set another SFX and then the trigger will destroy the wrong SFX. Or am I going crazy here?
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Yes, this is not MUI. But you can implement a little custom script:

Custom script - local effect sfx = null

Special effect - Create SE .. blahblah

Custom script - set sfx = bj_lastCreatedEffect

//Do actions here

Wait 5 seconds

Custom script - call DestroyEffect(sfx)
This is fully MUI.
One thing is important: The first line you see above MUST be the first of your trigger too! Start your trigger with

Custom script - local effect sfx = null